Street Player

Street Player

Author: Danny Seraphine

Publisher: Turner Publishing Company

Published: 2010-09-23

Total Pages: 300

ISBN-13: 0470625732

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The inside story of Chicago, one of the most successful and enduring rock bands ever With their distinctive blending of soulful rock and horn-infused urban jazz, Chicago has thrilled music fans for more than forty years with their lyrical brilliance. In this no-holds-barred memoir, legendary rocker Danny Seraphine shares his dramatic—and often shocking—experiences as the popular supergroup's cofounder and longtime drummer. He reveals behind-the-scenes anecdotes about Chicago’s beginnings as the house band at Los Angeles's legendary Whisky A Go Go, where they were discovered by music icons Janis Joplin and Jimi Hendrix, and personal insights about the group’s many comebacks and reinventions over the years. Offers a lively inside account of the music and history of the perennially popular band Chicago, one of the most successful American bands ever with over 122 million albums sold, by the band’s cofounder and longtime drummer Danny Seraphine Includes riveting tales and rare photographs from Seraphine's time on the road touring with performers including Dennis and Carl Wilson of the Beach Boys, Janis Joplin, Jimi Hendrix, and Bruce Springsteen Candidly tackles many rumors about Chicago, including Mafia ties, accounting and payola scandals, and major drug abuse Discusses the mysterious circumstances surrounding Seraphine's 1990 firing from the band as well as his comeback with his critically acclaimed new band, California Transit Authority Whether you're a diehard Chicago fan or just love a well-told rock-and-roll memoir, Street Player will entertain and surprise you.


The Practice Player

The Practice Player

Author: Joseph “Bing” Quijote

Publisher: Abbott Press

Published: 2012-10-02

Total Pages: 220

ISBN-13: 1458205908

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For Marine Sergeant Henry Chaney, billiards is more than just a way to pass the time. He knows that the perfect game can be found for those who dare to accept the challenge to master it. When the spirit known as the Force mysteriously takes over your endeavor, he believes, you will experience an in-the-zone performancethe epitome of invincibility. Henry now understands that aiming is not done with the eyes; it is done with the spirit within. He becomes the confident master of the mysterious in-the-zone technique. His dreams of being a professional are finally within his reach. First, he needs to square things up with Scully, his longtime nemesisa constant thorn in his side. But Scully has other plans for Henrys future. Before Henry can put the secret of this mystical mindset to work to further his professional billiards aspirations, he is incapacitated by a brutal attack. Soaked in bitterness, he vows to take the secret to his grave. Twenty-two years later, Henry reemerges, no longer a viable player. He meets Jason Reese, another player, struggling to enter the Zone again. Now, these two players, a generation apart, will search for answers on parallel paths back to greatness. Events reach a head in a $100,000 tournament with even bigger stakes. Its a do-or-die match for the moneyenough to save a seven-year-old boys leg from amputation. Will the Zone embrace those who seek itor will the very human weaknesses of the players overcome their desire to master the spirit instead?


Road Player

Road Player

Author: Jerry Forsyth

Publisher:

Published: 2005

Total Pages: 231

ISBN-13: 9781887956260

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Road Player: The Danny Diliberto Story. This new book by Jerry Forsyth, Pool & Billiards Magazine's premier writer, was just released at the Derby City (pool and billiards) Tournament on January 6th, 2006 and was an instant smash. Published by Bebob Publishing, it is a lifetime of stories from the vibrant memory of Danny Diliberto, one of Accu-Stat Video's most popular commentators. Beginning with the Hustler's Tournaments in Johnston City, Diliberto was one of the fabled road players. He excelled in four sports: baseball, bowling, boxing, and pool. Boxing was his first love, but his own hands could not stand the power of his blows. Pool gave him his greatest fame and that's what this book is about. Any devotee of the game will be fascinated with this look into the immediate past of pool and billiards. From Las Vegas to Hollywood to the smallest towns on the most distant highways, this is the life of the roadman, a gambler's tale in his own words. A great book!


Game Time

Game Time

Author: Christopher Hanson

Publisher: Indiana University Press

Published: 2018-03-08

Total Pages: 273

ISBN-13: 0253032849

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Preserving, pausing, slowing, rewinding, replaying, reactivating, reanimating Has the ability to manipulate video game timelines altered our cultural conceptions of time? Video game scholar Christopher Hanson argues that the mechanics of time in digital games have presented a new model for understanding time in contemporary culture, a concept he calls "game time." Multivalent in nature, game time is characterized by apparent malleability, navigability, and possibility while simultaneously being highly restrictive and requiring replay and repetition. When compared to analog tabletop games, sports, film, television, and other forms of media, Hanson demonstrates that the temporal structures of digital games provide unique opportunities to engage players with liveness, causality, potentiality, and lived experience that create new ways of experiencing time Featuring comparative analysis of key video games titles—including Braid, Quantum Break, Battle of the Bulge, Prince of Persia: The Sands of Time, Passage, The Legend of Zelda: The Ocarina of Time, Lifeline, and A Dark Room.


