Ratchet and Clank

Ratchet and Clank

Author: T. J. Fixman

Publisher: Wildstorm

Published: 2011

Total Pages: 0

ISBN-13: 9781401231637

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Written by T.J. FIXMAN - Art by ADAM ARCHER - Cover by CREATUREBOX The bestselling Sony video game franchise is now an action-packed, galaxy spanning comic. With Dr. Nefarious defeated and the universe safe, galactic heroes Ratchet and Clank return to the Solana galaxy for some well-earned rest and relaxation. But when entire planets begin disappearing from the universe without a trace, Galactic President Qwark calls them back into action to solve the mystery. Collecting the 6-issue miniseries! On JUNE 29 - 144 pg, FC, $17.99 US


Ratchet & Clank

Ratchet & Clank

Author: Greg Off

Publisher: Prima Games

Published: 2002

Total Pages: 158

ISBN-13: 9780761539643

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The Ultimate Gadget to Save the Universe! - Complete walkthrough of each planet with detailed maps - Detailed weapon and gadget descriptions - Locations of every Gold Bolt - Strategies for dealing with Chairman Drek's minions - All secrets revealed


Directing Video Games

Directing Video Games

Author: Brian Allgeier

Publisher: Illusion Road

Published: 2017-05-06

Total Pages: 236

ISBN-13: 0998637521

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What does a video game director actually do? What guiding principles do they follow while leading a team of game creators? Longtime Ratchet & Clank director, Brian Allgeier, boils down his decades of experience into 101 fully illustrated tips. Written for both aspiring and experienced creative leaders, this book covers the expansive and multi-faceted role of the director, from developing the initial vision to key methods on tackling design, story development, and production challenges. 5 essential qualities of a creative director: 1. Hold the Vision 2. Provide Structure 3. Keep a Creative Toolbox 4. Lead Effectively 5. Know Production For those who are curious about what it takes to be a video game director or want learn more about the art of creative collaboration, this book covers the basic principles for leading and inspiring a team to make great games. "Directing Video Games is a literal loot drop of knowledge, decades of experience concisely and expertly crafted into 101 densely packed tips. Even a page — with no exaggeration — can be transformative to a project’s success." —Brenda Romero, Award winning game designer "This book is one of a kind, and is essential reading for anyone who wants to lead the creation of a video game. It's full of great visuals and excellent advice, and belongs on every game director's bookshelf." —Richard Lemarchand, Associate Professor in the Interactive Media Division, USC "Born of expansive experience, this is a comprehensive book that both beginners and seasoned developers should keep at their side." —Michael John, Program Director of Games and Playable Media, UCSC "Brian has managed an incredible thing—to present a broadly complex, multi-faceted role in bite-sized, easy to digest nuggets of sage advice." —Marcus Smith, Creative Director of Resistance 3 and Sunset Overdrive


Hero Time

Hero Time

Author: Meredith Rusu

Publisher: Scholastic Paperbacks

Published: 2016

Total Pages: 0

ISBN-13: 9781338030426

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Ratchet, a mechanic with big dreams, and Clank, a robot working against his evil programming, must save the galaxy from destruction.


Ratchet Deadlocked

Ratchet Deadlocked

Author: Greg Off

Publisher: Random House Digital, Inc.

Published: 2005

Total Pages: 130

ISBN-13: 0761552049

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Ratchet: Deadlocked Tune In, Suit Up, and Take 'em Down! Combat strategies for surviving the perils of DreadZone Maps of every level with all pickups and objective locations revealed Exclusive DVD with full-motion strategy and interviews with the Insomniac team! (Not available with eGuide) Every mod, weapon and gadget covered! Find out what upgrades and equipment best suit your playstyle Tactics for commanding your bots to their fullest potential Tips to get the most out of online and co-op play


