PROFESSIONAL XNA PROGRAMMING, 2ND ED

PROFESSIONAL XNA PROGRAMMING, 2ND ED

Author: Benjamin Nitschke

Publisher: John Wiley & Sons

Published: 2008-03

Total Pages: 604

ISBN-13: 9788126516186

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Market_Desc: Readers will be expected to have previous experience with C# or a similar .NET language, although no game programming experience is required. Previous experience with DirectX will prove useful, but is not required. Special Features: · Proven Title - Professional XNA Game Programming is the best-selling XNA title in the market, and receives rave reviews from readers· Hot Technology - XNA is Microsoft s new framework for programming games on the Xbox 360 and Windows platforms and is the first new thing in game programming in 5 years· Free Tools - Microsoft has released a free game development environment called XNA Game Studio Express that allows anyone to create games for the Xbox 360 and Windows. · Hungry Audience - Interest in XNA is at an all-time high with the announcement of v2.0 to be released in late 2007.· Rock Star Author - Benjamin is well known in the game programming community, specifically for his popular tutorials for aspiring game developers· Updated and Improved - With 100+ new pages, this edition includes everything readers need to know about the new versions as well as a new game - the popular Dungeon Quest adventure About The Book: Wrox s Professional XNA Game Programming is the best-selling guide to Microsoft s framework for building games for Xbox 360 and Windows. Professional game developer and MVP Benjamin Nitschke shares his experience with the XNA Framework, and teaches readers how to use the free XNA Game Studio Express 2.0 to build cutting edge 2D and 3D games. This improved and updated edition of Professional XNA Game Programming is a hands-on guide that will get readers up and running with XNA quickly, and includes 6 fully functional games including the popular Racing Game, and the new Dungeon Quest. Topics include:· XNA requirements and components· Writing helper classes· Graphics with the XNA Framework· Create great visual effects through Shaders· Using XAct for Music and Sounds· Accessing Keyboard, Mouse and Xbox Controllers with XInput· Programming a complete racing game· Building a graphics engine· Creating a game engine· Building networked games· How to get all the content managed in XNA· Fine tuning and debugging· Deployment to Xbox 360


Professional XNA Programming

Professional XNA Programming

Author: Benjamin Nitschke

Publisher: John Wiley & Sons

Published: 2008-02-26

Total Pages: 602

ISBN-13: 0470261285

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Professional game developer Nitschke shares his experience with the XNA Framework, and teaches readers how to use the free XNA Game Studio Express 2.0 to build cutting edge 2D and 3D games.


Building XNA 2.0 Games

Building XNA 2.0 Games

Author: John Sedlak

Publisher: Apress

Published: 2008-10-21

Total Pages: 453

ISBN-13: 1430209801

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Building XNA 2.0 Games: A Practical Guide for Independent Game Development is written by James Silva, who recently won the prestigious Microsoft Dream Build Play game competition with his award–winning game, The Dishwasher: Dead Samurai. Building XNA 2.0 Games: A Practical Guide for Independent Game Development is an in–depth and exclusive look into the entire XNA game development process and includes the creation of a software game masterpiece. James Silva guides you through the process he took to build his award–winning title, from concept to reality. He reveals tips and techniques for creating a polished, high–quality game with very few resources, while bridging the gap between coding and art. This title shows software developers the following: The creation of a polished game from start to finish Design philosophies Next–gen 2D graphics, including shaders Techniques for fast, fluid game play XACT Audio and XInput Eye–catching particle effects for visual stimulation The book is packed full of code, pictures, and valuable insights into XNA game development.


