SimCity 2000

SimCity 2000

Author: Nick Dargahi

Publisher: Prima Games

Published: 1995

Total Pages: 516

ISBN-13: 9780761500759

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The smash hit SimCity 2000 has been revised. This book covers the new CD-ROM version as well as Windows version, urban renewal kit and new utilities.


SimCity 2000 Strategies and Secrets

SimCity 2000 Strategies and Secrets

Author: Daniel A. Tauber

Publisher: Sybex

Published: 1995

Total Pages: 356

ISBN-13: 9780782116649

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This is the only book on the market that covers all three versions of SimCity 2000--DOS, Windows, and Mac. The book provides the new user with an easy introduction to SimCity 2000's basic viewing and operating techniques, and will provide the more experienced user with tips to help make the most of SimCity 2000.


SimCity 2000

SimCity 2000

Author: Nick Dargahi

Publisher: Prima Games

Published: 1994

Total Pages: 460

ISBN-13: 9781559581929

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This insider's guide to the richly expanded new version of SimCity explains how the simulation "thinks", details strategies for enhanced play, and discusses real-world parallels to the game's models. Simulation expert Dargahi has spent hours talking to the game designers to provide readers with the best understanding of this fascinating new product.


Revolutionizing the 486

Revolutionizing the 486

Author: Conrad Riker

Publisher: Conrad Riker

Published: 101-01-01

Total Pages: 229

ISBN-13:

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Remember the golden years of gaming with the Intel 486? Now relive the excitement with our expertly curated tales! Struggling to recall your favorite game from the 486 era? Miss the thrill of overclocking your 486 and achieving more power for less? Could you use a dose of nostalgia for the simpler times when Windows 3.1 and Doom ruled the gaming world? 1. Unlock the secrets of the Intel 486 chip and how it transformed the gaming industry. 2. Discover the origins of overclocking and how it shaped the performance of early gaming computers. 3. Relive the excitement of Windows 3.1, the software that brought the P.C. into mainstream popularity. 4. Witness the rise of Doom, the groundbreaking game that changed the face of 3D gaming forever. 5. Uncover how the rise of C.D.-R.O.M.s revolutionized game distribution and multimedia content. 6. Explore the rise and impact of popular web browsers, making the internet more accessible and visually appealing. 7. Find out how Sound Blaster cards transformed gaming audio and became synonymous with high-quality gaming experiences. 8. Immerse yourself in the history and legacy of the 486 era, from its hardware advancements to the cultural shifts it brought about in gaming and personal computing. If you're yearning for a nostalgic trip down memory lane and want to rekindle your love for the 486 era, then look no further! Dive in and purchase 'Revolutionizing the 486: Nostalgic Tales from the Dawn of Modern Gaming' today!


The Official SimCity 2000 Planning Commission Handbook

The Official SimCity 2000 Planning Commission Handbook

Author: Peter Spear

Publisher: McGraw-Hill Companies

Published: 1994

Total Pages: 244

ISBN-13: 9780078819506

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SimCity 2000 is an entirely new game that continues the SimCity tradition but with more depth, more control over your cities, more complexity, and with some of the best graphics you'll ever see.


Computer Games

Computer Games

Author: Blair Carter

Publisher: Nova Publishers

Published: 2002

Total Pages: 182

ISBN-13: 9781590335260

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Lists the most significant writings on computer games, including works that cover recent advances in gaming and the substantial academic research that goes into devising and improving computer games.


SimCity 3000

SimCity 3000

Author: Daniel A. Tauber

Publisher: Sybex

Published: 1999

Total Pages: 198

ISBN-13: 9780782121261

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"SimCity 2000 Strategies and Secrets" sold close to 100,000 copies. SimCity 3000 is the third major release of the game, incorporating the latest 3D graphics technology and running "mini-simulations" within the simulation. This new book covers all the new features of the game, including multi-player capabilities.


The Secret History of Mac Gaming

The Secret History of Mac Gaming

Author: Richard Moss

Publisher: Unbound Publishing

Published: 2018-03-22

Total Pages: 538

ISBN-13: 1783524871

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The Macintosh challenged games to be more than child’s play and quick reflexes. It made human–computer interaction friendly, inviting, and intuitive. Mac gaming led to much that is now taken for granted by PC gamers and spawned some of the biggest franchises in video game history. It allowed anyone to create games and playful software with ease, and gave indie developers a home for their products. It welcomed strange ideas and encouraged experimentation. It fostered passionate and creative communities who inspired and challenged developers to do better and to follow the Mac mantra ‘think different’. Drawing on archive material and interviews with key figures from the era – and featuring new material from Craig Fryar, Apple’s first Mac games evangelist and the co-creator of hit game Spectre – The Secret History of Mac Gaming is the story of those communities and the game developers who survived and thrived in an ecosystem that was serially ignored by the outside world. It’s a book about people who followed their hearts first and market trends second, showing how clever, quirky, and downright wonderful video games could be.


Quake 64, Authorized Strategy Guide

Quake 64, Authorized Strategy Guide

Author: BradyGames Staff

Publisher: Bradygames

Published: 1998

Total Pages: 112

ISBN-13: 9781566867290

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Rise through each level and develop killer strategies for Quake 64 with the help of this strategy guide. Complete level maps show the locations of all the hidden areas, special items, and power-ups. The game will have 25 single player levels and six death-match levels.


City A-Z

City A-Z

Author: Steve Pile

Publisher: Psychology Press

Published: 2000

Total Pages: 346

ISBN-13: 0415207274

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A unique compendium by an international team of contributers which opens up the reader to surprise twists of the imagination, new forms of criticism and to new ways of finding ourselves in fragments of the urban.