Saturday Am Manga and Comics Coloring Book

Saturday Am Manga and Comics Coloring Book

Author: Saturday Am

Publisher: Rockport Publishers

Published: 2024-07-09

Total Pages: 130

ISBN-13: 0760389918

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Color your way through more than 50 coloring pages of artwork from Saturday AM's most popular manga and comics graphic novels, which feature diverse characters and creators. The dynamic artwork from these diverse shonen, shoujo, and sentai manga, with supernatural, fantasy, science fiction, and battle manga themes, includes full-color profiles of leading characters from a variety of Saturday AM series. The Saturday AM Manga and Comics Coloring Book includes artwork from the series: Apple Black Clock Striker Gunhild Hammer Henshin! The Massively Multiplayer World of Ghosts Titan King Start your creative manga and comics journey with these exciting coloring pages! Saturday AM Manga and Comics Coloring Book is recommended for ages 10 and up; it includes mild fight scenes but no sex and no sexualized characters. Further explore the diverse manga characters and stories in Saturday AM TANKS, which collect Saturday AM's manga and comics in graphic novel format. The Saturday AM TANKS series include: Apple Black, Clock Striker, Gunhild, Hammer, Henshin!, The Massively Multiplayer World of Ghosts, Oblivion Rouge, Saigami, Soul Beat, Titan King, Underground, and Yellow Stringer.


Saturday AM Presents How to Draw Diverse Manga

Saturday AM Presents How to Draw Diverse Manga

Author: Saturday AM

Publisher: Saturday AM / How To

Published: 2022-07-12

Total Pages: 146

ISBN-13: 0760375429

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For beginner to intermediate artists, Saturday AM Presents How to Draw Diverse Manga demonstrates how to conceive and draw original characters that reflect diverse racial, ethnic, and gender identities, featuring work by the artists represented in Saturday AM magazine, a recognized global brand that unites the two biggest trends in Young Adult graphic novels/comic books: diversity and manga.


Apple Black, Vol. 1

Apple Black, Vol. 1

Author: Odunze Oguguo

Publisher: Myfutprint Entertainment, LLC

Published: 2014-12-18

Total Pages: 264

ISBN-13: 9780692351376

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APPLE BLACK, the HIT MANGA - COMIC featured in digital anthology, Saturday AM, is now a graphic novel The young sorcerer, Sano, attempts to fulfill his destiny as savior of the world as he struggles to solve the mystery behind his father's death and research on the incredible source of power that is Apple Black.


Ricky Rouse Has a Gun

Ricky Rouse Has a Gun

Author: Jörg Tittel

Publisher: SelfMadeHero

Published: 2014-09-30

Total Pages: 0

ISBN-13: 9781906838829

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Rick Rouse is a US Army deserter who, after running away to China, gets a job at Fengxian Amusement Park--a family destination heavily "inspired" by Western culture, featuring Rambi (the deer with a red headband), Ratman (the caped crusader with a rat's tail), Bumbo (small ears and a big behind), and dozens of other original characters. The park's general manager is convinced that Rick was destined to greet Fengxian customers, dressed as none other than Ricky Rouse. This original graphic novel is a relentless action comedy, a satire of US-China relations, a parody of Western entertainment, and a curious look at China--a country that, once we look past its often outrageous copyright infringements, is a culture ripe with innovation and a unique, courageous spirit.


Yellow Stringer, Volume 1

Yellow Stringer, Volume 1

Author: Goeffrey Jean-Louis

Publisher: Rockport Universal

Published: 2022-09-06

Total Pages: 226

ISBN-13: 0760376905

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Mummies? Zombies? Headless Ghouls? Curses? It’s all in a day’s work for Naomi and Tony, two supernatural beat journalists of the tabloid the Yellow Stringer!


SATURDAY AM ANNUAL 2023

SATURDAY AM ANNUAL 2023

Author: Saturday AM

Publisher: Saturday AM

Published: 2023-03-20

Total Pages: 226

ISBN-13:

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Curated by Saturday AM, this inaugural edition of the Annual series is the ultimate version of the eponymously titled digital magazine. Contents:



Orisha by Zayf, a new, original short story from the world of Orisha, exclusive to Saturday AM Annual
MMWOG: Judge Joker by Marinos Basiadakis, an exciting spinoff from Saturday AM's
Massively Multiplayer World of Ghosts
Animale by Philippa Borman
Interview with the artists of March Art Madness 2022
Benedict Nick the Phenomenal Brick by @nathq_art
The Enemy of Crime by Lord Kotodwe
False Hoods by @effessart
Interview with Summer of Manga alumni creators
The road to Saturday Wars—discover what's to come from the biggest crossover in manga with the multiverse of Saturday AM


The Osamu Tezuka Story

The Osamu Tezuka Story

Author: Toshio Ban

Publisher: Stone Bridge Press, Inc.

