Through a series of incredible mis-adventures (so what else is new), our boy blunder finds himself participating in the Skateboard Championship of the Universe. (It would be "of the World" except for the one kid who claims to be from Jupiter-a likely story, in spite of his two heads and seven arms.) It's a tough crowd where anything goes as long as you win. Amidst the incredible chaotic chaos by incurably corrupt competitors (say that five times fast), Wally learns there is more to life (or in his case, near-death) than winning.
"At just 10 years of age, Sky Brown became the youngest professional skateboarder in the world. Instead of using a coach, she learns her tricks online. She's not afraid to take risks and push limits. After a horrific fall left her unresponsive with several skull fractures and a broken left hand and wrist, Brown is still determined to be the best skateboarder in the world!"--
Students and extreme sport enthusiasts will not only learn about the sports themselves, but also about the techniques, innovations, engineering, and physics behind them. How do ice yachters achieve speeds of up to 150 MPH? What does take to become a pro snowboarder? Other parts of the encyclopedia highlight key areas of study, such as extreme sports and the media, the controversies surrounding, and the impact of extreme sports on our culture. A resource guide of print and electronic sources, competitions, organizations offers students an insider's guide to all things extreme. Inside readers will discover BASE (Building, Antenna tower, Span, Earth) Jumping. What's more dangerous than leaping off of a tall building? Jumping off a structure that's much closer to the ground, and that's exactly what many BASE jumpers regularly do. The risks include malfunctioning parachutes, landing on rocks, into electrical wires and more. Readers will learn about Bhang Gliding, where experienced pilots perform full barrel rolls, inverted maneuvers and other stunt flying moves. It is no longer unusual for an experienced hang glider to travel 200 miles or reach altitudes above 10,000 feet. Coverage also includes information on caving, which involves exploring caves that travel deep into the earth, moutain biking, and many other sports.
Quacky facts for curious kids from the master of weird trivia, Uncle John! It’s wacky and fun! It’s illustrated and easy to read! It’s a whole new twist on learning! And it’s FOR (curious) KIDS ONLY--boys, girls, kids who like to read, kids who don’t…even grown up kids. Go ahead, be curious! Inside Uncle John’s Totally Quacked Bathroom Readeryou’ll find 288 pages packed with strange science, weird news, obscure history, odd sports, and the interesting origins of everyday things. Special to this edition: amazing animal quack-ups, history’s biggest quacks, ducky weather, fine feathered friends, quacky fashion, and things that are “Just Ducky” (which could mean really good or…soaking wet). And that’s not all! The newest fact-packed reader in the Uncle John’s FOR KIDS ONLY series features such topics as - Thorrablot! An Icelandic holiday with all the rotten shark you can eat! - Banned from Toy Stores: the Atomic Energy Lab science kit - Revenge of the Bees (ouch!) - Cooking with…Pooh! and other Crappy Book Titles - Gag-inducing Stuff Found in Fast Foods - The World’s Stupidest Apps - Moonbows, Snowballs, and Fire from the Sky! Plus…riddles and jokes, quotes and quizzes, experiments and recipes, brainteasers and much, much more! Uncle John’s Totally Quacked Bathroom Reader includes story lengths to fit any attention span (or accommodate any duration of Throne Time)--“short” (one page), “medium” (two pages), and “long” (three to five pages)--and they’re all fun, informative, and educational. Warning:Reading this book may make you smarter than your friends!
It is not uncommon for white suburban youths to perform rap music, for New York fashion designers to ransack the world's closets for inspiration, or for Euro-American authors to adopt the voice of a geisha or shaman. But who really owns these art forms? Is it the community in which they were originally generated, or the culture that has absorbed them? While claims of authenticity or quality may prompt some consumers to seek cultural products at their source, the communities of origin are generally unable to exclude copyists through legal action. Like other works of unincorporated group authorship, cultural products lack protection under our system of intellectual property law. But is this legal vacuum an injustice, the lifeblood of American culture, a historical oversight, a result of administrative incapacity, or all of the above? Who Owns Culture? offers the first comprehensive analysis of cultural authorship and appropriation within American law. From indigenous art to Linux, Susan Scafidi takes the reader on a tour of the no-man's-land between law and culture, pausing to ask: What prompts us to offer legal protection to works of literature, but not folklore? What does it mean for a creation to belong to a community, especially a diffuse or fractured one? And is our national culture the product of Yankee ingenuity or cultural kleptomania? Providing new insights to communal authorship, cultural appropriation, intellectual property law, and the formation of American culture, this innovative and accessible guide greatly enriches future legal understanding of cultural production.
The Advocate is a lesbian, gay, bisexual, transgender (LGBT) monthly newsmagazine. Established in 1967, it is the oldest continuing LGBT publication in the United States.