& • Presents a simple yet practical approach to achieve realistic multimedia networking simulations by simulating applications. & & • In-depth coverage of recent research results in the area of multimedia transmission over QoS-enabled networks. & & • Straight from the source, Authors from the federally funded IMSC research program at USC.
Develop cost-effective, long-term solutions to your network traffic control problems. Even if you can find the money to do it, overengineering your network will not solve your traffic flow problems. As the authors of this groundbreaking guide clearly demonstrate, the best long-term solution to network congestion and bottlenecks can be found in a set of Quality of Service (QoS) architectures, policies, and technologies known as differentiated Classes of Service (CoS). Quality of Service is a valuable working resource for technical managers charged with solving the problem of how to handle the exploding volume of traffic on their companies' networks. The authors explore the roots of the current network traffic control crisis and they provide a realistic assessment of the gamut of standard, new, and emerging QoS/CoS technologies. They consider all crucial, design, cost, and support issues surrounding quality of service deployment for all types of networks, including intranets and multimedia networks. And they provide managers with a rational framework for finding the most cost-effective QoS/CoS solutions to their organizations' long-term networking goals. Key technical issues covered include: * Queuing disciplines, traffic shaping, and admission control techniques * Quality and differentiation hooks found in TCP/IP * Getting the most out of Frame Relay and ATM technologies * QoS/CoS techniques for dial-up services * Integrated Services Architecture and RSVP. Visit this book's companion website at www.wiley.com/compbooks/ferguson
"This book highlights and discusses the underlying QoS issues that arise in the delivery of real-time multimedia services over wireless networks"--Provided by publisher.
Session Initiation Protocol (SIP) was conceived in 1996 as a signaling protocol for inviting users to multimedia conferences. With this development, the next big Internet revolution silently started. That was the revolution which would end up converting the Internet into a total communication system which would allow people to talk to each other, see each other, work collaboratively or send messages in real time. Internet telephony and, in general, Internet multimedia, is the new revolution today and SIP is the key protocol which allows this revolution to grow.The book explains, in tutorial fashion, the underlying technologies that enable real-time IP multimedia communication services in the Internet (voice, video, presence, instant messaging, online picture sharing, white-boarding, etc). Focus is on session initiation protocol (SIP) but also covers session description protocol (SDP), Real-time transport protocol (RTP), and message session relay protocol (MSRP). In addition, it will also touch on other application-related protocols and refer to the latest research work in IETF and 3GPP about these topics. (3GPP stands for "third-generation partnership project" which is a collaboration agreement between ETSI (Europe), ARIB/TTC (Japan), CCSA (China), ATIS (North America) and TTA (South Korea).) The book includes discussion of leading edge theory (which is key to really understanding the technology) accompanied by Java examples that illustrate the theoretical concepts. Throughout the book, in addition to the code snippets, the reader is guided to build a simple but functional IP soft-phone therefore demonstrating the theory with practical examples.This book covers IP multimedia from both a theoretical and practical point of view focusing on letting the reader understand the concepts and put them into practice using Java. It includes lots of drawings, protocol diagrams, UML sequence diagrams and code snippets that allow the reader to rapidly understand the concepts. - Focus on HOW multimedia communications over the Internet works to allow readers to really understand and implement the technology - Explains how SIP works, including many programming examples so the reader can understand abstract concepts like SIP dialogs, SIP transactions, etc. - It is not focused on just VoIP. It looks At a wide array of enhanced communication services related to SIP enabling the reader put this technology into practice. - Includes nearly 100 references to the latest standards and working group activities in the IETF, bringing the reader completely up to date. - Provides a step-by-step tutorial on how to build a basic, though functional, IP soft-phone allowing the reader to put concepts into practice. - For advanced readers, the book also explains how to build a SIP proxy and a SIP registrar to enhance one's expertise and marketability in this fast moving area.
Multimedia Quality of Experience (QoE) Current Status and Future Requirements Multimedia Quality of Experience (QoE): Current Status and Future Requirements discusses the current status of QoE (Quality of Experience) research, providing guidelines on QoE assessment and management practice. Moreover, it covers many different aspects of QoE research, including definitions, standardization (ITU, ETSI, IEEE, IETF), measurement, management, and architectures. In addition, the authors bring together contributions from recognized experts (worldwide) in the area of subjective and objective QoE video assessment. Discusses the current status of QoE research; reporting the latest advances from various standardization bodies Provides guidelines on QoE assessment and management practice Explores methods, means, and architectures of QoE Considers future requirements of QoE
"This book "quality of service" in organizations, offering fundamental knowledge on the subject, describing the significance of network management and the integration of knowledge to demonstrate how network management is related to QoS in real applications"--Provided by publisher.
In recent years we have witnessed the explosion of multimedia traffic on the Internet. The availability of high bandwidth connections together with the recent advances in high quality video and audio compression techniques have created a fertile ground for the growth of multimedia applications such as interactive video on demand, collaborative distance learning, and remote medical diagnosis. Furthermore, the availability of low bit rate video and audio applications (e.g., H.263 and G.728) and the proliferation of pervasive devices create a new demand for wireless multimedia communication systems. After a decade or more of research and development in multimedia networking, the research community has learned a number of lessons. First, increasing the capacity of the “best effort” networks and services does not provide an effective and permanent solution for offering a guaranteed Quality of Service (QoS). Second, the integration of service and network management is a key element in providing end to end service management. Third, management techniques for Internet multimedia services must be scalable and adaptive to guarantee QoS and maintain fairness with optimal network resource.
This book focuses on one of the most exciting aspects of the Internet: the broadcasting of multimedia content. It draws together research from projects by some of the most active and prominent research groups and individuals working in this field across the world. The text explores multimedia webcast issues such as quality technology and interface. It will be of particular interest to research groups and students in the field of internet technology, technical specialists in networks and telematics, and computer scientists involved in event broadcasts and remote skills transfer. The book is one of the first titles in our new series, Computer Communications and Networks.
This book constitutes the refereed proceedings of the 5th International Computer Science Conference, ICSC'99, held in Hong Kong, China, in December 1999. The 30 revised full papers presented together with 30 short papers were carefully reviewed and selected from 80 submissions. The book is divided into sections on information filtering, data mining, Web databases, user interfaces, modeling, information retrieval, workflow, applications, active networks, mobility and distributed databases, protocols, distributed systems, information retrieval and filtering, Web technologies, and e-commerce.
This volume details the essential elements for designing optimal end-to-end systems. It progresses from the fundamentals of both video compression and networking technologies to an extensive summary of the constant and continuous interaction between the fields. The work seeks to respond to the proliferation of networked digital video applications in daily life with in-depth analyses of technical problems and solutions.