This open access book constitutes the thoroughly refereed proceedings of the First International ISCIS Security Workshop 2018, Euro-CYBERSEC 2018, held in London, UK, in February 2018. The 12 full papers presented together with an overview paper were carefully reviewed and selected from 31 submissions. Security of distributed interconnected systems, software systems, and the Internet of Things has become a crucial aspect of the performance of computer systems. The papers deal with these issues, with a specific focus on societally critical systems such as health informatics systems, the Internet of Things, energy systems, digital cities, digital economy, mobile networks, and the underlying physical and network infrastructures.
Presents information on how to analyze risks to your networks and the steps needed to select and deploy the appropriate countermeasures to reduce your exposure to physical and network threats. Also imparts the skills and knowledge needed to identify and counter some fundamental security risks and requirements, including Internet security threats and measures (audit trails IP sniffing/spoofing etc.) and how to implement security policies and procedures. In addition, this book covers security and network design with respect to particular vulnerabilities and threats. It also covers risk assessment and mitigation and auditing and testing of security systems as well as application standards and technologies required to build secure VPNs, configure client software and server operating systems, IPsec-enabled routers, firewalls and SSL clients. This comprehensive book will provide essential knowledge and skills needed to select, design and deploy a public key infrastructure (PKI) to secure existing and future applications.* Chapters contributed by leaders in the field cover theory and practice of computer security technology, allowing the reader to develop a new level of technical expertise* Comprehensive and up-to-date coverage of security issues facilitates learning and allows the reader to remain current and fully informed from multiple viewpoints* Presents methods of analysis and problem-solving techniques, enhancing the reader's grasp of the material and ability to implement practical solutions
Computers at Risk presents a comprehensive agenda for developing nationwide policies and practices for computer security. Specific recommendations are provided for industry and for government agencies engaged in computer security activities. The volume also outlines problems and opportunities in computer security research, recommends ways to improve the research infrastructure, and suggests topics for investigators. The book explores the diversity of the field, the need to engineer countermeasures based on speculation of what experts think computer attackers may do next, why the technology community has failed to respond to the need for enhanced security systems, how innovators could be encouraged to bring more options to the marketplace, and balancing the importance of security against the right of privacy.
The Comprehensive Guide to Computer Security, Extensively Revised with Newer Technologies, Methods, Ideas, and Examples In this updated guide, University of California at Davis Computer Security Laboratory co-director Matt Bishop offers clear, rigorous, and thorough coverage of modern computer security. Reflecting dramatic growth in the quantity, complexity, and consequences of security incidents, Computer Security, Second Edition, links core principles with technologies, methodologies, and ideas that have emerged since the first edition’s publication. Writing for advanced undergraduates, graduate students, and IT professionals, Bishop covers foundational issues, policies, cryptography, systems design, assurance, and much more. He thoroughly addresses malware, vulnerability analysis, auditing, intrusion detection, and best-practice responses to attacks. In addition to new examples throughout, Bishop presents entirely new chapters on availability policy models and attack analysis. Understand computer security goals, problems, and challenges, and the deep links between theory and practice Learn how computer scientists seek to prove whether systems are secure Define security policies for confidentiality, integrity, availability, and more Analyze policies to reflect core questions of trust, and use them to constrain operations and change Implement cryptography as one component of a wider computer and network security strategy Use system-oriented techniques to establish effective security mechanisms, defining who can act and what they can do Set appropriate security goals for a system or product, and ascertain how well it meets them Recognize program flaws and malicious logic, and detect attackers seeking to exploit them This is both a comprehensive text, explaining the most fundamental and pervasive aspects of the field, and a detailed reference. It will help you align security concepts with realistic policies, successfully implement your policies, and thoughtfully manage the trade-offs that inevitably arise. Register your book for convenient access to downloads, updates, and/or corrections as they become available. See inside book for details.
Intelligence and Security Informatics (ISI) is defined as the study of the development and use of advanced information systems and technologies for national, international, and societal security-related applications. With the rise of global terrorism, the field has been given an increasing amount of attention from academic researchers, law enforcement, intelligent experts, information technology consultants and practitioners. SECURITY INFORMATICS is global in scope and perspective. Leading experts will be invited as contributing authors from the US, UK, Denmark, Israel, Singapore, Hong Kong, Taiwan, Europe, etc. It is the first systematic, archival volume treatment of the field and will cover the very latest advances in ISI research and practice. It is organized in four major subject areas: (1) Information and Systems Security, (2) Information Sharing and Analysis in Security Informatics, (3) Infrastructure Protection and Emergency Responses, and (4) National Security and Terrorism Informatics.
