Dive into the terrifying artwork of Resident Evil 5, the latest chapter in Capcom's top-selling, zombie-filled franchise. Included in this 200-page art book are character and creature designs, environment paintings, development sketches, storyboards, promotional art, creator commentary, and more.
Comprises of a super-visual walkthrough with area maps detailing mandatory action, and advanced data and secrets. This work is intended for highest difficulty level and is applicable to various difficulty settings.
RESIDENT EVIL 5 Stairway of the Sun In 2006, the Bioterrorism Security Assessment Alliance receives intel on the whereabouts of Umbrella's founder, Oswell Spencer. Jill Valentine and Chris Redfield are ordered by the BSAA's European Headquarters to apprehend him, they accept the mission in hope of uncovering some info that might lead them to Albert Wesker . Raiding on the Spencer Estate, they are surprised to find Albert Wesker in Spencer Mansion. The result of the fight against Wesker is that both Wesker and Jill fall out the balcony. Chris assumed that both Wesker and Jill died that night. 'Resident Evil 5' event starts in 2009, six years after the destruction of Umbrella and 11 years after the destruction of Raccoon City . Chris Redfield is sent to investigate possible Bio Organic Weapon smuggling in Africa . Upon arriving in the Kijuju Autonomous Zone, Chris meets his partner, Sheva Alomar of the BSAA West African branch. Together, they attempt to rendezvous with the BSAA's "Alpha Team", who were attempting to intercept a B.O.W smuggler named Ricardo Irving . By the time Chris arrives in the city, most of the townspeople have already been infected with Type 2 Plagas, although they initially refrain from attacking Chris and Sheva (since they have not yet been ordered to), instead either ignoring them or giving them hostile glares. However, the situation quickly escalates as their local contact is publicly executed and the crowd's agitator discovers their presence, resulting in an open confrontation between the two agents and crowds of Plaga infected Majini ... RESIDENT EVIL 5 Stairway of the Sun Table of Contents Chapter 1. Spencer Mansion Chapter 2. Welcome to Africa Chapter 3. Desert of Death Chapter 4. Sacrificial Ground Chapter 5. Death Swamp Chapter 6. The Ancient City Chapter 7. Face the Devil Chapter 8. Reunion Chapter 9. God of the New World Chapter 10. A Future without Fear
A remote mountain community is suddenly beseiged by a rash of grisly murders encroaching upon it from the surrounding forest. Bizarre reports start to spread, describing attacks from viscious creatures, some human...some not. At the centre of these deaths is a dark, secluded mansion belonging to the mysterious Umbrella Corporation. For years Umbrella has laboured within the mansion, unwatched, ostensibly conducting benign genetic research. Deployed to investigate the strange goings on is the Special Tactics and Rescue Squad (S.T.A.R.S), a paramilitary response unit boasting an unusual array of mission specialists. They believe they are ready for anything but nothing prepares them for the terror which awaits them when they penetrate the mansions long-locked doors. Behind the horror of nightmare creatures, results of forbidden experiments gone disasterously wrong, lies a conspiracy so vast in its scope and so insidious in its agenda that the S.T.A.R.S will be betrayed from within to ensure that the world never learns Umbrella's secret. And if any survive...they may well come to envy those who do not.
The highly virulent C-virus became a global disaster, but where did the outbreak start? In this prequel to the hit Resident Evil 6 game, the terrifying origins are revealed. Chris Redfield goes up against the bio-organic weapon, Nanan, using every trick he has to fight against her horrific tentacles and deadly virus gas. The mysterious Hooded Woman appears in the middle of the struggle—what secrets does she know that could change the outcome of this final battle? What is the truth behind the Marhawa Incident? Includes a special epilogue!
Following the events of Resident Evil: Apocalypse, the beautiful, dangerous, enigmatic Alice returns, and this time she and her fellow survivor Carlos Olivera are running with a pack of humans led by a new ally, Claire Redfield. Together they are cutting through the wastelands of the United States on a long trek to Alaska. Hunted by the minions of the scheming Dr. Isaacs, Alice has zombies hungry for her flesh and the Umbrella Corporation's monstrous lab rats hungry for her blood...while Alice herself hungers only for revenge.
The second graphic novel taken from the hit video game and movie series - Resident Evil Code Veronica Vol. 2 finds Steve and Claire continuing to try and find their way off of Umbrella's zombie-infested island. These flesh-eating zombies, monstrous beasts and strange mutations are spreading around the globe. The big question is: Will Claire ever uncover the details behind the bio-tech conspiracy?
EVIL GOES GLOBAL Just as she finds a safe haven, free from the Undead, Alice is kidnapped by her former employers—the Umbrella Corporation. Regaining consciousness, she finds herself trapped in the most terrifying scenario imaginable. RESIDENT EVIL: RETRIBUTION THE OFFICIAL MOVIE NOVELIZATION The T-virus continues to ravage the Earth, transforming the world's population into legions of flesh-eating monsters. Reunited with friends and foes alike—Rain Ocampo, Carlos Olivera, Jill Valentine, Ada Wong, Leon Kennedy, and even Albert Wesker—she must fight her way back to reality in order to survive. The countdown has begun, and the fate of the human race rests on her shoulders. My name is Alice. And this is my story... the story of how I died.
Now a sprawling video game franchise, Resident Evil has kept us on the edge of our seats for decades with its tried-and-true brand of jump scares, zombie action, and biological horror. But even decades after its release, we can’t stop revisiting the original’s thrills, chills, and sometimes unintentional spills. Pop culture writer and horror cinephile Philip J Reed takes dead aim at 1996’s Resident Evil, the game that named and defined the genre we now call “survival horror.” While examining Resident Evil’s influences from the worlds of film, literature, and video games alike, Reed’s love letter to horror examines how the game’s groundbreaking design and its atmospheric fixed-cam cinematography work to thrill and terrify players—and why that terror may even be good for you. Featuring a foreword from Troma Entertainment legend Lloyd Kaufman and new interviews with the game’s voice actors and its live-action cast, the book serves as the master of unlocking the behind-the-scenes secrets of Resident Evil, and shows how even a game filled with the most laughable dialogue can still scare the pants off of you.