On vacation in Australia, Sabrina joins up with Gwen, the British witch she met on her last vacation in Rome. Together they explore the Great Barrier Reef, go on a deep-sea dive with a famous marine biologist and meet the mysterious and very cute Barnaby ... who turns out to be a merman!
Sabrina goes back in time to get help from Thomas Edison, who's wondering if his inventions will ever amount to anything. When Sabrina returns with Edison to the 21st century, he refuses to go back. Will the future be left in the dark?
Readers join young witch Sabrina in exploring the solar system and visiting the new International Space Station, stars, planets, and galaxies, and can try out science projects and experiments.
Follow the Witch Through Decades of American Entertainment Deviant mistress of the dark arts. Goddess worshipper dancing in the moonlight. Crystal-wielding bookworm with a black hat and broom. We recognize the witch because no industry has been quite so influential in shaping our vision of her as Hollywood. This comprehensive book delves into the fascinating history of witchcraft and witches in American film and television. From Joan the Woman and The Wizard of Oz to Carrie and Charmed, author and film scholar Heather Greene explores how these movies and TV shows helped influence the public image of the witch and profoundly affected how women negotiate their power in a patriarchal society. Greene presents more than two hundred examples spanning silent reels to present-day blockbusters. As you travel through each decade, you'll discover compelling insights into the intersection of entertainment, critical theory, gender studies, and spirituality.
A souvenir from Aunt Vesta's trip to Egypt sends Sabrina, Salem, and Valerie back in time to serve the Cat Goddess Bast. But when the goddess falls hard for the fast-talking black cat, she puts him under a love spell and locks his traveling companions in the maze of the Great Pyramid. Can they bring Salem to his senses before Bast morphs him into a mummy?
The witch as a cultural archetype has existed in some form since the beginning of recorded history. Her nature has changed through technological developments and sociocultural shifts--a transformation most evident in her depictions on screen. This book traces the figure of the witch through American screen history with an analysis of the entertainment industry's shifting boundaries concerning expressions of femininity. Focusing on films and television series from The Wizard of Oz to The Craft, the author looks at how the witch reflects alterations of gender roles, religion, the modern practice of witchcraft, and female agency.
Harvey gets a mysterious invitation to an Other Realm Halloween party and takes Sabrina along. When the mysterious host can not be found and the guests start disappearing, Sabrina decides to investigate.