Network and System Security provides focused coverage of network and system security technologies. It explores practical solutions to a wide range of network and systems security issues. Chapters are authored by leading experts in the field and address the immediate and long-term challenges in the authors' respective areas of expertise. Coverage includes building a secure organization, cryptography, system intrusion, UNIX and Linux security, Internet security, intranet security, LAN security; wireless network security, cellular network security, RFID security, and more. - Chapters contributed by leaders in the field covering foundational and practical aspects of system and network security, providing a new level of technical expertise not found elsewhere - Comprehensive and updated coverage of the subject area allows the reader to put current technologies to work - Presents methods of analysis and problem solving techniques, enhancing the reader's grasp of the material and ability to implement practical solutions
In this new and improved third edition of the highly popular Game Engine Architecture, Jason Gregory draws on his nearly two decades of experience at Midway, Electronic Arts and Naughty Dog to present both the theory and practice of game engine software development. In this book, the broad range of technologies and techniques used by AAA game studios are each explained in detail, and their roles within a real industrial-strength game engine are illustrated. New to the Third Edition This third edition offers the same comprehensive coverage of game engine architecture provided by previous editions, along with updated coverage of: computer and CPU hardware and memory caches, compiler optimizations, C++ language standardization, the IEEE-754 floating-point representation, 2D user interfaces, plus an entirely new chapter on hardware parallelism and concurrent programming. This book is intended to serve as an introductory text, but it also offers the experienced game programmer a useful perspective on aspects of game development technology with which they may not have deep experience. As always, copious references and citations are provided in this edition, making it an excellent jumping off point for those who wish to dig deeper into any particular aspect of the game development process. Key Features Covers both the theory and practice of game engine software development Examples are grounded in specific technologies, but discussion extends beyond any particular engine or API. Includes all mathematical background needed. Comprehensive text for beginners and also has content for senior engineers.
Hailed as a "must-have textbook" (CHOICE, January 2010), the first edition of Game Engine Architecture provided readers with a complete guide to the theory and practice of game engine software development. Updating the content to match today’s landscape of game engine architecture, this second edition continues to thoroughly cover the major components that make up a typical commercial game engine. New to the Second Edition Information on new topics, including the latest variant of the C++ programming language, C++11, and the architecture of the eighth generation of gaming consoles, the Xbox One and PlayStation 4 New chapter on audio technology covering the fundamentals of the physics, mathematics, and technology that go into creating an AAA game audio engine Updated sections on multicore programming, pipelined CPU architecture and optimization, localization, pseudovectors and Grassman algebra, dual quaternions, SIMD vector math, memory alignment, and anti-aliasing Insight into the making of Naughty Dog’s latest hit, The Last of Us The book presents the theory underlying various subsystems that comprise a commercial game engine as well as the data structures, algorithms, and software interfaces that are typically used to implement them. It primarily focuses on the engine itself, including a host of low-level foundation systems, the rendering engine, the collision system, the physics simulation, character animation, and audio. An in-depth discussion on the "gameplay foundation layer" delves into the game’s object model, world editor, event system, and scripting system. The text also touches on some aspects of gameplay programming, including player mechanics, cameras, and AI. An awareness-building tool and a jumping-off point for further learning, Game Engine Architecture, Second Edition gives readers a solid understanding of both the theory and common practices employed within each of the engineering disciplines covered. The book will help readers on their journey through this fascinating and multifaceted field.
The first book to introduce computer architecture for security and provide the tools to implement secure computer systems This book provides the fundamentals of computer architecture for security. It covers a wide range of computer hardware, system software and data concepts from a security perspective. It is essential for computer science and security professionals to understand both hardware and software security solutions to survive in the workplace. Examination of memory, CPU architecture and system implementation Discussion of computer buses and a dual-port bus interface Examples cover a board spectrum of hardware and software systems Design and implementation of a patent-pending secure computer system Includes the latest patent-pending technologies in architecture security Placement of computers in a security fulfilled network environment Co-authored by the inventor of the modern Computed Tomography (CT) scanner Provides website for lecture notes, security tools and latest updates