It's the eve of the Festival of Greatness and Dane has a big problem. He's yet to choose his nickname. Dane the Dangerous? Dane the Despicable? He can't decide. But when Dane sees his proud father shamed by the evil tyrant Thidrek the Terrifying, Dane's indignation earns him a moniker that sticks—Dane the Defiant! And when Thidrek kidnaps Dane's beloved Astrid in hopes of trading her for the ultimate power of the gods, Dane defiantly goes after him like a bat out of Valhalla. Braving treacherous seas, deadly creatures, and a lovestarved Frost Giant, Dane and his rowdy band of Norseboys embark on an epic quest to end Thidrek's reign of terror and take their place among the greatest Viking heroes of all time.
Can life get any worse for Dane the Defiant? The same villagers who once praised him for his courage in defeating Thidrek the Terrifying now blame him for everything that has gone wrong since then: The torrential downpours. The dwindling food supplies. Even the rampant outbreaks of armpit lice. Dane's deceased father would never have let things get so bad, the village elders say. But then Dane is summoned to the fortress of King Eldred, where he receives the final piece of his father's legacy: an ancient secret written in mysterious runes that leads to no less than the treasure of the gods. But the treasure, he learns, is cursed, and his mother is kidnapped. And so, braving an army of angry trolls and warring frost giants (and other fantastic creatures there isn't space here to describe), Dane and his friends must decipher the cryptic clues and embark on a quest to find the enchanted treasure and save her life. Oh, and all the while battling ultimate evil. Can Dane be the hero he has always wanted to be? Or will he fall prey to the curse and betray those he loves?
The people of Lokas village, in the land of Gravick, have been at war with their neighbors for generations. Just when peace seems to be finally settling over them they are once again under attack, from an enemy long considered myth. Shatala, the power hungry empress of Zutar, will stop at nothing to bring Gravick and other rebellious lands back under her empire’s rule. After striking a deal with the Circle of Five, a powerful group of mages, she can finally see her plans coming to fruition. For Lars, son of the greatest Lokan warrior, his world is about to change in ways he can not yet understand. This new threat is just one of many that are coming to his people, and is more powerful than he can possibly imagine. Towns and cities are destroyed, their people slaughtered and scattered, blood running freely in the streets. For Lars and his people, considered primitive by many, time is short. An ancient weapon, its purpose and use long forgotten, is all the people of Lokas have at their disposal to counter this new threat. To wield it they will need the help of others, many of whom they once called enemies.
Magic is a powerful force in most fantasy worlds, and many are the paths open to those who seek magical power. From the arcane to the divine, Spells & Magic provides information for both players and DMs and is easily useable in any d20 campaign world. This is more than just a book of spells and magical items. New prestige classes focusing on new thoughts of magic also fill the book. And like all Bastion Press products, it's designed to be used with any d20 campaign world.
Review by Darius M. Klein: "A Classic of the Genre" is how Jessica Salmonsen has described this work. Robert Ames Bennet was primarily a writer of Westerns, but also wrote two Lost Race romances, one of which is "Thyra: A Romance of the Polar Pit." The plot concerns a group of explorers who fly in a balloon to the North Pole, where they discover, via an opening, that the earth is indeed hollow. Once inside the earth they encounter Viking and Neanderthal communities, along with survivals of Mesozoic megafauna. "Thyra" manages to intertwine the Utopian Lost Race and Lost World subgenres into a single, action-packed plot which never meanders or digresses. The first Viking community upon which the heroes stumble after they enter the bowels of the Earth (and where they find the eponymous heroine) is an unlikely Christian-Socialist Utopia. As they penetrate further into the Earth's interior, they encounter those Vikings who have given themselves over to idolatry and human sacrifice, along with a community of stereotypically aggressive and bestial Neanderthals. At the novel's climax, they have a perilous close encounter with some demonic prehistoric reptiles in the Hela Pool (a particularly well-written scene). The copy of this work which I obtained is a photocopy of the microfilm of the original 1901 edition, which has delightfully quaint illustrations; I don't know if they have been reproduced in the "Lost Race and Adult Fantasy Fiction" series' edition. Mr. Bennet's other Lost Race Romance, "The Bowl of Baal," also combines Lost Race and Lost World motifs, and is recommended here. Of the two, however, "Thyra" is the better.
“Jeffrey’s descriptions of how time has stopped will stop readers in their own tracks. Plenty of action-adventure appeal.” — Booklist “An imaginative addition to the middle-grade speculative adventure canon.” — Bulletin of the Center for Children’s Books “This fast-paced adventure...will keep readers turning the pages. The incorporation of figures from Sumerian mythology adds an interesting element that may appeal to fans of Rick Riordan’s “Percy Jackson” series.” — School Library Journal “Riveting. The Pocket and the Pendant is not what you expect, no matter what you expect.” — Scott Sigler, New York Times bestselling author “A fresh, fun and fascinating idea deftly brought to life. With all its deeply–felt adventure, Max Quick should quickly captivate young readers.” — James Jennewein and Tom S. Parker, authors of the RuneWarriors Trilogy “A wildly imaginative romp through the vagaries of time, Max Quick leads the reader on a high–speed tour of ancient myths, alien kingdoms and some books you can really throw yourself into. Terrific adventure at breakneck speed.” — Richard Newsome, author of The Billionaire’s Curse
In this hysterical #1 New York Times bestseller, one kid has to wrangle gators, snakes, bats that bite, and a reality show host gone rogue! This is Carl Hiaasen's Florida—where the creatures are wild and the people are wilder! When Wahoo Cray’s dad—a professional animal wrangler—takes a job with a reality TV show called Expedition Survival!, Wahoo figures he'll have to do a bit of wrangling himself to keep his father from killing Derek Badger, the show's inept and egotistical star. But the job keeps getting more complicated: Derek Badger insists on using wild animals for his stunts; and Wahoo's acquired a shadow named Tuna—a girl who's sporting a shiner courtesy of her father and needs a place to hide out. They've only been on location in the Everglades for a day before Derek gets bitten by a bat and goes missing in a storm. Search parties head out and promptly get lost themselves. And then Tuna's dad shows up with a gun . . . It's anyone's guess who will actually survive Expedition Survival. . . “Only in Florida—and in the fiction of its native son Carl Hiaasen—does a dead iguana fall from a palm tree and kill somebody.” —New York Post “Chomp is a delightful laugh-out-loud sendup of the surreality of TV that will be enjoyed by readers of all ages.” —Los Angeles Times
Finn lives in a small fishing village and loves his simple, rough-and-tumble life: listening to the gulls, savouring the salty smells of the market. But when he befriends the Finer family, the bonds of friendship and familial loyalty are tested. He must teach the town a lesson of his own.
More than 150 years have passed since the apocalypse that nearly destroyed the Earth. Today, the planet is a torn remnant of its former glory, ravaged by nuclear fallout and mutagens. New lifeforms – Mutants and Synthetics – challenge True Humanity for dominance, while warring factions compete for survival and supremacy, and all must carve out their place in this brutal landscape, or else perish as billions before them. Scrappers is a skirmish miniatures game set in the wastelands, where players assemble Scrapper Crews and send them out to scavenge scraps of Ancient technology and battle rival factions. Explorers, cultists and raiders clash with mutated creatures, robotic soldiers and embittered True Humans in this wargame of salvage and survival in the ruins of the future.