Seventh Annual Computer Game Developers Conference Proceedings
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Published: 1993
Total Pages: 184
ISBN-13:
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Author:
Publisher:
Published: 1993
Total Pages: 184
ISBN-13:
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Published: 1995
Total Pages: 260
ISBN-13:
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Publisher: SIAM
Published: 1996-01-01
Total Pages: 608
ISBN-13: 9780898713664
DOWNLOAD EBOOKThis text covers the proceedings of the Seventh Annual ACM-SIAM Symposium on Discrete Algorithms, which was held in Atlanta, Georgia, in January 1996.
Author: National Computer Graphics Association (U.S.). Conference and Exhibition
Publisher:
Published: 1986
Total Pages: 820
ISBN-13: 9780941514101
DOWNLOAD EBOOKAuthor: National Computer Graphics Association (U.S.). Conference and Exhibition
Publisher:
Published: 1986
Total Pages: 824
ISBN-13:
DOWNLOAD EBOOKAuthor: Michael Mateas
Publisher: John Benjamins Publishing
Published: 2003-02-27
Total Pages: 350
ISBN-13: 9027297061
DOWNLOAD EBOOKNarrative Intelligence (NI) — the confluence of narrative, Artificial Intelligence, and media studies — studies, models, and supports the human use of narrative to understand the world. This volume brings together established work and founding documents in Narrative Intelligence to form a common reference point for NI researchers, providing perspectives from computational linguistics, agent research, psychology, ethology, art, and media theory. It describes artificial agents with narratively structured behavior, agents that take part in stories and tours, systems that automatically generate stories, dramas, and documentaries, and systems that support people telling their own stories. It looks at how people use stories, the features of narrative that play a role in how people understand the world, and how human narrative ability may have evolved. It addresses meta-issues in NI: the history of the field, the stories AI researchers tell about their research, and the effects those stories have on the things they discover. (Series B)
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Publisher:
Published: 1992
Total Pages: 124
ISBN-13:
DOWNLOAD EBOOKAuthor: National Computer Graphics Association (U.S.). Conference and Exhibition
Publisher:
Published: 1986
Total Pages: 448
ISBN-13:
DOWNLOAD EBOOKAuthor: Anthony Steed
Publisher: Elsevier
Published: 2009-10-30
Total Pages: 535
ISBN-13: 0080922236
DOWNLOAD EBOOKNetworked Graphics equips programmers and designers with a thorough grounding in the techniques used to create truly network-enabled computer graphics and games. Written for graphics/game/VE developers and students, it assumes no prior knowledge of networking.The text offers a broad view of what types of different architectural patterns can be found in current systems, and readers will learn the tradeoffs in achieving system requirements on the Internet. It explains the foundations of networked graphics, then explores real systems in depth, and finally considers standards and extensions.Numerous case studies and examples with working code are featured throughout the text, covering groundbreaking academic research and military simulation systems, as well as industry-leading game designs. - Everything designers need to know when developing networked graphics and games is covered in one volume - no need to consult multiple sources - The many examples throughout the text feature real simulation code in C++ and Java that developers can use in their own design experiments - Case studies describing real-world systems show how requirements and constraints can be managed
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Published: 1989
Total Pages: 628
ISBN-13:
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