King Arthur has issued a challenge. The first knight to find the sword Edgecalibur will be the next king. Join Sir Cumference, Lady Di of Ameter, and their son, Radius, as they race to help their friend, Vertex, find the sword and discover the secrets of cubes, pyramids, cylinders, and cones.
Join Sir Cumference, Lady Di of Ameter, and their son Radius for wordplay, puns, and problem solving in this geometry-packed math adventure. King Arthur was a good ruler, but now he needs a good ruler. What would you do if the neighboring kingdom were threatening war? Naturally, you'd call your strongest and bravest knights together to come up with a solution. But when your conference table causes more problems than the threat of your enemy, you need expert help. Enter Sir Cumference, his wife Lady Di of Ameter, and their son Radius. With the help of the carpenter, Geo of Metry, this sharp-minded team designs the perfect table conducive to discussing the perfect plan for peace. The first in Sir Cumference series, Sir Cumference and the First Round Table makes math fun and accessible for everyone.
For fans of the Sir Cumference series with Pi on their mind, here is the second installment in this fun look at math and language. This time the math adventure is centered around a potion that changes Sir Cumference into a fire-breathing dragon. Can Radius change him back? Join Radius on his quest through the castle to solve a riddle that will reveal the cure. It lies in discovering the magic number that is the same for all circles. Perfect for parent and teachers who are looking to make math fun and accessible for everyone.
Join Sir Cumference and the gang for more wordplay, puns, and problem solving in the clever math adventure that introduces readers to the concepts of area and perimeters. When young Per visits her uncle Sir Cumference and his family, she learns how to play the game, "Inners and Edges." After she finds a clue linking the game to the mysterious castle on the island of Immeter, she must figure out how to find the perimeter and area of a circle to unlock the island's secret. Fans will love cracking the code with Per and the gang in this new installment of the Sir Cumference series that makes math fun and accessible for all.
When Sir Cumference and his wife, Lady Di of Ameter, host a massive surprise birthday party for the king, they must figure out a way to quickly count all the guests who are in attendance.
Read Along or Enhanced eBook: The eighth book in the popular Sir Cumference series, SIR CUMFERENCE AND THE OFF-THE-CHARTS DESSERT introduces readers to different methods of collecting data. Sir Cumference and Lady Di of Ameter are in a pickle. The castle cook is sick and the Harvest Faire is coming up—who will make the special dessert for this annual event? Two bakers in town, Pia of Chartres and Bart Graf, are up to the task. But after sampling Pia’s delicious pies and Bart’s scrumptious cookies, Sir Cumference and Lady Di just can’t choose! They come up with a solution: hold a contest and let the townspeople choose the dessert to be served at the faire. When Pia and Bart’s methods of tracking their votes fail, they each realize they need to come up with a better system. Pia places a colored candy around the edges of a pie dough and Bart stacks his cookie molds—each color candy or mold shape represents a different kind of pie or cookie. Thus, the pie chart and bar graph are born! But when the contest ends in a tie, Pia and Bart concoct a hybrid recipe that everyone enjoys.
Read Along or Enhanced eBook: While riding through the forests of Angleland, cousins Per and Radius realize they are lost and are desperate for a map to guide them home. Soon they come across a mysterious house in the hills. Inside they find a map to a treasure belonging to Xaxon Yellowbearyd, the fiercest Viking warrior of his time. Per and Radius must decode the strange numbered grid on the map, while trying to steer clear of the pack of bungling bandits who are on their tail. Will they find the treasure in time?
The yellow cars beep! The red cars vroom! As Molly plays with her big brother’s toy cars, readers will see and recognize patterns, an essential first step in learning to reason from the specific to the general. But can Molly put the cars back in the right order before her brother returns?
Readers will put their multiplication skills to use in this clever math adaptation starring the fairy-tale favorite, Rumpelstiltskin. It's been 10 years since the queen defeated Rumpelstiltskin and now he's back to collect his payment from years before. He causes a stir in the kingdom by making mischief with his multiplying stick and threatens to do far worse if the debt is not repaid. It's up to Peter, the young prince, to take possession of the Rumpelstiltskin’s magical multiplying stick and learn how to use it—and multiply both whole numbers and fractions-- in order to restore peace to the kingdom. A perfect mix of math, fairy-tale, and fun, The Multiplying Menace will get STEM/STEAM readers excited to solve the adventure one number at a time.
This classic on games and how to play them intelligently is being re-issued in a new, four volume edition. This book has laid the foundation to a mathematical approach to playing games. The wise authors wield witty words, which wangle wonderfully winning ways. In Volume 1, the authors do the Spade Work, presenting theories and techniques to "dissect" games of varied structures and formats in order to develop winning strategies.