Mike Wazowski and James P. "Sulley" Sullivan are an inseparable pair, but that wasn't always the case. From the moment these two mismatched monsters met, they couldn't stand each other. The prequel to Disney/Pixar's blockbuster hit Monsters, Inc., Monsters University unlocks the door to how Mike and Sulley overcame their differences and became the best of friends. Children ages 4 to 6 will love learning to read with this Step 2 Step into Reading book based on the film.
Join Mike and Sulley from Disney/Pixar Monsters, Inc., and Monsters University for a monster birthday bash in this Step 2 Step into Reading story! Boys and girls ages 4 to 6 will love learning to read on their own with this leveled reader.
Mike Wazowski and James P. "Sulley" Sullivan are an inseparable pair, but that wasn''t always the case. When these two mismatched monsters met, they couldn''t stand each other! In this chapter book retelling of Monsters University, the prequel to Disney/Pixar''s blockbuster hit Monsters, Inc., learn how Mike and Sulley overcame their differences and became the best of friends.
Read along with Disney! Mike and Sulley meet for the first time in this retelling of Monsters University, the prequel to the hit film Monsters, Inc. Follow along with the word-for-word narration in this early reader as the monsters learn to work together and become friends.
In Monsters, Inc. (2001), Pixar Animation Studios introduced audiences to the #1 scaring team, Mike and Sulley, and the monstrous world behind our bedroom closet doors. In this prequel to the much-loved classic, Mike and Sulley meet for the first time at Monsters University—where they are joined by a few familiar faces and a host of delightful new characters—as they seek to attain degrees in scaring. Author Karen Paik goes behind the scenes to interview the film's many artists for the ultimate inside look at the conception and production of this highly anticipated film. Featuring full-color concept art including character sculpts, color scripts, storyboards, and more, The Art of Monsters University fully explores the process of creating this new and expanded Monsters universe.
Mike and Sulley are headed to college! Based on Disney•Pixar's film, Monsters University, this audio-enhanced eBook features thrilling music and sound effects, plus the voices of Billy Crystal, John Goodman, and other actors from the movie. Young readers can turn the page at the sound of the chime to follow along with Mike and Sulley's very first adventure together!
Boys and girls ages 4-6 will scare themselves silly with this Step 2 featuring the adventures of Sulley and his one-eyed friend Mike from the computer-animated Disney/Pixar blockbuster Monsters, Inc.
The co-founder and longtime president of Pixar updates and expands his 2014 New York Times bestseller on creative leadership, reflecting on the management principles that built Pixar’s singularly successful culture, and on all he learned during the past nine years that allowed Pixar to retain its creative culture while continuing to evolve. “Might be the most thoughtful management book ever.”—Fast Company For nearly thirty years, Pixar has dominated the world of animation, producing such beloved films as the Toy Story trilogy, Finding Nemo, The Incredibles, Up, and WALL-E, which have gone on to set box-office records and garner eighteen Academy Awards. The joyous storytelling, the inventive plots, the emotional authenticity: In some ways, Pixar movies are an object lesson in what creativity really is. Here, Catmull reveals the ideals and techniques that have made Pixar so widely admired—and so profitable. As a young man, Ed Catmull had a dream: to make the first computer-animated movie. He nurtured that dream as a Ph.D. student, and then forged a partnership with George Lucas that led, indirectly, to his founding Pixar with Steve Jobs and John Lasseter in 1986. Nine years later, Toy Story was released, changing animation forever. The essential ingredient in that movie’s success—and in the twenty-five movies that followed—was the unique environment that Catmull and his colleagues built at Pixar, based on philosophies that protect the creative process and defy convention, such as: • Give a good idea to a mediocre team and they will screw it up. But give a mediocre idea to a great team and they will either fix it or come up with something better. • It’s not the manager’s job to prevent risks. It’s the manager’s job to make it safe for others to take them. • The cost of preventing errors is often far greater than the cost of fixing them. • A company’s communication structure should not mirror its organizational structure. Everybody should be able to talk to anybody. Creativity, Inc. has been significantly expanded to illuminate the continuing development of the unique culture at Pixar. It features a new introduction, two entirely new chapters, four new chapter postscripts, and changes and updates throughout. Pursuing excellence isn’t a one-off assignment but an ongoing, day-in, day-out, full-time job. And Creativity, Inc. explores how it is done.