The Iron Trade Review
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Published: 1907
Total Pages: 1254
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Author: Bronwen Thomas
Publisher: Routledge
Published: 2015-11-19
Total Pages: 169
ISBN-13: 1317541200
DOWNLOAD EBOOKProviding an up-to-date and accessible overview of the essentials of narrative theory, Narrative: The Basics guides the reader through the major approaches to the study of narrative, using contemporary examples from a wide range of narrative forms to answer key questions including: What is narrative? What are the "universals" of narrative? What is the relationship between narrative and ideology? Does the reader have a role in narrative? Has the digital age brought radically new forms of narrative? Each chapter introduces key theoretical terms, providing thinking points and suggestions for further study. With an emphasis on applying theory to example studies, it is an ideal introduction to the current study of narrative.
Author: Alice Bell
Publisher: Routledge
Published: 2013-12-17
Total Pages: 224
ISBN-13: 1135136041
DOWNLOAD EBOOKWritten for and read on a computer screen, digital fiction pursues its verbal, discursive and conceptual complexity through the digital medium. It is fiction whose structure, form and meaning are dictated by the digital context in which it is produced and requires analytical approaches that are sensitive to its status as a digital artifact. Analyzing Digital Fiction offers a collection of pioneering analyses based on replicable methodological frameworks. Chapters include analyses of hypertext fiction, Flash fiction, Twitter fiction and videogames with approaches taken from narratology, stylistics, semiotics and ludology. Essays propose ways in which digital environments can expand, challenge and test the limits of literary theories which have, until recently, predominantly been based on models and analyses of print texts.
Author: Francisco J. Ricardo
Publisher: Bloomsbury Publishing USA
Published: 2009-11-26
Total Pages: 201
ISBN-13: 1441117997
DOWNLOAD EBOOKLiterary Art in Digital Performance examines electronic works of literary art, a category integrating the visual+textual including interactive poetry, narrative computer games, filmic sculpture and projective art. Each case study/chapter is followed by a 'post-chapter' dialogue between editor and author - providing further entry points for theoretical analysis.
Author: Henrik Schoenau-Fog
Publisher: Springer
Published: 2015-11-28
Total Pages: 421
ISBN-13: 3319270362
DOWNLOAD EBOOKThis book constitutes the refereed proceedings of the 8th InternationalConference on Interactive Digital Storytelling, ICIDS 2015, held in Copenhagen, Denmark, in November/December 2015. The 18 revised full papers and 13 short papers presented together with 9posters, 9 workshop descriptions, and 3 demonstration papers were carefully reviewed and selected from 80 submissions. The papers are organized in topical sections ontheoretical and design foundations, technical advances, analyses and evaluation systems, and current and future usage scenarios and applications.
Author: Ben Schrank
Publisher: Sarah Crichton Books
Published: 2013-01-08
Total Pages: 289
ISBN-13: 1466828145
DOWNLOAD EBOOKA New York Times Book Review Editors’ Choice, Ben Schrank’s Love Is a Canoe is a smart, funny, romantic, and hugely satisfying novel about the fragility of human relationships and a heartwarming reminder of what it really means to be good to those we love. The author of a classic self-help guide to love and relationships, Peter Herman has won the hearts of romantics and cynics alike. But decades have passed since Marriage Is a Canoe was published and a recently widowed Peter begins to question his own advice. Much to his chagrin, he receives a call from Stella Petrovic, an ambitious young editor in New York City who forces him to reconsider his life’s work, not to mention the full force of his delusions. The book’s fiftieth anniversary is approaching, and Petrovic has devised a contest to promote the new edition. The prize? The chance for the winning couple—a pair of outwardly happy Brooklynites named Emily and Eli—to save their relationship by spending a weekend with the reclusive author. If Peter is going to help the contest’s winners, he must discover what he meant when he wrote Marriage Is a Canoe—and also find a way for himself to love again...
