ACM SIGGRAPH 87
Author:
Publisher:
Published: 1987
Total Pages: 404
ISBN-13:
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Author: Jeffrey J. McConnell
Publisher: Jones & Bartlett Learning
Published: 2005
Total Pages: 582
ISBN-13: 9780763722500
DOWNLOAD EBOOKComputer Graphics & Graphics Applications
Author: Allen Kent
Publisher: CRC Press
Published: 1993-09-24
Total Pages: 410
ISBN-13: 9780824722821
DOWNLOAD EBOOK"This comprehensive reference work provides immediate, fingertip access to state-of-the-art technology in nearly 700 self-contained articles written by over 900 international authorities. Each article in the Encyclopedia features current developments and trends in computers, software, vendors, and applications...extensive bibliographies of leading figures in the field, such as Samuel Alexander, John von Neumann, and Norbert Wiener...and in-depth analysis of future directions."
Author: Rick Parent
Publisher: Newnes
Published: 2012-08-29
Total Pages: 542
ISBN-13: 0124158420
DOWNLOAD EBOOKUpdated to include the most current techniques of computer animation, along with the theory and high-level computation that makes this book the best technically oriented animation resource.
Author: Tosiyasu L. Kunii
Publisher: Springer Science & Business Media
Published: 2012-12-06
Total Pages: 373
ISBN-13: 4431681477
DOWNLOAD EBOOKIn order to capture the essential features of computer graphics, fundamental methods, concepts, and techniques have been integrated into generalized models through a process known as modeling. This volume outlines the progress made in computer graphic modeling and presents previously unpublished results and surveys which will help readers better understand the concepts and applications of this fascinating subject.
Author: Bianca Falcidieno
Publisher: Springer Science & Business Media
Published: 2012-12-06
Total Pages: 317
ISBN-13: 3642775861
DOWNLOAD EBOOKSince its very existence as a separate field within computer science, computer graphics had to make extensive use of non-trivial mathematics, for example, projective geometry, solid modelling, and approximation theory. This interplay of mathematics and computer science is exciting, but also makes it difficult for students and researchers to assimilate or maintain a view of the necessary mathematics. The possibilities offered by an interdisciplinary approach are still not fully utilized. This book gives a selection of contributions to a workshop held near Genoa, Italy, in October 1991, where a group of mathematicians and computer scientists gathered to explore ways of extending the cooperation between mathematics and computer graphics.
Author: James D. Foley
Publisher: Addison-Wesley Professional
Published: 1996
Total Pages: 1294
ISBN-13: 9780201848403
DOWNLOAD EBOOKOn computer graphics
Author: Nadia Magnenat-Thalmann
Publisher: Springer Science & Business Media
Published: 2012-12-06
Total Pages: 683
ISBN-13: 3642834922
DOWNLOAD EBOOKNew Trends in Computer Graphics contains a selection of research papers submitted to Computer Graphics International '88 (COl '88). COl '88 is the Official Annual Conference of the Computer Graphics Society. Since 1982, this conference ha~ been held in Tokyo. This year, it is taking place in Geneva, Switzerland. In 1989, it will be held in Leeds, U. K. , in 1990 in Singapore, in 1991 in U. S. A. and in 1992 in Montreal, Canada. Over 100 papers were submitted to CGI '88 and 61 papers were selected by the International Program Committee. Papers have been grouped into 6 chapters. The flrst chapter is dedicated to Computer Animation because it deals with all topics presented in the other chapters. Several animation systems are described as well as speciflc subjects like 3D character animation, quaternions and splines. The second chapter is dedicated to papers on Image Synthesis, il1 particular new shading models and new algorithms for ray tracing are presented. Chapter 3 presents several algorithms for geometric modeling and new techniques for the creation and manipulation of curves, surfaces and solids and their applications to CAD. In Chapter 4, an important topic is presented: the specification of graphics systems and images using l~nguages and user-interfaces. The last two chapters are devoted to applications in sciences, medicine, engineering, art and business.
Author: Gerald Garcia
Publisher: Springer Science & Business Media
Published: 2012-12-06
Total Pages: 451
ISBN-13: 3642762867
DOWNLOAD EBOOKThis book is a collection of several tutorials from the EUROGRAPHICS '90 conference in Montreux. The conference was held under the motto "IMAGES: Synthesis, Analysis and Interaction", and the tutorials, partly presented in this volume, reflect the conference theme. As such, this volume provides a unique collection of advanced texts on 'traditional' com puter graphics as well as of tutorials on image processing and image reconstruction. As with all the volumes of the series "Advances in Computer Graphics", the contributors are leading experts in their respective fields. The chapter Design and Display of Solid Models provides an extended introduction to interactive graphics techniques for design, fast display, and high-quality rendering of solid models. The text focuses on techniques for Constructive Solid Geometry (CSG). The follow ing topics are treated in depth: interactive design techniques (specification of curves, surfaces and solids; graphical user interfaces; procedural languages and direct manipulation) and display techniques (depth-buffer, scan-line and ray-tracing techniques; CSG classification techniques; efficiency-improving methods; software and hardware implementations).
Author: David F. Rogers
Publisher: Springer Science & Business Media
Published: 1991-06-03
Total Pages: 386
ISBN-13: 9780387975603
DOWNLOAD EBOOKToday one of the hardest parts of computer aided design or analysis is first modeling the design, then recording and verifying it. For example, a typical vehicle such as a tank, automobile, ship or aircraft might be composed of tens of thousands of individual parts. Many of these parts are composed of cylinders, flats, and simple conic curves and surfaces such as are amenable to modeling using a constructive solid geometry (CSG) approach. However, especially with the increasing use of composite materials, many parts are designed using sculp tured surfaces. A marriage of these two techniques in now critical to continued development of computer aided design and analysis. Further, the graphical user interfaces used in most modeling systems are at best barely adequate to the required task. Critical work on these interfaces is required to continue pushing back the frontiers. Similarly, once the design is modeled, how are the varied and diverse pieces stored, retrieved, and modified? How are physical interferences prevented or eliminated? Although considerable progress has been made, there are still more questions and frustrations than answers. One of the fundamental problems of the 1990s is and will continue to be modeling. The second problem is interpretation. With the ever increasing computational power available, our ability to generate data far exceeds our ability to interpret, understand, and utilize that data.