Build essential skills while having fun with Home Workbooks! Now updated with fun, colorful pages and engaging art, each book measures 7" x 9.25" and is filled with 64 pages of age-appropriate activities, puzzles, and games. These teacher-approved books are perfect for home, school, summer breaks, and road trips! Skills covered include secret codes, word searches, word scrambles, crossword puzzles, and more! An incentive chart and 140 full-color stickers are also included to help parents or teachers track student progress. Home Workbooks are available for prekindergarten through grade 3 students, and feature titles in a wide variety of skill areas to suit any need.
Build essential skills while having fun with Home Workbooks! Now updated with fun, colorful pages and engaging art, each book measures 7" x 9.25" and is filled with 64 pages of age-appropriate activities, puzzles, and games. These teacher-approved books are perfect for home, school, summer breaks, and road trips! Skills covered include secret codes, word searches, word scrambles, crossword puzzles, and more! An incentive chart and 140 full-color stickers are also included to help parents or teachers track student progress. Home Workbooks are available for prekindergarten through grade 3 students, and feature titles in a wide variety of skill areas to suit any need.
Besides being fun, puzzles increase student involvement and can lead to higher scores on problem-solving tests. Each book in this series has over 175 activities divided into four categories: picture, word, number, and logic. The puzzles are for individual students; the games are designed for pairs. Teachers can use them as fill-in activities for early finishers, to spice up homework packets, or as part of a reward system or weekly challenge. Beware! These puzzles can be addictive!
A fun spelling mystery for second grade sleuths Kids love learning through amusing games and activities--and what's more fun than learning to spell by solving a mystery? As they weave their way through Word Detective, they'll learn to spell 200 words through 130 engaging puzzles. When they complete the spelling (grade 2) book, they'll be able to solve "The Case of the Hidden Gold." Each chapter in this spelling (grade 2) book will take them through different themes like friends, family, and animals. Creative puzzles will help them practice the words, and they'll use some of them in their own sentences. This spelling (grade 2) book includes: This is going to be F-U-N!--They'll encounter plenty of spelling (grade 2) exercises including Letter Slide, Merry-Go-Round, and Crack the Code. Whodunit--The answers to the puzzles reveal secret letters that, when put together, solve the case. Words they'll use--They'll learn words for colors, emotions, and other topics from 10 chapters that will help them describe the world around them. Word Detective is everything a spelling (grade 2) book should be and more! Learning new words has never been this much fun.
Students love math games and puzzles, but how much are they really learning from the experience? Too often, math games are thought of as just a fun activity or enrichment opportunity. Well Played, Grades K-2: Building Mathematical Thinking Through Number Games and Puzzles, shows you how to make games and puzzles an integral learning component that provides teachers with unique access to student thinking. The twenty-five games and puzzles in Well Played, Grades K-2 , which have all been field-tested in diverse classrooms, contain: • Explanations of the mathematical importance of each game or puzzle and how it supports student learning • Variations for each game or puzzle to address a range of learning levels and styles • Classroom vignettes that model how best to introduce the featured game or puzzle The book also includes a separate chapter with suggestions for how to effectively manage games and puzzles in diverse classrooms;game boards, game cards, and puzzles; assessment ideas; and suggestions for online games, puzzles, and apps. Well Played, Grades K-2 will help you tap the power of games and puzzles to engage students in sustained and productive mathematical thinking.
Everyday Success(TM) Activities makes learning fun for children in first grade. Make every day count during your childÕs developmental years. Packed with fun activities that support early learning, each title reinforces the basics of reading and writing with entertaining alphabet activities, number activities, puzzles, and games. Colorful pages feature ÒOne Step FurtherÓ activity ideas that encourage active learning while building the 21st century skills of communication, collaboration, creativity, and critical thinking.
Students love math games and puzzles, but how much are they really learning from the experience? Too often, math games are thought of as just a fun activity or enrichment opportunity. Well Played shows you how to make games and puzzles an integral learning component that provides teachers with unique access to student thinking. The twenty-five games and puzzles in Well Played, which have all been field-tested in diverse classrooms, contain: - explanations of the mathematical importance of each game or puzzle and how it supports student learning; - variations for each game or puzzle to address a range of learning levels and styles; - clear step-by-step directions; and - classroom vignettes that model how best to introduce the featured game or puzzle. The book also includes a separate chapter with suggestions for how to effectively manage games and puzzles in diverse classrooms; reproducibles that provide directions, game boards, game cards, and puzzles; assessment ideas; and suggestions for online games, puzzles, and apps. Well Played will help you tap the power of games and puzzles to engage students in sustained and productive mathematical thinking.
The fourth edition of this comprehensive resource helps future and practicing teachers recognize and assess literacy problems, while providing practical, effective intervention strategies to help every student succeed. The author thoroughly explores the major components of literacy, providing an overview of pertinent research, suggested methods and tools for diagnosis and assessment, intervention strategies and activities, and technology applications to increase students' skills. Discussions throughout focus on the needs of English learners, offering appropriate instructional strategies and tailored teaching ideas to help both teachers and their students. Several valuable appendices include assessment tools, instructions and visuals for creating and implementing the book's more than 150 instructional strategies and activities, and other resources.
Hands-On Science and Technology for Ontario, Grade 2 is an easy-to-use resource for teaching the five strands of the Ontario science and technology (2022) curriculum: STEM Skills and Connections Life Systems: Growth and Changes in Animals Matter and Energy: Properties of Liquids and Solids Structures and Mechanisms: Simple Machines and Movement Earth and Space Systems: Air and Water in the Environment Hands-On Science and Technology for Ontario, Grade 2 encourages students’ natural curiosity about science and the world around them as they participate in hands-on activities and explore their environment. Using the inquiry approach, this comprehensive resource fosters students’ understanding of STEM (science, technology, engineering, and mathematics) skills makes coding and emerging technologies approachable for both teachers and students emphasizes personalized learning using a four-part instructional process: activate, action, consolidate and debrief, enhance relates science and technology to sustainability and our changing world, including society, the economy, and the environment focuses on practical applications of the engineering design process as students work on solutions to real-life problems builds understanding of Indigenous knowledge and perspectives specific to Ontario explores contributions to science and technology by people with diverse lived experiences Using proven Hands-On features, this book provides resources for both teachers and students including background information on the science topics; complete, easy-to-follow lesson plans; materials lists; and digital image banks and reproducibles (find download instructions in the Appendix of the book). Innovative elements developed specifically for the Ontario curriculum include the following: plugged and unplugged coding activities in nearly every lesson land-based learning activities opportunities for students to use the scientific research process, scientific experimentation process, and engineering design process a fully developed assessment plan to guide assessment for, as, and of learning ideas and prompts for STEM Makerspace project
U.S. History Puzzles, Book 2 for grades 5 to 8+ reinforces American history with fun, puzzle-based activities that engage students in the learning process. Filled with crosswords, puzzles, word searches, hidden messages, and more, this series provides a fun way to learn about early North American exploration to U.S. involvement in the Middle East and everything in between! Mark Twain Media Publishing Company specializes in providing engaging supplemental books and decorative resources to complement middle- and upper-grade classrooms. Designed by leading educators, this product line covers a range of subjects including math, science, language arts, social studies, history, government, fine arts, and character.