Understanding Digital Cinema

Understanding Digital Cinema

Author: Charles S. Swartz

Publisher: Taylor & Francis

Published: 2005

Total Pages: 354

ISBN-13: 0240806174

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The definitive work on digital cinema by all the Hollywood insiders!


Vision Models for High Dynamic Range and Wide Colour Gamut Imaging

Vision Models for High Dynamic Range and Wide Colour Gamut Imaging

Author: Marcelo Bertalmío

Publisher: Academic Press

Published: 2019-11-06

Total Pages: 326

ISBN-13: 0128138955

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To enhance the overall viewing experience (for cinema, TV, games, AR/VR) the media industry is continuously striving to improve image quality. Currently the emphasis is on High Dynamic Range (HDR) and Wide Colour Gamut (WCG) technologies, which yield images with greater contrast and more vivid colours. The uptake of these technologies, however, has been hampered by the significant challenge of understanding the science behind visual perception. Vision Models for High Dynamic Range and Wide Colour Gamut Imaging provides university researchers and graduate students in computer science, computer engineering, vision science, as well as industry R&D engineers, an insight into the science and methods for HDR and WCG. It presents the underlying principles and latest practical methods in a detailed and accessible way, highlighting how the use of vision models is a key element of all state-of-the-art methods for these emerging technologies. - Presents the underlying vision science principles and models that are essential to the emerging technologies of HDR and WCG - Explores state-of-the-art techniques for tone and gamut mapping - Discusses open challenges and future directions of HDR and WCG research


The Cinema in Flux

The Cinema in Flux

Author: Lenny Lipton

Publisher: Springer Nature

Published: 2021-04-07

Total Pages: 795

ISBN-13: 1071609513

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The first of its kind, this book traces the evolution of motion picture technology in its entirety. Beginning with Huygens' magic lantern and ending in the current electronic era, it explains cinema’s scientific foundations and the development of parallel enabling technologies alongside the lives of the innovators. Product development issues, business and marketplace factors, the interaction of aesthetic and technological demands, and the patent system all play key roles in the tale. The topics are covered sequentially, with detailed discussion of the transition from the magic lantern to Edison’s invention of the 35mm camera, the development of the celluloid cinema, and the transition from celluloid to digital. Unique and essential reading from a lifetime innovator in the field of cinema technology, this engaging and well-illustrated book will appeal to anyone interested in the history and science of cinema, from movie buffs to academics and members of the motion picture industry.


Issues in Electronics Research and Application: 2012 Edition

Issues in Electronics Research and Application: 2012 Edition

Author:

Publisher: ScholarlyEditions

Published: 2013-01-10

Total Pages: 448

ISBN-13: 1481645714

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Issues in Electronics Research and Application: 2012 Edition is a ScholarlyEditions™ eBook that delivers timely, authoritative, and comprehensive information about Electronics Research. The editors have built Issues in Electronics Research and Application: 2012 Edition on the vast information databases of ScholarlyNews.™ You can expect the information about Electronics Research in this eBook to be deeper than what you can access anywhere else, as well as consistently reliable, authoritative, informed, and relevant. The content of Issues in Electronics Research and Application: 2012 Edition has been produced by the world’s leading scientists, engineers, analysts, research institutions, and companies. All of the content is from peer-reviewed sources, and all of it is written, assembled, and edited by the editors at ScholarlyEditions™ and available exclusively from us. You now have a source you can cite with authority, confidence, and credibility. More information is available at http://www.ScholarlyEditions.com/.


Couleur numérique : acquisition, perception, codage et rendu

Couleur numérique : acquisition, perception, codage et rendu

Author: FERNANDEZ-MALOIGNE Christine

Publisher: Lavoisier

Published: 2012-06-07

Total Pages: 370

ISBN-13: 2746275554

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Dans cet ouvrage les auteurs recensent les concepts fondamentaux et les dernières avancées dans le domaine de l'acquisition, de la perception, du codage et du rendu des couleurs. Destiné aux chercheurs et ingénieurs, aux étudiants en Master ou Doctorat, cet ouvrage dresse un état de l'art sur les problématiques scientifiques et techniques soulevées par les différentes étapes de la chaîne numérique couleur. Cet ouvrage aborde les aspects fondamentaux liés à la colorimétrie et à la physiologie, à la constance et à l'apparence des couleurs. Il traite aussi des aspects plus techniques liés aux capteurs et à la gestion des couleurs sur écran. Une attention particulière a été également apportée à la notion de rendu des couleurs en synthèse d'images. Au delà de la couleur, un état de l'art approfondit est aussi mené sur le codage, la compression, la protection et la qualité d'images et de vidéos couleur.


