For the first time, the popular "Resident Evil" series is available to Nintendo 64 fans. This strategy guide includes a walkthrough with strategies to defeat every boss; locations of all the power-ups, weapons, and other important game play items; and secrets and solutions for all the puzzles.
Resident Evil 2 is back and better than ever. A spine-chilling reimagining of a horror classic. Based on the original PlayStation console release in 1998, journey into the heart of Raccoon City as either Leon S. Kennedy or Claire Redfield. The guide for Resident Evil 2 features all there is to see and do including a walkthrough featuring every Raccoon, File, Weapons and more. Including indepth strategies on every enemy and every gameplay mode. Inside Version 1.0 - Full Walkthrough of the main storyline - Coverage of all Collectibles - Trophy/Achievement Guide Version 1.1 - Full walkthrough for The Fourth Survivor and Tofu Survivor - Expert strategies on The Ghost Survivors - Tips on how to achieve S Ranks on all difficulties
An innovative investigation into how zombie narratives over the past ten years have been specifically leading up to a unique intersection with the world as it exists in the 2020s, this book posits the undead as a vehicle to communicate humanity's pathway into, and out of, the ideological, health and environmental pandemics of our time. Exploring depictions of zombies across literature, poetry, comics, television, film and video games, Simon Bacon brings together this timely intervention into how zombies enable speculation about future modes of being in a changing world and represent the fluid notion of 'old' and 'new' normals. With each chapter moving beyond traditional readings of the undead, Zombie Futures situates the zombie as an evolving cultural imaginary at the centre of discourses around how human cognition and embodiment are effected by global realities such as consumerism, new technologies, climate change and planetary degeneration. Structured around contagious partisan ideologies, ecological sickness, mental health crisis and the very literal COVID-19 virus, this book establishes how the zombie figure might manifest post-human and post-normative futures. Works featured include graphic novels and comics like The West + Zombies, Crossed and Endzeit, the South Korean series and films Kingdom, Train to Busan and Peninsula, The Last of Us and the Resident Evil game franchises, Bollywood horror anthology Ghost Stories, Joss Whedon's Serenity, Cargo and literature such as The Girl with All the Gifts, the fiction of Stephen Graham Jones and Ryan Mecum's Zombie Haiku. In a time when popular culture and scholarship has been overrun with the undead, this original study offers a refreshing look at the zombie and what it can tell us about about our world going into and emerging from global catastrophe.
It has been ten years since the Raccoon City incident and the President of the United States has decided to reveal the truth behind what took place in the belief that it will curb the current resurgence in bioterrorist activity. Due to be by the President’s side is his personal friend and Raccoon City survivor, Leon S. Kennedy, but when the venue suffers a bioterrorist attack, Leon is forced to face a President transformed beyond recognition and make his hardest ever decision. At the same time, Bioterrorism Security Assessment Alliance member, Chris Redfield arrives in China, itself under threat of a bioterrorist attack. With no country safe from these attacks and the ensuing outbreaks, the entire world’s population is united by a common fear that there is no hope left. In a first for the franchise, Resident Evil 6 sees series favourites Leon and Chris come together to face this unprecedented threat. They will be joined by new characters, each with their own unique perspective and involvement in this relentless dramatic horror experience enacted on a global scale. Inside the guide: • An Intro to the games controls, skill points & physical attacks. • Comprehensive walkthrough for Leon, Chris, Jake and Ada's Campaigns. • Skills, Templates, Emblems and Titles Lists. • Trophy / Achievement List. • Playing Tips. • Campaign Rankings. • Weapons, Mercenaries and Enemies info. • And much, much more!
Resident Evil 3 is back and better than ever. A spine-chilling reimagining of a classic. Based on the original PlayStation console release in 1999, journey into the heart of Raccoon City with both Jill Valentine and Carlos Oliveira. The guide for Resident Evil 3 features all there is to see and do including a walkthrough featuring every Charlie Doll, File, Weapons and more. Including indepth strategies on every enemy and every gameplay mode. Inside Version 1.0 (April 20th 2020) - Full Walkthrough of the main storyline Coming Soon for Version 1.1 - Trophy/Achievement Guide - Coverage of all Collectibles - Tips on how to achieve S Ranks on all difficulties
Set between Resident Evil 5 and Resident Evil 6 and six years after the original Resident Evil Revelations, Claire Redfield makes a comeback as one of the protagonists of Resident Evil Revelations 2. Along with Barry Burton, former S.T.A.R.S. member, his daughter Moira Burton and a survivor of the previous game Natalia Korda. Control all 4 characters. 2 pairs of heroes, 2 stories. Follow Claire and Moira who have limited ammo and try to investigate the mysterious Tower while Barry and Natalia approach it in search of them. Does it have any relation to previous Resident Evils? Just who is behind the attack in the island? The guide covers the following: - Detailed walkthrough of all 4 Episodes from start to finish. - Detailed collectible locations (Kafka Drawings, Insect Larvae and Tower Emblems) with pictures showing you the exact location of each one. - Available Trophies/Achievements in each Mission so you don't miss a single one.
As for film and literature, the horror genre has been very popular in the video game. The World of Scary Video Games provides a comprehensive overview of the videoludic horror, dealing with the games labelled as “survival horror” as well as the mainstream and independent works associated with the genre. It examines the ways in which video games have elicited horror, terror and fear since Haunted House (1981). Bernard Perron combines an historical account with a theoretical approach in order to offer a broad history of the genre, outline its formal singularities and explore its principal issues. It studies the most important games and game series, from Haunted House (1981) to Alone in the Dark (1992- ), Resident Evil (1996-present), Silent Hill (1999-present), Fatal Frame (2001-present), Dead Space (2008-2013), Amnesia: the Dark Descent (2010), and The Evil Within (2014). Accessibly written, The World of Scary Video Games helps the reader to trace the history of an important genre of the video game.
Reus is a god game by Abbey Games in which you take control of nature through the hands of mighty giants. You possess all imaginable powers over nature! There is only one thing on the planet that you do not control: mankind, with all their virtues and and all their vices. You can shape their world, but not their will. It’s your responsibility to maintain a balance in which man is not overpowered by nature, and nature does not fall to man’s greed. Inside the guide: • Descriptions of the game's premise and core gameplay concepts. • Information and tips on how to tackle every level 1, 2 and 3 development - clear the game's 64 development challenges. • Detailed explanations of gameplay elements. • Information on every resource in the game. Every Plant, Animal and Mineral detailed. • Information on the Giants and their powers, and how best to evolve them.