Author: Jim Collins
Publisher: Duke University Press
Published: 2010-06-30
Total Pages: 300
ISBN-13: 082239197X
DOWNLOAD EBOOKBring on the Books for Everybody is an engaging assessment of the robust popular literary culture that has developed in the United States during the past two decades. Jim Collins describes how a once solitary and print-based experience has become an exuberantly social activity, enjoyed as much on the screen as on the page. Fueled by Oprah’s Book Club, Miramax film adaptations, superstore bookshops, and new technologies such as the Kindle digital reader, literary fiction has been transformed into best-selling, high-concept entertainment. Collins highlights the infrastructural and cultural changes that have given rise to a flourishing reading public at a time when the future of the book has been called into question. Book reading, he claims, has not become obsolete; it has become integrated into popular visual media. Collins explores how digital technologies and the convergence of literary, visual, and consumer cultures have changed what counts as a “literary experience” in phenomena ranging from lush film adaptations such as The English Patient and Shakespeare in Love to the customer communities at Amazon. Central to Collins’s analysis and, he argues, to contemporary literary culture, is the notion that refined taste is now easily acquired; it is just a matter of knowing where to access it and whose advice to trust. Using recent novels, he shows that the redefined literary landscape has affected not just how books are being read, but also what sort of novels are being written for these passionate readers. Collins connects literary bestsellers from The Jane Austen Book Club and Literacy and Longing in L.A. to Saturday and The Line of Beauty, highlighting their depictions of fictional worlds filled with avid readers and their equations of reading with cultivated consumer taste.
Author: Gabriel Erb
Publisher:
Published: 2019-07-12
Total Pages: 120
ISBN-13: 9781733210508
DOWNLOAD EBOOKGod created a game - it's called The Game of Life. Planet Earth is the playing field, the 10 love commandments are the rules, and we humans are the players who can win or lose. The game is played by two teams, like the game of football. One team's head coach is Jesus and the other team's head coach is Satan. All of us on earth are playing for one of these two teams! Gabriel Ansley Erb wrote the book "2028 END" in order to fully elucidate God's game clock scenario for The Game of Life as contained in the game's handbook, the Holy Bible. The handbook says, "God declared the end from the beginning" (Isaiah 46:10) by using 7 days in the creation event. Each 24 hour creation day foretold of a future 1,000 year period for a total 7,000 year plan God had for The Game of Life to be played on planet earth. And amazingly, to confirm this is all true, God hid a secret prophesy in each creation day foretelling the greatest event He had planned to occur in that day's future millennium!Consequently, Creation day 1 foretold Adam & Eve's fall, which was fulfilled during earth's 1st millennium. Creation day 2 foretold Noah's global flood, which was fulfilled during earth's 2nd millennium. Creation day 3 foretold Moses' Red Sea parting, which was fulfilled during earth's 3rd millennium. Creation day 4 foretold of John the Baptist & Jesus Christ, and so they lived and died during earth's 4th millennium. And the prophecies continue with each Creation day!Gabriel proves all of the above, carefully revealing the prophetic Scriptures as well as the fulfillment Scriptures. Then he reveals a dozen Scriptures proving Christ died earth's 4,000 year and will return earth's 6,000 year. Finally, he proves Christ died Feast of Passover AD 28 and will return Feast of Trumpets 2028. For those who read this book, it is an open and shut case: The Game of Life will end 2,000 years from the year of Christ's death on the cross - AD 2028.
Author: Camille Sweeney
Publisher: Penguin
Published: 2013-01-29
Total Pages: 322
ISBN-13: 0452298172
DOWNLOAD EBOOKHow does anyone get to the top of their field? We all know it takes hard work, dedication, and the occasional dose of luck, but what separates a wannabe from a winner? The Art of Doing brings together an incredible cross-section of individuals who are the at the top of their respective fields, from actor Alec Baldwin to New York Times crossword puzzle editor Will Shortz, to and asks them each one question: how do you succeed at what you do? The advice that they share is illuminating, and occasionally surprising, providing their top ten strategies on how to achieve greatness in a variety of ways. From the practical ("How to Open a Restaurant and Stay in Business," by restaurateur David Chang) to the zany ("How to Live Life on the High Wire," by infamous World Trade Center tightrope walker Philippe Petit), each interview is a testament to the knowledge and experiences that these risk-taking, barrier-breaking individuals have used to achieve their own success. With its diverse perspectives and variety of opinions about how to be the best in any field, this book will shape readers' views of success and inspire them to carve out their own niche.
Author: Lucy Coats
Publisher: Orion Children's Books
Published: 2009
Total Pages: 0
ISBN-13: 9781842556887
DOWNLOAD EBOOK"Linnet is used to Wyrmesbury's weird earthquakes and the secretive ways of the villagers. But then two of her firends vanish, and she discovers that she is the Maiden Guardian-- a job that no one can prepare for. Old and new magics have clashed, and the worldwyrm has been woken from its sleep. Only Linnet can subdue it and restore peace and order-- but is she stron enough and brave enough to try?"--Page 4 of cover.