Roz the robot discovers that she is alone on a remote, wild island with no memory of where she is from or why she is there, and her only hope of survival is to try to learn about her new environment from the island's hostile inhabitants.
Medieval robots took such forms as talking statues, mechanical animals, or silent metal guardians; some served to entertain or instruct while others performed surveillance or discipline. Medieval Robots explores the forgotten history of real and imagined machines that captivated Europe from the ninth through the fourteenth centuries.
When two science-savvy girls create an entire robot world, they don’t expect the robots to come alive. But life may be a bit more magical than they thought. Eleven-year-old Penny Rose has just moved to a new town, and so far the robots she builds herself are her only company. But with just a bit of magic, everything changes: she becomes best friends with Lark, has the chance to join a secret science club, and discovers that her robots are alive. Penny Rose hardly remembers how lonely she used to feel. But then a fateful misstep forces her to choose between the best friend she’s always hoped for and the club she’s always dreamed of, and in the end it may be her beloved little robots that pay the price. Quirky and wonderful, this illustrated chapter book from Carolyn Crimi and Corinna Luyken shows that making your own space and a true friend in the world is a kind of magic all its own.
For many years Letterland has led children to skillful reading, accurate spelling and a love of literacy. Now this sequel Step-by-Step Letterland Guide provides fresh support for your children's second school year in their journey to full literacy.
Meet Ricky Ricotta. He's an ordinary mouse with ordinary problems-sometimes he gets picked on at school and feels a bit lonely. Then, one day, a giant flying Robot enters his life! The evil Dr Stinky has created the Robot to try to destroy Squeakyville. But the Robot doesn't want to harm the mice, and he tries to escape his conniving creator. Thing is, he can't-not without Ricky's help, that is...Together, Ricky and the Robot must defeat Dr Stinky and save the city!
This “interesting and excited to read” spiritual sequel to The Man in The High Castle focuses on the New Japanese Empire—from an acclaimed author and essayist (io9) Decades ago, Japan won the Second World War. Americans worship their infallible Emperor, and nobody believes that Japan’s conduct in the war was anything but exemplary. Nobody, that is, except the George Washingtons—a shadowy group of rebels fighting for freedom. Their latest subversive tactic is to distribute an illegal video game that asks players to imagine what the world might be like if the United States had won the war instead. Captain Beniko Ishimura’s job is to censor video games, and he’s tasked with getting to the bottom of this disturbing new development. But Ishimura’s hiding something . . . He’s slowly been discovering that the case of the George Washingtons is more complicated than it seems, and the subversive videogame’s origins are even more controversial and dangerous than the censors originally suspected. Part detective story, part brutal alternate history, United States of Japan is a stunning successor to Philip K Dick’s The Man in the High Castle. File under: Science Fiction [ Gamechanger | Area #11 | Robot Wars | Strike Back the Empire ]
The two-volume set LNAI 14453 and 14454 constitutes the refereed post-conference proceedings of the 15th International Conference on Social Robotics, ICSR 2023, held in Doha, Qatar, during December 4–7, 2023. The 68 revised full papers presented in these proceedings were carefully reviewed and selected from 83 submissions. They deal with topics around the interaction between humans and intelligent robots and on the integration of robots into the fabric of society. This year the special topic is "Human-Robot Collaboration: Sea; Air; Land; Space and Cyberspace”, focusing on all physical and cyber-physical domains where humans and robots collaborate.
From award-winning author Eve L. Ewing comes an illustrated middle grade novel about a forgotten homemade robot who comes to life just when aspiring fifth-grade scientist Maya needs a friend -- and a science fair project. Maya's nervous about fifth grade. She tries to keep calm by reminding herself she knows what to expect. But then she learns that this year won't be anything like the last. For the first time since kindergarten, her best friends Jada and MJ are placed in a different class without her, and introverted Maya has trouble making new friends. She tries to put on a brave face since they are in fifth grade now, but Maya is nervous! Just when too much seems to be changing, she finds a robot named Ralph in the back of Mr. Mac's convenience store closet. Once she uses her science skills to get him up and running, a whole new world of connection opens up as Ralph becomes a member of her family and Maya begins to step into her power. In this touching novel, Eve L. Ewing melds together a story about community, adapting to change, and the magic of ingenuity that reminds young readers that they can always turn to their own curiosity when feeling lost.
This timely book uses thinking structures to deepen student writing. It revolves around “brain pockets” to help students appreciate the qualities of different writing forms. Some powerful examples include memory pockets for personal narrative writing, fact pockets for nonfiction, and imagination pockets for story writing. Detailed lesson plans are featured along with sample anchor books and book lists. Based on extensive classroom testing, student samples throughout the book illustrate this unique approach to teaching writing. Suggestions for setting up an effective writing program and assessment tips for guiding instruction complete this comprehensive approach to developing a year-long writing program.