The gripping final instalment in the popular RoboLove trilogy. Silver, former combat robot turned rebel, is tasked by his leader with a highly sensitive mission – to protect Patricia, First Lady of the PanAmerican States, from a treacherous assassin. To get as close to her as possible, Silver takes on the role of her handsome companion. There’s just one snag: her powerful ex-husband sends a female robot to be her new bodyguard. Soul – the breathtakingly beautiful R9 model – distrusts Silver from the very beginning. Yet she has no idea that this high-tech rival will turn her mission upside down. Perfect for fans of Evangeline Anderson, Ruby Dixon, and Laurann Dohner. Bestselling German author Martina André was born in Bonn in 1961. She has published several successful books including the well-known Templar novels. Martina André lives with her family near Koblenz and in Edinburgh, Scotland, which has become her second home.
Memoir, clinical writings, and ethnography inform new perspectives on the experience of technology; personal stories illuminate how technology enters the inner life. For more than two decades, in such landmark studies as The Second Self and Life on the Screen, Sherry Turkle has challenged our collective imagination with her insights about how technology enters our private worlds. In The Inner History of Devices, she describes her process, an approach that reveals how what we make is woven into our ways of seeing ourselves. She brings together three traditions of listening—that of the memoirist, the clinician, and the ethnographer. Each informs the others to compose an inner history of devices. We read about objects ranging from cell phones and video poker to prosthetic eyes, from Web sites and television to dialysis machines. In an introductory essay, Turkle makes the case for an “intimate ethnography” that challenges conventional wisdom. One personal computer owner tells Turkle: “This computer means everything to me. It's where I put my hope.” Turkle explains that she began that conversation thinking she would learn how people put computers to work. By its end, her question has changed: “What was there about personal computers that offered such deep connection? What did a computer have that offered hope?” The Inner History of Devices teaches us to listen for the answer. In the memoirs, ethnographies, and clinical cases collected in this volume, we read about an American student who comes to terms with her conflicting identities as she contemplates a cell phone she used in Japan (“Tokyo sat trapped inside it”); a troubled patient who uses email both to criticize her therapist and to be reassured by her; a compulsive gambler who does not want to win steadily at video poker because a pattern of losing and winning keeps her more connected to the body of the machine. In these writings, we hear untold stories. We learn that received wisdom never goes far enough.
How the simulation and visualization technologies so pervasive in science, engineering, and design have changed our way of seeing the world. Over the past twenty years, the technologies of simulation and visualization have changed our ways of looking at the world. In Simulation and Its Discontents, Sherry Turkle examines the now dominant medium of our working lives and finds that simulation has become its own sensibility. We hear it in Turkle's description of architecture students who no longer design with a pencil, of science and engineering students who admit that computer models seem more “real” than experiments in physical laboratories. Echoing architect Louis Kahn's famous question, “What does a brick want?”, Turkle asks, “What does simulation want?” Simulations want, even demand, immersion, and the benefits are clear. Architects create buildings unimaginable before virtual design; scientists determine the structure of molecules by manipulating them in virtual space; physicians practice anatomy on digitized humans. But immersed in simulation, we are vulnerable. There are losses as well as gains. Older scientists describe a younger generation as “drunk with code.” Young scientists, engineers, and designers, full citizens of the virtual, scramble to capture their mentors' tacit knowledge of buildings and bodies. From both sides of a generational divide, there is anxiety that in simulation, something important is slipping away. Turkle's examination of simulation over the past twenty years is followed by four in-depth investigations of contemporary simulation culture: space exploration, oceanography, architecture, and biology.
In this comprehensive companion to Weimar cinema, chapters address the technological advancements of each film, their production and place within the larger history of German cinema, the style of the director, the actors and the rise of the German star, and the critical reception of the film.
"The author focuses on the technology and the moral implications of the extraordinary technological era that is ahead of us, its influence over culture, personal identity and autonomy, and why we need to begin a national conversation now so that we can prepare for what is inevitably ahead."--
Project Cinema City is an anthology of text and image essays, documentation transcripts, maps, graphics, annotated artworks, and films on various configurations of the cinema and the city of Bombay/Mumbai. This volume has evolved out of and is the culmination, in a sense, of Project Cinema City: Research Art and Documentary Practices - an expansive project initiated by Majlis, a center for multidisciplinary art initiatives in Mumbai, and developed over five years, from 2008 to 2012. The contributors to the book include filmmakers, visual artists, designers, architects, photographers, historians and other social scientists. Project Cinema City is primarily a set of inquiries into the labor, imagination, desire, access, spaces, locations, iconization, materiality, languages, moving peoples, viewing conventions, and hidden processes that inform the cinemas the city makes, and also the cities its cinema produces. The inquiries are based on the hypothesis that cinema in the terrain of cinema city is as much everyday practice as it is a part of a speculative desirescape. Hence this volume presents cinema as a manufacturing enterprise that alters through shifts in materials, technologies, labor inflow, distribution territories, demographic patterns and development policies, and the city as a phenomenon that continuously evolves through the interface between lived reality and the reality perceived in cinema. The main aim of this volume is to convey the richness of documentation made through the parent project - a richness that, hopefully, will also convey to the reader the scale and diversity, and the crisis and creativity of the relationship between cinema and city in Bombay. In its free mixing of images, graphics, field notes, information and commentary, the book, quite like the parent project, maintains a work-in-progress status. The book is divided into three sections. The first, Mapping Imaginations: Terrains, Locations, deals with the spatiality, materiality and habitability of the cinema city. The second section, Performing Labour: Bodies, Network, is about the act of producing and the labor that produces - skill, work, character, aspiration, dissent, transgression, duplication, ancillaries - and the myriad ways in which they populate the cinema city. With the death of manufacturing industries in Bombay, the service and entertainment sectors have become the mainstay of aspiration-induced migration to the city. The third section, titled Viewing Limits: Narratives, Technologies, deals with the multiple niches and varied strategies through which cinema is arranged and rearranged in the everyday life of the city and its citizens.
Gertrude Stein's "Composition as Explanation" delves into the intricate relationship between language and artistic expression. Published in 1926, the essay explores Stein's unique approach to writing and challenges conventional perceptions of composition. With a distinctive prose style, she reflects on the nature of creativity, emphasizing the significance of repetition and abstraction. Stein's work serves as both an exploration of her own artistic process and a broader commentary on the essence of language in shaping our understanding of art.
Life on the Screen is a book not about computers, but about people and how computers are causing us to reevaluate our identities in the age of the Internet. We are using life on the screen to engage in new ways of thinking about evolution, relationships, politics, sex, and the self. Life on the Screen traces a set of boundary negotiations, telling the story of the changing impact of the computer on our psychological lives and our evolving ideas about minds, bodies, and machines. What is emerging, Turkle says, is a new sense of identity—as decentered and multiple. She describes trends in computer design, in artificial intelligence, and in people’s experiences of virtual environments that confirm a dramatic shift in our notions of self, other, machine, and world. The computer emerges as an object that brings postmodernism down to earth.