Geogames and Geoplay

Geogames and Geoplay

Author: Ola Ahlqvist

Publisher: Springer

Published: 2017-11-10

Total Pages: 246

ISBN-13: 3319227742

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This book brings together contributions from researchers, GIS professionals and game designers to provide a first overview of this highly interdisciplinary field. Its scope ranges from fundamentals about games and play, geographic information technologies, game design and culture, to current examples and forward looking analysis. Of interest to anyone interested in creating and using Geogames, this volume serves as a channel for sharing early experiences, discussing technological challenges and solutions, and outlines a future research agenda. Games and play are part of human life, and in many game activities, place, space and geography plays a central role in determining the rules and interactions that are characteristic of each game. Recent developments and widespread access to mobile information, communication, and geospatial technologies have spurred a flurry of developments, including many variations of gaming activities that are situated in, or otherwise connected to the real world.


Reckless Road

Reckless Road

Author: Christine Feehan

Publisher: Penguin

Published: 2021-02-09

Total Pages: 482

ISBN-13: 0593099877

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Refuel your passion with a new installment of the Torpedo Ink series by #1 New York Times bestselling author Christine Feehan. While Gedeon “Player” Lazaroff is one of Torpedo Ink motorcycle club’s roughest members, he’s also one of the calmest. Little rattles Player, except for the times his gift gets the better of him. When that happens, he has to just lie down in the dark and hope for the best. But on a night when he’s on the verge of losing it, he meets a woman who manages to soothe his fractured mind. Zyah is a striking, ethereal beauty who seduces him with every word and move. Their night together is one of pure, exquisite bliss. But when Player gets confused and thinks their intimate encounter was nothing more than a dream, his careless dismissal leaves her humiliated and angry. Now, Player will have to devote his every breath to convincing Zyah to give him a second chance. Because she might be the only one who can save him from himself.…


How We Played

How We Played

Author: Caroline Goodfellow

Publisher: The History Press

Published: 2008-04-14

Total Pages: 184

ISBN-13: 0752489828

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Games make up a huge part of childhood, and memories of specific games stay with us throughout our lives. They form an integral part of growing up and stimulate imagination and creativity. From hide and seek to complex card and board games, street games that require no equipment to elaborate rainy day amusements, we all have experience of entertaining ourselves as children. In this fascinating trip down memory lane Caroline Goodfellow explores the history of childhood games and how they have changed throughout the ages. From ancient board games to childhood pastimes of the Middle Ages through to the street games of the 1950s and ’60s and the experiences of children in the current decade, she delves into the differences between games over time and region. Bound to awaken pleasant memories, Games of Childhood Past transports the reader to another time, providing a nostalgic look at how we played.


Catan

Catan

Author: Philip Lee

Publisher: McFarland

Published: 2024-07-11

Total Pages: 151

ISBN-13: 1476652481

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Catan (formerly Settlers of Catan), the most popular and iconic of the Eurogames that have swept the world since the 1990s, has sold more than 35 million copies in 40 different languages. For the first time ever, Catan's mechanics and strategies are detailed in basic language and straightforward illustrations, for everyone from first-time gamers to tournament players. Section I introduces the rules to the game, including those that are commonly disputed among players. Section II covers the mechanics of the game and discusses concepts like the Gaussian curve, production, power hexes vs. power intersections, inherent value vs. trade value, actual cost vs. opportunity cost, and total production value (TPV). Section III, the largest, is dedicated to advanced considerations to improve players' games. These include tactics and strategy; the three pillars of Catan (points, potential and power); assessing one's position during gameplay; hoarding; burst-building; roads; settlements, cities, and their placement; harbors and trading, with helpful tips about player-to-player and maritime trades and a ranking of the 2:1 harbors; use of development cards; early game strategy; and middle- and endgame theory. Section IV offers helpful, commonsense tips for players, including how to remain calm, talk at the table, and to play hardcore Catan. Section V discusses expansions, scenarios and alternate rules; supercards; and the fatal flaw of 2-player Catan.


The Everything Tabletop Games Book

The Everything Tabletop Games Book

Author: Bebo

Publisher: Simon and Schuster

Published: 2019-07-16

Total Pages: 320

ISBN-13: 1507210639

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Tabletop and board games aren’t just for rainy days or awkward family events anymore. As the game industry grows, people of all ages are jumping to play “the original social network.” In our ever-increasing technological world, playing old-school games is a welcome retreat from the overexposure to Instagram, Twitter, Facebook, and the rest of social media. Over the past few years, board games have become the hot new hobby. Instead of friends sitting around the same table and staring at their phones, they are now either working with or against each other. Millions upon millions of new fans have begun to join their friends in real life for a fun game of Pandemic, 7 Wonders, or Ticket to Ride. The Everything Tabletop Games Book shows how to play some of the best tabletop games in the world, from classic strategy games like Settlers of Catan to great new games like Gloomhaven. Throughout the book, you’ll learn the different genres of tabletop and board games; how to play each game; rules and strategies to help you win; and even where to play online—including new expansions to keep your favorite games fresh and exciting. So gather up some friends, pick a game from this book, and start playing! You’ll be having a blast in no time.