An orphan and thief, Hugo lives in the walls of a busy train station. He desperately believes a broken automaton will make his dreams come true. But when his world collides with an eccentric girl and a bitter old man, Hugo's undercover life are put in jeopardy. Turn the pages, follow the illustrations and enter an unforgettable new world!
"An action-packed page turner with heart!"--Dav Pilkey, author of DOG MAN For five books, Razorwark has chased Hilo through the Universe. Now the chase is over. Find out how the epic war between Razorwark and Hilo ends and get ready to start the next adventure with the New York Times bestselling graphic novel series that kids and critics love! Being a hero isn't easy. But Hilo had no idea it would be this hard. Hilo came to earth because he was running from Razorwark. But he's done running. Razorwark has come to earth. And the time has come for one final face to face showdown. What happens will decide the fate of the robot world . . . and Hilo's future. The sacrifice will be great. But with Izzy's help, Hilo finally knows what he has to do. Because THIS is how all the pieces fit. Here's what people (and robots!) are saying about Hilo! "More giant robotic ants and people going 'Aaaah!' than in the complete works of Jane Austen"--Neil Gaiman, bestselling author "Every kid would love a pal like HILO, and every kid will love this book!" --Lincoln Peirce, bestselling author of the Big Nate series "A perfect book for any kid who ever needed a friend and then had one with superpowers fall from space." --Seth Meyers, actor, comedian and writer "A story that can be enjoyed by the entire family."--The New York Times "A Total BLAST." --Miami Herald * "A wholeheartedly weird and wonderful tale of friendship, acceptance, and robots."--Kirkus Reviews, Starred Review * "A must-have."--School Library Journal, Starred Review
Praised throughout the cartoon industry by such luminaries as Art Spiegelman, Matt Groening, and Will Eisner, this innovative comic book provides a detailed look at the history, meaning, and art of comics and cartooning.
Engage even the youngest readers with Dr. Monnin's standards-based lessons and strategic approach to teaching comics and graphic novels to early readers! Examples from a wide variety of comics and graphic novels--including multicultural models--and recommended reading lists help teachers of grades K-6 seamlessly teach print-text and image literacies together. Teaching Early Reader Comics and Graphic Novels shows you how to address the unique needs of striving readers, connect reading and writing, teach the necessary terminology, and apply the standards to any graphic novel or comic for emerging through advanced readers. A companion blog, www.teachinggraphicnovels.blogspot.com, offers free downloads, teaching tips, and updates on new comics and graphic novels you can use in your classroom. Tap into the power of comics and graphic novels to engage all learners!
"The axolotl-cheerleader picture book you didn't know you were waiting for." - Kirkus From the author of The Tea Dragon Society comes Dewdrop, the delightful children's tale of an adorable axolotl who cheers on his underwater friends as they each bring their talents to the pond's sports fair! Dewdrop is an easygoing, gentle axolotl who enjoys naps, worm pie, and cheerleading. When the yearly sports fair nears, he and his friends—Mia the weightlifting turtle, Newman the musical newt, and three minnows who love to cook—get ready to showcase their skills to the whole pond! However, as the day of the fair gets closer, Dewdrop's friends can't help putting pressure on themselves to be the best. It's up to Dewdrop to remind them how to be mindful, go at their own pace, and find joy in their own achievements.
Willow has never had a place she can call home. With two parents in the military and a nomadic childhood, finding a place to make her own has become a total pipe dream. And when the family arrives at their latest stop—the historic Hadleigh House—Willow encounters something that doesn’t help her chances of staying put...GHOSTS! Hadleigh House’s spectral occupants have been scaring off would-be residents for decades, and they intend to keep the house to themselves. But Willow’s not about to let some nagging spirits force her to move for the millionth time. It’s just a matter of convincing Willow’s parents that this old house is the one for them—ghosts and all... Acclaimed cartoonist Jenna Ayoub (Adventure Time) presents a heartfelt graphic novel about discovering new friends and new happiness in the place you least expect it.
“Fresh and funny.” —New York Times Book Review Newbery Honor author Shannon Hale and New York Times bestselling illustrator LeUyen Pham join forces in this graphic memoir about how hard it is to find your real friends—and why it's worth the journey. When best friends are not forever . . . Shannon and Adrienne have been best friends ever since they were little. But one day, Adrienne starts hanging out with Jen, the most popular girl in class and the leader of a circle of friends called The Group. Everyone in The Group wants to be Jen's #1, and some girls would do anything to stay on top . . . even if it means bullying others. Now every day is like a roller coaster for Shannon. Will she and Adrienne stay friends? Can she stand up for herself? And is she in The Group—or out? Parents Magazine Best Graphic Novel of 2017 A School Library Journal Best Book of 2017 A Chicago Public Library Best Book of 2017 A 2017 Booklist Youth Editors' Choice A 2018 YALSA Great Graphic Novel
In this inspiring memoir in graphic novel form, the author relates his friendship with an HIV-positive AIDS activist while they were roommates during the filming of the MTV show "Real World". Pedro Zamora showed how people afflicted with the AIDS virus can live with dignity and humor. Illustrations.
Graphic novels, long stories told in comics format, have enjoyed the fastest-growing sales of any category of book in the U.S. over the last four years. This modern renaissance of comics has produced a library of substantial works, whose subjects are not confined to superheroes or fantasy but are as varied and sophisticated as the best films and literature. Graphic Novels presents an accessible, entertaining, and highly illustrated guide to the diversity of contemporary comics in book form. Featuring striking graphics and explanatory extracts from a wide range of graphic novels, the book examines the specific language of the comics medium; the history and pioneers of the form; recent masterpieces from Art Spiegelman's Maus to Chris Ware's Jimmy Corrigan; the impact of Japanese manga and European albums translated into English; how artists have overcome prejudices towards the genre; and the ambitious range of themes and issues artists are addressing, including childhood, war and survival, politics, the future, sexuality, and the supernatural.
Distinguishing the graphic novel from other types of comic books has presented problems due to the fuzziness of category boundaries. Against the backdrop of prototype theory, the author establishes the graphic novel as a genre whose core feature is complexity, which again is defined by seven gradable subcategories: 1) multilayered plot and narration, 2) multireferential use of color, 3) complex text-image relation, 4) meaning-enhancing panel design and layout, 5) structural performativity, 6) references to texts/media, and 7) self-referential and metafictional devices. Regarding the subcategory of narration, the existence of a narrator as known from classical narratology can no longer be assumed. In addition, conventional focalization cannot account for two crucial parameters of the comics image: what is shown (point of view, including mise en scène) and what is seen (character perception). On the basis of François Jost’s concepts of ocularization and focalization, this book presents an analytical framework for graphic novels beyond conventional narratology and finally discusses aspects of subjectivity, a focal paradigm in the latest research. It is intended for advanced students of literature, scholars, and comics experts.