Software, Animation and the Moving Image

Software, Animation and the Moving Image

Author: A. Wood

Publisher: Springer

Published: 2014-12-12

Total Pages: 203

ISBN-13: 1137448857

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Software, Animation and the Moving Image brings a unique perspective to the study of computer-generated animation by placing interviews undertaken with animators alongside an analysis of the user interface of animation software. Wood develops a novel framework for considering computer-generated images found in visual effects and animations.


Advanced High Dynamic Range Imaging

Advanced High Dynamic Range Imaging

Author: Francesco Banterle

Publisher: CRC Press

Published: 2017-07-28

Total Pages: 337

ISBN-13: 1498706959

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This book explores the methods needed for creating and manipulating HDR content. HDR is a step change from traditional imaging; more closely matching what we see with our eyes. In the years since the first edition of this book appeared, HDR has become much more widespread, moving from a research concept to a standard imaging method. This new edition incorporates all the many developments in HDR since the first edition and once again emphasizes practical tips, including the authors' popular HDR Toolbox (available on the authors' website) for MATLAB and gives readers the tools they need to develop and experiment with new techniques for creating compelling HDR content. Key Features: Contains the HDR Toolbox for readers' experimentation on authors' website Offers an up-to-date, detailed guide to the theory and practice of high dynamic range imaging Covers all aspects of the field, from capture to display Provides benchmarks for evaluating HDR imagery


Displays

Displays

Author: Rolf R. Hainich

Publisher: CRC Press

Published: 2016-12-12

Total Pages: 601

ISBN-13: 1498765696

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In the extensive fields of optics, holography and virtual reality, technology continues to evolve. Displays: Fundamentals and Applications, Second Edition addresses these updates and discusses how real-time computer graphics and vision enable the application and displays of graphical 2D and 3D content. This book explores in detail these technological developments, as well as the shifting techniques behind projection displays, projector-camera systems, stereoscopic and autostereoscopic displays. This new edition contains many updates and additions reflecting the changes in fast developing areas such as holography and near-eye displays for Augmented and Virtual reality applications. Perfect for the student looking to sharpen their developing skill or the master refining their technique, Rolf Hainich and Oliver Bimber help the reader understand the basics of optics, light modulation, visual perception, display technologies, and computer-generated holography. With almost 500 illustrations Displays will help the reader see the field of augmentation and virtual reality display with new eyes. Features: • Covers physics, technology and techniques behind flat-panel as well as projection displays, projector-camera systems, stereoscopic and autostereoscopic displays, computer-generated holography, and near-eye displays • Discusses how real-time computer graphics and computer vision enable the visualization of graphical 2D and 3D content • Augmented by close to 500 rich illustrations, which give readers a clear understanding of existing and emerging display technology


Hot Embossing

Hot Embossing

Author: Matthias Worgull

Publisher: Elsevier

Published: 2024-06-03

Total Pages: 640

ISBN-13: 0323984215

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The second edition of Hot Embossing: Theory of Microreplication will present the current state of the art in microreplication with a focus on hot embossing, nanoimprint, thermoforming, and roll-to-roll replication. Polymer processing, the theory of polymers and the processing of polymers are discussed in detail. Aspects of process simulation and the corresponding material models are also covered. The book contains in-depth analysis of processing processes and replication techniques including mold fabrication. Monitoring, data analysis and reliability of molded parts is also discussed. In the Second Edition new processes are included, including the process of micro- and nanothermoforming to generate 3D structures and the hot pulling processes to generate hierarchical structures with high aspect ratios. Based on hot pulling, "Nanofur for Oil-water-separation is a large-scale biomimetic application. Upscaling, especially the seamless roll-to-roll replication, is also explored. The book is designed to cover the entire workflow for a seamless lithographic sleeve.This new edition marks a substantial update of the previous edition, incorporating several new chapters. It is an important resource for materials scientists and engineers working in the areas of micro- and nanofabrication. - Comprehensively updated to include new techniques, processes, and variables that have come to prominence in recent years - Includes new chapters that address monitoring, properties of molded parts, 3D thermoforming, hot pulling, functional materials, smart surfaces, and upscaling by roll-2-roll - Discusses the entire microreplication process, from theory and processes to technology and mold to surface-oriented applications