Have you ever picked up this cube and been baffled by its complexity? Ever wondered how anyone can complete the whole thing? Did you come to the conclusion that you'll never be able to complete it?
The Rubik's Cube is the world's best-known puzzle, a magical object that has baffled and fascinated the world for over fifty years. This clearly-illustrated step-by-step guide teaches you a foolproof beginners' method for solving the Cube, plus advanced techniques if you want to learn to solve it in seconds. An Official Guide to cracking the cube!
Has this cube confused, baffled or frustrated you? Have you ever thought of just changing the stickers to solve the cube? Do you think that these things are just impossible and you'll never do one? (Get the E-book absolutely FREE when you purchase the colored paperback!) Did you know it took the inventor of the cube Ernő Rubik a whole month to solve his own creation? Did you know we're going to do it in a fraction of that time? This book has been tested and readers have completed the cube in under an hour from picking it up! ★★ What's in this book ★★ - Rubik's Cube terminology - Seven simple steps to complete the cube - Images in color to help you - The history and timeline of the cube - Interesting & fascinating facts about the cube What're you waiting for!? There's no need to take apart the cube or the stickers and put them back on. Scroll up and click 'add to cart' button now so we can begin to solve that cube!
Algorithmic puzzles are puzzles involving well-defined procedures for solving problems. This book will provide an enjoyable and accessible introduction to algorithmic puzzles that will develop the reader's algorithmic thinking. The first part of this book is a tutorial on algorithm design strategies and analysis techniques. Algorithm design strategies — exhaustive search, backtracking, divide-and-conquer and a few others — are general approaches to designing step-by-step instructions for solving problems. Analysis techniques are methods for investigating such procedures to answer questions about the ultimate result of the procedure or how many steps are executed before the procedure stops. The discussion is an elementary level, with puzzle examples, and requires neither programming nor mathematics beyond a secondary school level. Thus, the tutorial provides a gentle and entertaining introduction to main ideas in high-level algorithmic problem solving. The second and main part of the book contains 150 puzzles, from centuries-old classics to newcomers often asked during job interviews at computing, engineering, and financial companies. The puzzles are divided into three groups by their difficulty levels. The first fifty puzzles in the Easier Puzzles section require only middle school mathematics. The sixty puzzle of average difficulty and forty harder puzzles require just high school mathematics plus a few topics such as binary numbers and simple recurrences, which are reviewed in the tutorial. All the puzzles are provided with hints, detailed solutions, and brief comments. The comments deal with the puzzle origins and design or analysis techniques used in the solution. The book should be of interest to puzzle lovers, students and teachers of algorithm courses, and persons expecting to be given puzzles during job interviews.
Planning algorithms are impacting technical disciplines and industries around the world, including robotics, computer-aided design, manufacturing, computer graphics, aerospace applications, drug design, and protein folding. Written for computer scientists and engineers with interests in artificial intelligence, robotics, or control theory, this is the only book on this topic that tightly integrates a vast body of literature from several fields into a coherent source for teaching and reference in a wide variety of applications. Difficult mathematical material is explained through hundreds of examples and illustrations.
On January 30, 1975 Ernd Rubik j r., professor of architecture and design in Budapest, was granted the Hungarian patent number 170062 for a "terbeli logikai jatek"--A game of spatial logic. Between 1978 and March 1981 this object-Bt1vos Kocka in Hungary, der Magische Wiirfel or Zauberwiirfel in Germany, Ie Cube Hongrois in France and the Magic Cube or Rubik' s Cube in Great Britain and the USA-has sold more than ten million copies. And they were not merely sold! A highly contagious "twist mania" has been spreading throughout families, offices and waiting rooms. Many classrooms sound as if an army of mice were hard at work behind the desks. What is so fascinating about this cube, which competes with Hungar ian salami and the famous Tokajer wine in the currency-winning export market? For one thing, it is an amazing technical tool. How does it work? Moreover, the contrast between its innocent, innocuous appearance and the hidden difficulty of its solution offers a serious challenge to all puzzle fans, but especially to those mathematicians who are profeSSionally concerned with logical deduction
David Joyner uses mathematical toys such as the Rubik's Cube to make abstract algebra and group theory fun. This updated second edition uses SAGE, an open-source computer algebra system, to illustrate many of the computations.
The significantly expanded and updated new edition of a widely used text on reinforcement learning, one of the most active research areas in artificial intelligence. Reinforcement learning, one of the most active research areas in artificial intelligence, is a computational approach to learning whereby an agent tries to maximize the total amount of reward it receives while interacting with a complex, uncertain environment. In Reinforcement Learning, Richard Sutton and Andrew Barto provide a clear and simple account of the field's key ideas and algorithms. This second edition has been significantly expanded and updated, presenting new topics and updating coverage of other topics. Like the first edition, this second edition focuses on core online learning algorithms, with the more mathematical material set off in shaded boxes. Part I covers as much of reinforcement learning as possible without going beyond the tabular case for which exact solutions can be found. Many algorithms presented in this part are new to the second edition, including UCB, Expected Sarsa, and Double Learning. Part II extends these ideas to function approximation, with new sections on such topics as artificial neural networks and the Fourier basis, and offers expanded treatment of off-policy learning and policy-gradient methods. Part III has new chapters on reinforcement learning's relationships to psychology and neuroscience, as well as an updated case-studies chapter including AlphaGo and AlphaGo Zero, Atari game playing, and IBM Watson's wagering strategy. The final chapter discusses the future societal impacts of reinforcement learning.
Finally, a clear way to solve the Rubiks cube, without having to restart over and over again. This simple, instruction based formula is the easiest and most memorable way to solve the cube. Solving the Rubik's cube is one of the hardest puzzles to solve. One incorrect move can delete any progress you had previously made. This is why the rubik's cube is one of the most popular puzzles around. And this is why so many people struggle to complete it. In this book, you will run through the easiest and most beginner friendly step by step guide towards solving the cube. Each step is illustrated in color with the exact twist and turns needed to win the puzzle. Benefits of Solving the Cube: Memory improvement, Patience, Increased creativity and problem solving skills, Keeps you mentally active and aware and Increased reflexes If you want to complete the rubik's cube, it will not get any easier than following this guide. Solve The Rubiks Cube Today!