The penguins continue their journey to return Mia to Australia; the penguins try to steal a security badge to get to the fresh fish; and a baby is discovered in their habitat giving them a new mission--return the hatchling to its family.
DreamWorks is one of the biggest names in modern computer-animation: a studio whose commercial success and impact on the medium rivals that of Pixar, and yet has received far less critical attention.The book will historicise DreamWorks’ contribution to feature animation, while presenting a critical history of the form in the new millennium. It will look beyond the films’ visual aesthetics to assess DreamWorks’ influence on the narrative and tonal qualities which have come to define contemporary animated features, including their use of comedy, genre, music, stars, and intertextuality. It makes original interventions in the fields of film and animation studies by discussing each of these techniques in a uniquely animated context, with case studies from Shrek, Antz, Kung Fu Panda, Madagascar, Shark Tale, Bee Movie, Trolls and many others. It also looks at the unusual online afterlife of these films, and the ways in which they have been reappropriated and remixed by subversive online communities.
Offers a collection of jokes, riddles, comic lists, quizzes, and other humor based on the characters and situations in the animated film, "Madagascar."
For Shrek, life is good. He’s king of the fairytale kingdom of Far Far Away, surrounded by friends, and a celebrity to his people. But boredom takes hold . . . that is, until he meets the smooth-talking Rumpelstiltskin and a wish turns his world inside-out. In Shrek Forever After, the latest installment in the blockbuster series from DreamWorks Animation, Shrek’s desire to feel like a “real ogre” leads him to relive his famous adventures, but in a world where ogres are hunted, Rumpelstiltskin is king, and Princess Fiona has never even heard his name! Readers can join Donkey, Fiona, Farqhuad, and their favorite ogre for the behind-the-scenes story of his latest adventure, the first three Shrek films, and how the land of Far Far Away came to be.
Offers profiles on many of firms in film, radio, television, cable, media, and publishing of various types including books, magazines and newspapers. This book contains many contacts for business and industry leaders, industry associations, Internet sites and other resources. It provides profiles of nearly 400 of top entertainment and media firms.
Featuring completely original material from a new team of Maya know-it-alls, this second edition of an award-winning book is sure to inform and inspire even the most seasoned Maya user. In this distinctive Maya Press title, a cadre of professionals led by two acclaimed Maya pros, reveal the precious secrets they’ve learned using Maya on high-profile CG projects such as The Matrix, Shrek 2, and X-Men. In nine unique and compelling chapters, you’ll get detailed and sophisticated instruction on how to: Enhance fluidity and realism by generating complex motion with Maya Cloth Apply non-photorealistic rendering styles that mimic the look of comic books and impressionist paintings Emulate real-world camera motion, from dolly-and-pan movement to varying levels of camera shake Produce natural lighting effects using global illumination and image based lighting Ensure smooth and accurate transfer of character data from modeling to rigging to animation to lighting Control IK chains, deformers, and surfaces with Maya Hair's dynamic curves Use dynamics effectively to create flexible objects and add secondary effects to enhance your animation Use Maya’s built-in noise function to produce powerful effects similar to those used in “The Matrix” trilogy Create a human face from a conceptual sketch using subdivision surfaces