Sequencing Samples & Loops

Sequencing Samples & Loops

Author: Bill Gibson

Publisher: Hal Leonard Corporation

Published: 2008-02

Total Pages: 275

ISBN-13: 1423430514

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(Music Pro Guide Books & DVDs). You've learned about microphones, mixers, how to record vocals and instruments, and how software and plug-ins work in the studio. Now learn to create amazing music productions using the latest sequencing techniques with samples and pre-recorded loops. With detailed screen shots, illustrations, video and audio examples, and more on the accompanying DVD, you're on your way to rounding out your recording education.


Sequencing Samples & Loops

Sequencing Samples & Loops

Author: Bill Gibson

Publisher: Hal Leonard Corporation

Published: 2008-02

Total Pages: 276

ISBN-13: 9781423430513

DOWNLOAD EBOOK

(Music Pro Guide Books & DVDs). You've learned about microphones, mixers, how to record vocals and instruments, and how software and plug-ins work in the studio. Now learn to create amazing music productions using the latest sequencing techniques with samples and pre-recorded loops. With detailed screen shots, illustrations, video and audio examples, and more on the accompanying DVD, you're on your way to rounding out your recording education.


Game Programming Patterns

Game Programming Patterns

Author: Robert Nystrom

Publisher: Genever Benning

Published: 2014-11-03

Total Pages: 353

ISBN-13: 0990582914

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The biggest challenge facing many game programmers is completing their game. Most game projects fizzle out, overwhelmed by the complexity of their own code. Game Programming Patterns tackles that exact problem. Based on years of experience in shipped AAA titles, this book collects proven patterns to untangle and optimize your game, organized as independent recipes so you can pick just the patterns you need. You will learn how to write a robust game loop, how to organize your entities using components, and take advantage of the CPUs cache to improve your performance. You'll dive deep into how scripting engines encode behavior, how quadtrees and other spatial partitions optimize your engine, and how other classic design patterns can be used in games.


The BeatTips Manual, 6th Editition

The BeatTips Manual, 6th Editition

Author: Amir Ali Said

Publisher: Superchamp, Incorporated

Published: 2013-04-14

Total Pages: 528

ISBN-13: 9780989398602

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'The BeatTips Manual' (Amir Said) is the definitive study of the art of beatmaking (hip hop production). Brilliantly divided into five major parts - a riveting History part, an extensive Instruction (how-to) part, an insightful Interviews part, which features exclusive interviews with DJ Premier, DJ Toomp, Marley Marl, 9th Wonder and more, an explosive Music Theory part, and a Business part - 'The BeatTips Manual' is robust, detailed, and comprehensive. Containing a sharp analysis of the origins of beatmaking, as well as its key aesthetics, principles, priorities, and predilections, 'The BeatTips Manual' is an incisive look at the art of beatmaking - and an intense read. Not only the most complete examination of the hip hop/rap music process, it's also among the leading studies of hip hop culture itself. Destined to expand and transform traditional ideas about musicians, musicianship, and musical processes, 'The BeatTips Manual' is one of the most important and innovative music studies ever published.


Protein/Peptide Sequence Analysis: Current Methodologies

Protein/Peptide Sequence Analysis: Current Methodologies

Author: A.S. Bhown

Publisher: CRC Press

Published: 2018-02-01

Total Pages: 251

ISBN-13: 1351084534

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This book is an attempt to provide in a single source current state-of-the-art methodologies for protein sequence analysis. It is hoped that these various chapters are presented in such a way that both the newcomer and the established protein chemist will find useful information and directions to new techniques. This book offers a rich array of techniques and methods for sequencing proteins and peptides. It should meet the expectations of investigators in protein chemistry who wish to update their knowledge of sequencing techniques, and of those who wish to reacquaint themselves with the best available current technologies.


Human-in-the-Loop Machine Learning

Human-in-the-Loop Machine Learning

Author: Robert Munro

Publisher: Simon and Schuster

Published: 2021-07-20

Total Pages: 422

ISBN-13: 1617296740

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Machine learning applications perform better with human feedback. Keeping the right people in the loop improves the accuracy of models, reduces errors in data, lowers costs, and helps you ship models faster. Human-in-the-loop machine learning lays out methods for humans and machines to work together effectively. You'll find best practices on selecting sample data for human feedback, quality control for human annotations, and designing annotation interfaces. You'll learn to dreate training data for labeling, object detection, and semantic segmentation, sequence labeling, and more. The book starts with the basics and progresses to advanced techniques like transfer learning and self-supervision within annotation workflows.


Instrument and Vocal Recording

Instrument and Vocal Recording

Author: Bill Gibson

Publisher: Hal Leonard Corporation

Published: 2007

Total Pages: 300

ISBN-13: 9781423430490

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Once you understand how microphones and mixers work, you'll move into recording vocals and instruments for your audio productions. With detailed illustrations, photographs, plus dozens of video and audio examples, you'll learn everything you need to know about capturing the best vocal and instrument tracks possible, no matter what kind of studio you are working in or what kind of equipment is used.


Transactions on Edutainment VII

Transactions on Edutainment VII

Author: Zhigeng Pan

Publisher: Springer

Published: 2013-11-19

Total Pages: 295

ISBN-13: 3642290507

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This journal subline serves as a forum for stimulating and disseminating innovative research ideas, theories, emerging technologies, empirical investigations, state-of-the-art methods, and tools in all different genres of edutainment, such as game-based learning and serious games, interactive storytelling, virtual learning environments, VR-based education, and related fields. It covers aspects from educational and game theories, human-computer interaction, computer graphics, artificial intelligence, and systems design. The 27 papers of this volume deal with virtual humans; graphics rendering and 3D animation; games and 2D animation; and digital media and its applications.


Creative Sequencing Techniques for Music Production

Creative Sequencing Techniques for Music Production

Author: Andrea Pejrolo

Publisher: Taylor & Francis

Published: 2005

Total Pages: 320

ISBN-13: 0240519604

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Pejrolo is an experienced musician, composer/arranger, MIDI programmer, sound designer and engineer. In this illustrated guidebook he focuses on the leading audio sequencers: ProTools, Digital Performer, Cubase SX and Logic Audio, showing how to get the most out of them. The accompanying CD includes examples of arrangements and techniques covered in the book.