Game Anim

Game Anim

Author: Jonathan Cooper

Publisher: CRC Press

Published: 2021-04-19

Total Pages: 307

ISBN-13: 1000357805

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The second edition of Game Anim expands upon the first edition with an all-new chapter on 2D and Pixel Art Animation, an enhanced mocap chapter covering the latest developments in Motion Matching, and even more interviews with top professionals in the field. Combined with everything in the first edition, this updated edition provides the reader with an even more comprehensive understanding of all areas of video game animation – from small indie projects to the latest AAA blockbusters. Key Features • New 2nd Edition Content: An all-new chapter on 2D and Pixel Art Animation, Motion Matching, and more • 20 Years of Insight: Accumulated knowledge from 2 decades of experience in all areas of game animation. • The 5 Fundamentals: Reinterprets the classic 12 animation principles and sets out 5 new fundamentals for great game animation. • Full Production Cycle: Walks through every stage of a game production from the animator’s perspective. • Animator Interviews: Notable game animators offer behind-the-scenes stories, tips, and advice. • Free Animation Rig: Free "AZRI" maya rig, tutorials and other resources on the accompanying website: www.gameanim.com/book About The Author Jonathan Cooper is an award-winning video game animator who has brought virtual characters to life professionally since 2000, leading teams on large projects such as the Assassin’s Creed and Mass Effect series, with a focus on memorable stories and characters and cutting-edge video game animation. He has since focused on interactive cinematics in the latest chapters of the DICE and Annie award-winning series Uncharted and The Last of Us. Jonathan has presented at the Game Developers Conference (GDC) in San Francisco and at other conferences across Canada and the United Kingdom. He holds a Bachelor of Design honors degree in animation.


Mistakes Were Made

Mistakes Were Made

Author:

Publisher: Candlewick Press

Published: 2013-08-27

Total Pages: 304

ISBN-13: 0763666890

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Resolving to earn so much money that his mother will no longer stress out over the bills, eleven-year-old Timmy Failure launches a detective business with a lazy polar bear partner named Total but finds their enterprise "Total Failure, Inc." challenged by a college-bound spy and a four-foot-tall girl whom Timmy refuses to acknowledge.


Game Engine Architecture, Third Edition

Game Engine Architecture, Third Edition

Author: Jason Gregory

Publisher: CRC Press

Published: 2018-07-20

Total Pages: 1240

ISBN-13: 1351974289

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In this new and improved third edition of the highly popular Game Engine Architecture, Jason Gregory draws on his nearly two decades of experience at Midway, Electronic Arts and Naughty Dog to present both the theory and practice of game engine software development. In this book, the broad range of technologies and techniques used by AAA game studios are each explained in detail, and their roles within a real industrial-strength game engine are illustrated. New to the Third Edition This third edition offers the same comprehensive coverage of game engine architecture provided by previous editions, along with updated coverage of: computer and CPU hardware and memory caches, compiler optimizations, C++ language standardization, the IEEE-754 floating-point representation, 2D user interfaces, plus an entirely new chapter on hardware parallelism and concurrent programming. This book is intended to serve as an introductory text, but it also offers the experienced game programmer a useful perspective on aspects of game development technology with which they may not have deep experience. As always, copious references and citations are provided in this edition, making it an excellent jumping off point for those who wish to dig deeper into any particular aspect of the game development process. Key Features Covers both the theory and practice of game engine software development Examples are grounded in specific technologies, but discussion extends beyond any particular engine or API. Includes all mathematical background needed. Comprehensive text for beginners and also has content for senior engineers.


Infex

Infex

Author: Keith Arem

Publisher: Oro Editions

Published: 2012-11-06

Total Pages: 0

ISBN-13: 9780615212432

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Fight. Survive. Infect. Infex is a fast-paced thriller about a young woman transformed into a human weapon, and her escape from the bio-warfare facility that created her. Cancer survivor, Evelyn “Ivy” Kendall, discovers that her father’s chemotherapy treatment is the secret to ending human disease and the blueprint for creating genetically engineered bio-weapons. When her father is murdered for his technology, Ivy is unaware of the lethal mutation dormant inside her. When she is recruited by her father’s company, Ingen Bio, her powers erupt, and she is quarantined in their underground labyrinth. Assisted by former soldier Garrett Thorne, they must find a way to escape the facility and survive. Infex introduces a thrilling Anime-styled bio-horror adventure — with its innovative design, packaging (metal slipcase), artwork, and story, Infex breaks the boundaries of traditional graphic novels.


Princess Mononoke: The First Story

Princess Mononoke: The First Story

Author: Hayao Miyazaki

Publisher: VIZ Media LLC

Published: 2014-10-21

Total Pages: 0

ISBN-13: 9781421575865

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An oversized, lavishly illustrated storybook featuring original watercolor art by legendary filmmaker Hayao Miyazaki! This is the original Princess Mononoke story, created by Hayao Miyazaki in 1980 while he was first conceptualizing the landmark animated film that would be released to universal acclaim seventeen years later. As an initial version of the tale, it offers a new and different perspective from the final version presented in the film. After a long, exhausting war, a samurai lost in a forest encounters a giant wildcat--a mononoke. The beast saves his life, but at the price of his daughter's hand in marriage...