"My name is Seymour Sleuth. I am the greatest detective in the world." Travel to Egypt with the famous wombat detective Seymour Sleuth, and his able assistant, Abbott Muggs, to solve the baffling case of the missing Stone Chicken of King Karfu. Follow along in Seymour's fascinating casebook as they interview suspects, uncover clues, and catch the culprit after a high-speed camel chase across the desert. But the case isn't over yet! Decipher the secret code and discover the ancient Lost Treasure to bring the case to a deliciously satisfying close.
A page-turning novel that is also an exploration of the great philosophical concepts of Western thought, Jostein Gaarder's Sophie's World has fired the imagination of readers all over the world, with more than twenty million copies in print. One day fourteen-year-old Sophie Amundsen comes home from school to find in her mailbox two notes, with one question on each: "Who are you?" and "Where does the world come from?" From that irresistible beginning, Sophie becomes obsessed with questions that take her far beyond what she knows of her Norwegian village. Through those letters, she enrolls in a kind of correspondence course, covering Socrates to Sartre, with a mysterious philosopher, while receiving letters addressed to another girl. Who is Hilde? And why does her mail keep turning up? To unravel this riddle, Sophie must use the philosophy she is learning—but the truth turns out to be far more complicated than she could have imagined.
Interlibrary Loan is the brilliant follow-up to A Borrowed Man: the final work of fiction from multi-award winner and national literary treasure Gene Wolfe. A 2021 Locus Award Finalist! Hundreds of years in the future our civilization is shrunk down but we go on. There is advanced technology, there are robots. And there are clones. E. A. Smithe is a borrowed person, his personality an uploaded recording of a deceased mystery writer. Smithe is a piece of property, not a legal human. As such, Smithe can be loaned to other branches. Which he is. Along with two fellow reclones, a cookbook and romance writer, they are shipped to Polly’s Cove, where Smithe meets a little girl who wants to save her mother, a father who is dead but perhaps not. And another E.A. Smithe... who definitely is. At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.
The New York Times bestseller and international multimedia phenomenon! In each generation, for thousands of years, twelve Players have been ready. But they never thought Endgame would happen. Until now. Omaha, Nebraska. Sarah Alopay stands at her graduation ceremony—class valedictorian, star athlete, a full life on the horizon. But when a meteor strikes the school, she survives. Because she is the Cahokian Player. Endgame has begun. Juliaca, Peru. At the same moment, thousands of miles away, another meteor strikes. But Jago Tlaloc is safe. He has a secret, and his secret makes him brave. Strong. Certain. He is the Olmec Player. He's ready. Ready for Endgame. Across the globe, twelve meteors slam into Earth. Cities burn. But Sarah and Jago and the ten others Players know the truth. The meteors carry a message. The Players have been summoned to The Calling. And now they must fight one another in order to survive. All but one will fail. But that one will save the world. This is Endgame.
"When Jackie and Paula's teenage foster daughter Star disappears with Comet, their disapproving neighbor's spirited horse, the neighbors are thrown together--far too close together. But as the search for the pair wears on, both families must learn to put aside their animosity and confront the choices they've made and the scars they carry"--
“The code-breaking and -making heroine of [this] smart, engaging novel takes a critical view of the corporate marketing of cool . . . a captivating heroine.” —Publishers Weekly Twentysomething Alice Butler is a bit of an introvert, but it hasn’t stopped her from landing a job at the UK office of globally successful—if slightly sinister—toy company PopCo. There’s no dress code, but that doesn’t keep Alice’s coworkers from commenting on her “Bletchley Park look” outfits. Now the CEO wants the creatives on the staff to attend what the organization calls “Thought Camp” and invent an insidious product that will part as many teenage girls from their allowances as possible. Alice isn’t feeling so comfortable about her supposedly cool new job. But she has another problem to solve first. She’s started to receive bizarre encrypted messages, and they may have something to do with her cryptanalyst grandfather; her long-disappeared father; a centuries-old manuscript; and the possibility of buried treasure. Alice is convinced the engraving on the necklace she’s been wearing since she was ten years old holds the key to it all. But the secrets she uncovers may take her by surprise, in this highly original novel that blends code, mathematics, marketing, mystery, and more, “a sort of Harriet-the-Spy-meets-Douglas-Coupland with a Treasure Island twist” (Daily Candy). “How many novels can you think of that leave the reader with an intriguing puzzle to solve, plus a cake recipe, plus a crossword and a list of the first thousand prime numbers? Clever, likeable, frothy, zeitgeist-chasing.” —Time Out London
Eleven-year-old twins Hannah and Anna agree about everything—especially that they don't want to move to the creepy old house on Hemlock Road. But as soon as they move into the house, the twins start disagreeing for the first time in their lives. In fact, it's almost as though something or someone is trying to drive them apart. While Anna settles in, Hannah can't ignore the strange things that keep happening on Hemlock Road. Why does she sense things that no one else in the family does? It's almost as though someone is trying to talk to her. Someone no one else can hear. Someone angry enough to want revenge. Hannah, are you listening? Is the house haunted? Is Hannah crazy? Or does something in the house want her as a best friend—forever?
On a balmy summer's day in Oxford an old lady who once helped decipher the Enigma Code is killed. After receiving a cryptic anonymous note containing only the address and the symbol of a circle, Arthur Seldom, a leading mathematician, arrives to find the body. Then follow more murders - an elderly man on a life-support machine is found dead with needle marks in this throat; the percussionist of an orchestra at a concert at Blenheim Palace dies before the audience's very eyes - seemingly unconnected except for notes appearing in the maths department, for the attention of Seldom. Why is he being targeted as the recipient of these coded messages? All he can conjecture is that it might relate to his latest book, an unexpected bestseller about serial killers and the parallels between investigations into their crimes and certain mathematical theorems. It is left to Seldom and a postgraduate mathematics student to work out the key to the series of symbols before the killer strikes again.