Computer Recreation for Everyone

Computer Recreation for Everyone

Author: Eamon Patrick Doherty, Ph.D.

Publisher: AuthorHouse

Published: 2005-02-21

Total Pages: 178

ISBN-13: 1463458029

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This book describes the history of video games and shows their evolution to the present. We survey a variety of common vintage Atari and Coleco games that can be used as part of a computer recreation plan for the disabled, senior citizens, and anyone else who wants to have fun. We also discuss some developments resulting from some computer games that were operated with electrodes for people with persistent vegetative state, spinal chord injured, and comatose. There are also some fascinating computer simulations used with doctors to help people recover from fear of driving, fear of height, and to distract them from pain experienced from severe burns. We also survey recreational/communication games in the Middle East.


Introduction to the Mathematics of Computer Graphics

Introduction to the Mathematics of Computer Graphics

Author: Nathan Carter

Publisher: American Mathematical Soc.

Published: 2016-12-31

Total Pages: 483

ISBN-13: 1614441227

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This text, by an award-winning [Author];, was designed to accompany his first-year seminar in the mathematics of computer graphics. Readers learn the mathematics behind the computational aspects of space, shape, transformation, color, rendering, animation, and modeling. The software required is freely available on the Internet for Mac, Windows, and Linux. The text answers questions such as these: How do artists build up realistic shapes from geometric primitives? What computations is my computer doing when it generates a realistic image of my 3D scene? What mathematical tools can I use to animate an object through space? Why do movies always look more realistic than video games? Containing the mathematics and computing needed for making their own 3D computer-generated images and animations, the text, and the course it supports, culminates in a project in which students create a short animated movie using free software. Algebra and trigonometry are prerequisites; calculus is not, though it helps. Programming is not required. Includes optional advanced exercises for students with strong backgrounds in math or computer science. Instructors interested in exposing their liberal arts students to the beautiful mathematics behind computer graphics will find a rich resource in this text.


Advances and Applications in Computer Science, Electronics, and Industrial Engineering

Advances and Applications in Computer Science, Electronics, and Industrial Engineering

Author: Marcelo V. Garcia

Publisher: Springer Nature

Published: 2022-05-25

Total Pages: 350

ISBN-13: 3030977196

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This book presents the proceedings of the 3rd Conference on Computer Science, Electronics, and Industrial Engineering (CSEI 2021), held in Ambato in October 2021, with participants from 10 countries and guest speakers from Chile, Colombia, Brasil, Spain, Portugal, and United States. Featuring 20 peer-reviewed papers, it discusses topics such as the use of metaheuristics for non-deterministic problem solutions, software architectures for supporting e-government initiatives, and the use of electronics in e-learning and industrial environments. It also includes contributions illustrating how new approaches to these converging research areas are impacting the development of human societies around the world. As such, it is a valuable resource for scholars and practitioners alike.