ScreenAge

ScreenAge

Author: Fenton Bailey

Publisher: Random House

Published: 2022-11-17

Total Pages: 245

ISBN-13: 1473597862

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'Like a superheated kernel of corn, the world has gone Pop... Drag has become mainstream. Being gay became cool. From being the criminal outsider, being queer has even become representative of the way the outsider voice is common to us all.' When he moved to New York in 1982, Fenton Bailey saw the world go Pop. Together with filmmaking partner Randy Barbato, their production company World of Wonder would pioneer the genre of Reality TV and chronicle the emerging Screen Age through their extraordinary programs and outrageous subjects - from Bible Belt televangelists and conspiracy theories to pioneering drag queens. Working with icons such as Britney Spears, Tammy Faye Bakker and RuPaul, the production company's shows tell a wider story of how television has fundamentally shifted our reality. Packed with glorious insider gossip and amazing celebrity stories, these are the riotous tales behind the shows that would make ScreenAgers of us all.


Your Stone Age Brain in the Screen Age

Your Stone Age Brain in the Screen Age

Author: Richard E. Cytowic

Publisher: MIT Press

Published: 2024-10-01

Total Pages: 352

ISBN-13: 0262049007

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An award-winning neurologist on the Stone-Age roots of our screen addictions, and what to do about them. The human brain hasn’t changed much since the Stone Age, let alone in the mere thirty years of the Screen Age. That’s why, according to neurologist Richard Cytowic—who, Oliver Sacks observed, “changed the way we think of the human brain”—our brains are so poorly equipped to resist the incursions of Big Tech: They are programmed for the wildly different needs of a prehistoric world. In Your Stone Age Brain in the Screen Age, Cytowic explains exactly how this programming works—from the brain’s point of view. What he reveals in this book shows why we are easily addicted to screen devices; why young, developing brains are particularly vulnerable; why we need silence; and what we can do to push back. In the engaging storytelling style of his popular TED Talk, Cytowic draws an easily comprehensible picture of the Stone Age brain’s workings—the function of neurotransmitters like dopamine in basic instincts for survival such as desire and reward; the role of comparison in emotion, and emotion in competition; and, most significantly, the orienting reflex, one of the unconscious circuits that automatically focus, shift, and sustain attention. Given this picture, the nature of our susceptibility to digital devices becomes clear, along with the possibility of how to break their spell. Full of practical actions that we can start taking right away, Your Stone Age Brain in the Screen Age offers compelling evidence that we can change the way we use technology, resist its addictive power over us, and take back the control we have lost.


Transactions on Edutainment XIII

Transactions on Edutainment XIII

Author: Zhigeng Pan

Publisher: Springer

Published: 2017-03-07

Total Pages: 310

ISBN-13: 3662543958

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This journal subline serves as a forum for stimulating and disseminating innovative research ideas, theories, emerging technologies, empirical investigations, state-of-the-art methods, and tools in all different genres of edutainment, such as game-based learning and serious games, interactive storytelling, virtual learning environments, VR-based education, and related fields. It covers aspects from educational and game theories, human-computer interaction, computer graphics, artificial intelligence, and systems design. The 25 papers presented in the 13th issue were organized in topical sections named: learning games and visualization; virtual reality and applications; 3D graphics technology, multimedia computing, and others.