Published: 2022-11-08

Total Pages: 928

ISBN-13: 1611729610

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This graphic-format biography of Osamu Tezuka—Japan's "God of Manga"—looks at one of the twentieth century's great creative artists (Astro Boy, Kimba the White Lion, Black Jack). It is also an anecdotal study of the evolution of Japan's early manga and anime business and its heroes. A never-before-seen popular culture history of postwar Japan, it is sure to fascinate fans and anyone interested in manga, anime, and the potential of the graphic storytelling medium. Toshio Ban joined Tezuka Productions in 1974 as one of Tezuka's assistants. After working for a period as a free-lancer, he later re-joined Tezuka Productions in 1978 as the sub-chief of manga production for magazines, supporting Tezuka's creative work until the end. Tezuka Productions Co., Ltd., is the now-legendary company founded by Osamu Tezuka in 1968 to produce his own manga and anime. In the wake of Tezuka's death in 1989, it has continued as a family enterprise, responsible for the development, production, merchandising, licensing, and distribution of his many manga and anime creations, including books, films, and characters. Frederik L. Schodt is a translator, conference interpreter, and award-winning author of books on Japanese history and pop culture. He often served as Osamu Tezuka’s English interpreter and was a consultant on one of his animated features and a TV series.


I Am Error

I Am Error

Author: Nathan Altice

Publisher: MIT Press

Published: 2017-09-08

Total Pages: 439

ISBN-13: 0262534541

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The complex material histories of the Nintendo Entertainment System platform, from code to silicon, focusing on its technical constraints and its expressive affordances. In the 1987 Nintendo Entertainment System videogame Zelda II: The Adventure of Link, a character famously declared: I AM ERROR. Puzzled players assumed that this cryptic mesage was a programming flaw, but it was actually a clumsy Japanese-English translation of “My Name is Error,” a benign programmer's joke. In I AM ERROR Nathan Altice explores the complex material histories of the Nintendo Entertainment System (and its Japanese predecessor, the Family Computer), offering a detailed analysis of its programming and engineering, its expressive affordances, and its cultural significance. Nintendo games were rife with mistranslated texts, but, as Altice explains, Nintendo's translation challenges were not just linguistic but also material, with consequences beyond simple misinterpretation. Emphasizing the technical and material evolution of Nintendo's first cartridge-based platform, Altice describes the development of the Family Computer (or Famicom) and its computational architecture; the “translation” problems faced while adapting the Famicom for the U.S. videogame market as the redesigned Entertainment System; Nintendo's breakthrough console title Super Mario Bros. and its remarkable software innovations; the introduction of Nintendo's short-lived proprietary disk format and the design repercussions on The Legend of Zelda; Nintendo's efforts to extend their console's lifespan through cartridge augmentations; the Famicom's Audio Processing Unit (APU) and its importance for the chiptunes genre; and the emergence of software emulators and the new kinds of play they enabled.


Comics, Graphic Novels, and Manga

Comics, Graphic Novels, and Manga

Author: Randall Bonser

Publisher: Rowman & Littlefield

Published: 2017-09-08

Total Pages: 327

ISBN-13: 1442268409

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Interest in comic books, graphic novels, and manga has never been greater, and fans of these works continue to grow around the world. From American superheroes like Superman and Spiderman to Japanese manga like Dragon Ball, there is a rich world of graphic storytelling that appeals to a wide range of readers—from young children just beginning to read to adults of every age who are captivated by dynamic illustrations and complex characters. Once dismissed as “just” for children, comic books are now appreciated for their vibrant art and sophisticated storylines. In Comics, Graphic Novels, and Manga: The Ultimate Teen Guide, Randall Bonser explores the history, evolution, diversification, and impact of graphic storytelling. This book looks at the origins of illustrated stories and how they evolved over the decades. A celebration and exploration of the rapidly growing world of comics, this book discusses such topics as the history of graphic storytelling, from cave drawings to zombie comics the impact of American superhero comics on popular culture diversity in comics the tools comic book and graphic novel creators use to communicate easy starting points for readers new to comics Featuring reviews of more than 90 graphic novels and popular manga series, this book provides recommendations of what teens should consider reading next. The author also provides a short course on how teens can create and distribute their own comics. For those who either want to start reading comics but aren’t sure where to start, or as a gateway for the comics enthusiast to explore a different graphic novel genre, Comics, Graphic Novels, and Manga: The Ultimate Teen Guide provides a fun and fascinating introduction to these worlds.