Teach Now! Science

Teach Now! Science

Author: Tom Sherrington

Publisher: Routledge

Published: 2014-05-09

Total Pages: 228

ISBN-13: 1317664906

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Being taught by a great teacher is one of the great privileges of life. Teach Now! is an exciting new series that opens up the secrets of great teachers and, step-by-step, helps trainees to build the skills and confidence they need to become first-rate classroom practitioners. Written by a highly-skilled practitioner, this practical, classroom-focused guide contains all the support you need to become a great science teacher. Combining a grounded, modern rationale for learning and teaching with highly practical training approaches, the book guides you through all the different aspects of science teaching offering clear, straightforward advice on classroom practice, lesson planning and working in schools. Teaching and learning, planning, assessment and behaviour management are all covered in detail, with a host of carefully chosen examples used to demonstrate good practice. There are also chapters on organising practical work, the science curriculum, key ideas that underpin science as a subject and finding the right job. Throughout the book, there is a wide selection of ready-to-use activities, strategies and techniques to help you bring science alive in all three main disciplines, including common experiments and demonstrations from biology, physics and chemistry to engage and inspire you and your students. Celebrating the whole process of engaging young people with the awe and wonder of science, this book is your essential guide as you start your exciting and rewarding career as an outstanding science teacher.


What Video Games Have to Teach Us About Learning and Literacy. Second Edition

What Video Games Have to Teach Us About Learning and Literacy. Second Edition

Author: James Paul Gee

Publisher: Macmillan

Published: 2014-12-02

Total Pages: 233

ISBN-13: 1466886420

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Cognitive Development in a Digital Age James Paul Gee begins his classic book with "I want to talk about video games–yes, even violent video games–and say some positive things about them." With this simple but explosive statement, one of America's most well-respected educators looks seriously at the good that can come from playing video games. This revised edition expands beyond mere gaming, introducing readers to fresh perspectives based on games like World of Warcraft and Half-Life 2. It delves deeper into cognitive development, discussing how video games can shape our understanding of the world. An undisputed must-read for those interested in the intersection of education, technology, and pop culture, What Video Games Have to Teach Us About Learning and Literacy challenges traditional norms, examines the educational potential of video games, and opens up a discussion on the far-reaching impacts of this ubiquitous aspect of modern life.


AI and education

AI and education

Author: Miao, Fengchun

Publisher: UNESCO Publishing

Published: 2021-04-08

Total Pages: 50

ISBN-13: 9231004476

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Artificial Intelligence (AI) has the potential to address some of the biggest challenges in education today, innovate teaching and learning practices, and ultimately accelerate the progress towards SDG 4. However, these rapid technological developments inevitably bring multiple risks and challenges, which have so far outpaced policy debates and regulatory frameworks. This publication offers guidance for policy-makers on how best to leverage the opportunities and address the risks, presented by the growing connection between AI and education. It starts with the essentials of AI: definitions, techniques and technologies. It continues with a detailed analysis of the emerging trends and implications of AI for teaching and learning, including how we can ensure the ethical, inclusive and equitable use of AI in education, how education can prepare humans to live and work with AI, and how AI can be applied to enhance education. It finally introduces the challenges of harnessing AI to achieve SDG 4 and offers concrete actionable recommendations for policy-makers to plan policies and programmes for local contexts. [Publisher summary, ed]


Learning to Program

Learning to Program

Author: Steven Foote

Publisher: Pearson Education

Published: 2014

Total Pages: 336

ISBN-13: 0789753391

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Learning to Program will help students build a solid foundation in programming that can prepare them to achieve just about any programming goal. Whether they want to become a professional software programmer, learn how to more effectively communicate with programmers, or are just curious about how programming works, this book is a great first step in helping to get there.


The Theory and Practice of Online Learning

The Theory and Practice of Online Learning

Author: Terry Anderson

Publisher: Athabasca University Press

Published: 2008

Total Pages: 485

ISBN-13: 1897425082

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"Neither an academic tome nor a prescriptive 'how to' guide, The Theory and Practice of Online Learning is an illuminating collection of essays by practitioners and scholars active in the complex field of distance education. Distance education has evolved significantly in its 150 years of existence. For most of this time, it was an individual pursuit defined by infrequent postal communication. But recently, three more developmental generations have emerged, supported by television and radio, teleconferencing, and computer conferencing. The early 21st century has produced a fifth generation, based on autonomous agents and intelligent, database-assisted learning, that has been referred to as Web 2.0. The second edition of "The Theory and Practice of Online Learning" features updates in each chapter, plus four new chapters on current distance education issues such as connectivism and social software innovations."--BOOK JACKET.