Ridge Racer V / MotoGP

Ridge Racer V / MotoGP

Author: Mark L. Cohen

Publisher: Prima Games

Published: 2000

Total Pages: 212

ISBN-13: 9780761530053

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Get two guides in one! Prima's strategy guide takes you to the track and gets you ready like a pro in "Ridge Racer V." Inside the same guide you?ll also get "Moto GP: Prima's Official Strategy Guide" to help you become a motorcycle-racing machine. Whether you prefer cars or bikes on the track, this guide will prepare you for any competition that comes your way! "Ridge Racer V" strategy includes: Complete stats and upgrades on all 21 cars Crucial racing maneuvers for every Grand Prix level Special cornering diagrams for the 28 toughest turns in Ridge City Comprehensive drive-throughs for every track, including reverse courses Tips for mastering grip and drift cars Racing tutorials to improve your driving skills "Moto GP" strategy includes: Detailed circuit maps Stats and specifications for all licensed motorcycles and competing riders List of all Challenge requirements and rewards Winning techniques for throttle control and braking Tricks and tips for the best performance on each circuit


SPIN

SPIN

Author:

Publisher:

Published: 2001-01

Total Pages: 124

ISBN-13:

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From the concert stage to the dressing room, from the recording studio to the digital realm, SPIN surveys the modern musical landscape and the culture around it with authoritative reporting, provocative interviews, and a discerning critical ear. With dynamic photography, bold graphic design, and informed irreverence, the pages of SPIN pulsate with the energy of today's most innovative sounds. Whether covering what's new or what's next, SPIN is your monthly VIP pass to all that rocks.


SPIN

SPIN

Author:

Publisher:

Published: 2000-12

Total Pages: 246

ISBN-13:

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From the concert stage to the dressing room, from the recording studio to the digital realm, SPIN surveys the modern musical landscape and the culture around it with authoritative reporting, provocative interviews, and a discerning critical ear. With dynamic photography, bold graphic design, and informed irreverence, the pages of SPIN pulsate with the energy of today's most innovative sounds. Whether covering what's new or what's next, SPIN is your monthly VIP pass to all that rocks.


The Ultimate History of Video Games, Volume 2

The Ultimate History of Video Games, Volume 2

Author: Steven L. Kent

Publisher: Crown

Published: 2021-08-24

Total Pages: 592

ISBN-13: 1984825437

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The definitive behind-the-scenes history of video games’ explosion into the twenty-first century and the war for industry power “A zippy read through a truly deep research job. You won’t want to put this one down.”—Eddie Adlum, publisher, RePlay Magazine As video games evolve, only the fittest companies survive. Making a blockbuster once cost millions of dollars; now it can cost hundreds of millions, but with a $160 billion market worldwide, the biggest players are willing to bet the bank. Steven L. Kent has been playing video games since Pong and writing about the industry since the Nintendo Entertainment System. In volume 1 of The Ultimate History of Video Games, he chronicled the industry’s first thirty years. In volume 2, he narrates gaming’s entrance into the twenty-first century, as Nintendo, Sega, Sony, and Microsoft battle to capture the global market. The home console boom of the ’90s turned hobby companies like Nintendo and Sega into Hollywood-studio-sized business titans. But by the end of the decade, they would face new, more powerful competitors. In boardrooms on both sides of the Pacific, engineers and executives began, with enormous budgets and total secrecy, to plan the next evolution of home consoles. The PlayStation 2, Nintendo GameCube, and Sega Dreamcast all made radically different bets on what gamers would want. And then, to the shock of the world, Bill Gates announced the development of the one console to beat them all—even if Microsoft had to burn a few billion dollars to do it. In this book, you will learn about • the cutthroat environment at Microsoft as rival teams created console systems • the day the head of Sega of America told the creator of Sonic the Hedgehog to “f**k off” • how “lateral thinking with withered technology” put Nintendo back on top • and much more! Gripping and comprehensive, The Ultimate History of Video Games: Volume 2 explores the origins of modern consoles and of the franchises—from Grand Theft Auto and Halo to Call of Duty and Guitar Hero—that would define gaming in the new millennium.


The Secrets of Play Station 2

The Secrets of Play Station 2

Author: Michele Davis

Publisher: ibooks

Published: 2010-07-15

Total Pages: 244

ISBN-13: 1588242579

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It's been called "the future of entertainment" -- an electronic system that combines the best of gaming with web and DVD-playing capabilities. Released in Japan in March 2000, the Playstation2 has already sold more than two million units, with projected sales of ten million units worldwide by March 2001. In *The Secrets of the Playstation2,* you'll learn from a gaming industry insider about the hottest system ever released -- its capabilities, its software, the types of games being developed to best take advantage of its graphics engine. Plus you'll profit from knowledge of the early experiences of Japanese fans of this machine and learn how to get the most out of the system before you buy it.


The Video Games Guide

The Video Games Guide

Author: Matt Fox

Publisher: McFarland

Published: 2013-01-17

Total Pages: 385

ISBN-13: 078647257X

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The Video Games Guide is the world's most comprehensive reference book on computer and video games. Presented in an A to Z format, this greatly expanded new edition spans fifty years of game design--from the very earliest (1962's Spacewar) through the present day releases on the PlayStation 3, Xbox 360, Wii and PC. Each game entry includes the year of release, the hardware it was released on, the name of the developer/publisher, a one to five star quality rating, and a descriptive review which offers fascinating nuggets of trivia, historical notes, cross-referencing with other titles, information on each game's sequels and of course the author's views and insights into the game. In addition to the main entries and reviews, a full-color gallery provides a visual timeline of gaming through the decades, and several appendices help to place nearly 3,000 games in context. Appendices include: a chronology of gaming software and hardware, a list of game designers showing their main titles, results of annual video game awards, notes on sourcing video games, and a glossary of gaming terms.


SPIN

SPIN

Author:

Publisher:

Published: 2000-12

Total Pages: 246

ISBN-13:

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From the concert stage to the dressing room, from the recording studio to the digital realm, SPIN surveys the modern musical landscape and the culture around it with authoritative reporting, provocative interviews, and a discerning critical ear. With dynamic photography, bold graphic design, and informed irreverence, the pages of SPIN pulsate with the energy of today's most innovative sounds. Whether covering what's new or what's next, SPIN is your monthly VIP pass to all that rocks.


The Upper Half of the Motorcycle

The Upper Half of the Motorcycle

Author: Bernt Spiegel

Publisher: Motorbooks

Published: 2019-08-06

Total Pages: 192

ISBN-13: 076036804X

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Bernt Spiegel's The Upper Half of the Motorcycle was a best-selling motorcycling book in its original German with multiple editions and printings to its credit. Now translated into English, its provocative message is available to a wider audience. Spiegel's metaphor considers the rider and the motorcycle as a single unit, the rider being the upper half. Taking a multidisciplinary approach, the author draws on anthropology, psychology, biology, physics, and other disciplines to analyze the theory and function of the man-machine unit. Motorcycle riding is seen as a junction where people have created machines for personal transport and then become so adept at using them that the machine becomes like an extension of the rider themself. The ultimate goal for riders is the integration of the man-machine interface and subsequent skill development to the point of virtuosity. Spiegel considers the various aspects of motorcycle riding that must be understood, practiced, and mastered before virtuosity can be attained. Many anecdotes, supplementary material, and in-depth treatment of specialized topics is contained in sidebars and footnotes. Numerous diagrams and photographs illustrate the book's principles allowing the reader to consider and develop their riding skill set.