BradyGames' Secret Codes 2007, Volume 1 includes the following: The latest in the collection of the most sought-after codes and cheats for the hottest games released for the next-gen systems. Some of the titles covered in this exhaustive pocket guide are: Pokemon Mystery Dungeon: Red Rescue Team, Saints Row, Scarface: The World Is Yours, Tony Hawk's Project 8 and more. Tips for activating and finding invulnerability, invisibility, unlimited ammo, debug modes and more. Plus, how to unlock characters, levels, game modes, vehicles, endings, and videos. Secret codes give gamers the edge needed to get the most out their gaming experience, as well as increase replay value. Platform: PS3, PS2, PSP, Xbox, Xbox 360, GameCube, DS, GBA, Wii Genre: Various This product is available for sale worldwide.
Code-cracking skills can be put to the test in this entertaining book which teaches children how to write and decode secret messages. Includes Semaphore and Morse code, the Grid code used in the American Civil War, Egyptian hieroglyphics, number replacement and alphabet switching codes and more. Each page features a different type of code, with an explanation of how it works and a practice code to crack. All answers are available at the back of the book.
Sexual abuse of minors and vulnerable adults by Catholic clergy is not a new phenomenon. Sex, Priests, and Secret Codes reveals in shocking detail a deep-seated problem that spans the Church's history.
BradyGames' Secret Codes 2007, Volume 2 includes the following: The latest in the collection of the most sought after codes and cheats for the hottest games released for the next-gen systems. Some of the titles covered in this exhaustive pocket guide are: Madden NFL 07, Yu-gi-oh! GX Tag Force, The Godfather: Blackhand Edition, Def Jam: Icon, Major League Baseball 2K7 and more. Tips for activating and finding invulnerability, invisibility, unlimited ammo, debug modes and more. Plus, how to unlock characters, levels, game modes, vehicles, endings, and videos. Secret codes give gamers the edge needed to get the most out their gaming experience, as well as increase replay value. Platform: P3, P2, Xbox 360, Xbox, Wii, GC, GBA, DS, PSP Genre: VariousThis product is available for sale worldwide.
Join the Cryptokids as they apply basic mathematics to make and break secret codes. This book has many hands-on activities that have been tested in both classrooms and informal settings. Classic coding methods are discussed, such as Caesar, substitution, Vigenère, and multiplicative ciphers as well as the modern RSA. Math topics covered include: - Addition and Subtraction with, negative numbers, decimals, and percentages - Factorization - Modular Arithmetic - Exponentiation - Prime Numbers - Frequency Analysis. The accompanying workbook, The Cryptoclub Workbook: Using Mathematics to Make and Break Secret Codes provides students with problems related to each section to help them master the concepts introduced throughout the book. A PDF version of the workbook is available at no charge on the download tab, a printed workbook is available for $19.95 (K00701). The teacher manual can be requested from the publisher by contacting the Academic Sales Manager, Susie Carlisle
Peter Farrow is a slave. He's grown up on Dover Plantation, South Carolina where he does small jobs. When he's not working, Peter likes to play with the other slave's children, or go fishing with the master's daughter, Emily. Sometimes, he even gets to sit in on Emily's school lessons and learn to read.But Peter is almost twelve, and it's time for him to learn a trade. The master has agreed for Peter to apprentice with Samuel, the plantation's carpenter. Peter is happy he won't have to fetch and carry anymore, or work in the dairy, churning butter.But John, the cruel overseer, has other plans for Peter. He wants Peter out in the fields, doing the backbreaking work of a grownup slave, where Peter is close enough to feel his whip. So when Peter comes between Samuel and the overseer's whip, Peter makes a terrible enemy. Will Peter be allowed to apprentice with Sam?Or will he end up in the fields, at the mercy of Overseer John?Based on historical facts and accounts of the Underground Railroad.
The classic guide to how computers work, updated with new chapters and interactive graphics "For me, Code was a revelation. It was the first book about programming that spoke to me. It started with a story, and it built up, layer by layer, analogy by analogy, until I understood not just the Code, but the System. Code is a book that is as much about Systems Thinking and abstractions as it is about code and programming. Code teaches us how many unseen layers there are between the computer systems that we as users look at every day and the magical silicon rocks that we infused with lightning and taught to think." - Scott Hanselman, Partner Program Director, Microsoft, and host of Hanselminutes Computers are everywhere, most obviously in our laptops and smartphones, but also our cars, televisions, microwave ovens, alarm clocks, robot vacuum cleaners, and other smart appliances. Have you ever wondered what goes on inside these devices to make our lives easier but occasionally more infuriating? For more than 20 years, readers have delighted in Charles Petzold's illuminating story of the secret inner life of computers, and now he has revised it for this new age of computing. Cleverly illustrated and easy to understand, this is the book that cracks the mystery. You'll discover what flashlights, black cats, seesaws, and the ride of Paul Revere can teach you about computing, and how human ingenuity and our compulsion to communicate have shaped every electronic device we use. This new expanded edition explores more deeply the bit-by-bit and gate-by-gate construction of the heart of every smart device, the central processing unit that combines the simplest of basic operations to perform the most complex of feats. Petzold's companion website, CodeHiddenLanguage.com, uses animated graphics of key circuits in the book to make computers even easier to comprehend. In addition to substantially revised and updated content, new chapters include: Chapter 18: Let's Build a Clock! Chapter 21: The Arithmetic Logic Unit Chapter 22: Registers and Busses Chapter 23: CPU Control Signals Chapter 24: Jumps, Loops, and Calls Chapter 28: The World Brain From the simple ticking of clocks to the worldwide hum of the internet, Code reveals the essence of the digital revolution.