Professional Windows Phone 7 Game Development

Professional Windows Phone 7 Game Development

Author: Chris G. Williams

Publisher: John Wiley & Sons

Published: 2011-02-23

Total Pages: 554

ISBN-13: 1118067967

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Create the next generation of gaming titles for Windows Phone 7! Providing an overview of developing games for Windows Phone 7 while working within XNA Game Studio 4, this comprehensive resource covers such essential topics as device/emulator, development tools, device orientation, tilt and accelerometer sensors, multi-touch, working with Cloud and Web services, and more. Three complete games are included within the book plus hands-on explanations and clear example codes help you gain a deeper understanding of the Windows Phone 7 features so that you can start building a game right away. Serves as a comprehensive reference on Windows Phone 7 game development with XNA Game Studio 4 Includes real-world examples and anecdotes, making this book a popular choice for those taking their first steps into the game development industry Demonstrates how to program for device orientation, incorporate Touch Input, add music to a game, work with 3D, and take your game to the marketplace Put your game face on and start designing games for Windows Phone 7 with Professional Windows Phone 7 Game Development!


XNA 2.0 Game Programming Recipes

XNA 2.0 Game Programming Recipes

Author: Riemer Grootjans

Publisher: Apress

Published: 2008-09-20

Total Pages: 638

ISBN-13: 1430205148

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In this book, XNA expert Reimer Grootjans brings together a selection of the hottest quick-start recipes in XNA programming for the Xbox and Windows PC. Advanced XNA programmers, experienced coders new to games development, and even complete beginners will find XNA Game Programming Recipes an invaluable companion when building games for fun or as commercial products. Numerous problem-solving recipes cover topics from cameras and angles, to textures, models, and lighting and shadowing, and will get you over the common hurdles encountered in both 2D and 3D XNA application design.


XNA Game Studio 4.0 Programming

XNA Game Studio 4.0 Programming

Author: Tom Miller

Publisher: Addison-Wesley Professional

Published: 2011

Total Pages: 0

ISBN-13: 9780672333453

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Get Started Fast with XNA Game Studio 4.0-and Build Great Games for Both Windows� Phone 7 and Xbox 360� This is the industry's best reference and tutorial for all aspects of XNA Game Studio 4.0 programming on all supported platforms, from Xbox 360 to Windows Phone 7 and Windows PCs. The only game development book authored by Microsoft XNA development team members, it offers deep insider insights you won't get anywhere else-including thorough coverage of new Windows Phone APIs for mobile game development. You'll quickly build simple games and get comfortable with Microsoft's powerful XNA Game Studio 4.0 toolset. Next, you'll drill down into every area of XNA, including graphics, input, audio, video, storage, GamerServices, and networking. Miller and Johnson present especially thorough coverage of 3D graphics, from Reach and HiDef to textures, effects, and avatars. Throughout, they introduce new concepts with downloadable code examples designed to help you jumpstart your own projects. Coverage includes Downloading, installing, and getting started with XNA Game Studio 4 Building on capabilities provided in the default game template Using 2D sprites, textures, sprite operations, blending, and SpriteFonts Creating high-performance 3D graphics with XNA's newly simplified APIs Loading, generating, recording, and playing audio Supporting keyboards, mice, Xbox 360 controllers, Touch, accelerometer, and GPS inputs Managing all types of XNA storage Using avatars as characters in your games Utilizing gamer types, player profiles, presence information, and other GamerServices Supporting Xbox LIVE and networked games Creating higher-level input systems that seamlessly manage cross-platform issues From Windows Phone 7 mobile gaming to Xbox 360, XNA Game Studio 4.0 creates huge new opportunities for experienced Microsoft developers. This book helps you build on skills you already have, to create the compelling games millions of users are searching for.


Learning XNA 4.0

Learning XNA 4.0

Author: Aaron Reed

Publisher: "O'Reilly Media, Inc."

Published: 2010-12-09

Total Pages: 542

ISBN-13: 1449302769

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Want to develop games for Xbox 360 and Windows Phone 7? This hands-on book will get you started with Microsoft's XNA 4.0 development framework right away -- even if you have no experience developing games. Although XNA includes several key concepts that can be difficult for beginning web developers to grasp, Learning XNA 4.0 shortens the learning curve by walking you through the framework in a clear and understandable step-by-step format. Each chapter offers a self-contained lesson with illustrations and annotated examples, along with exercises and review questions to help you test your understanding and practice new skills as you go. Once you've finished this book, you'll know how to develop your own sophisticated games from start to finish. Learn game development from 2D animation to 3D cameras and effects Delve into high-level shader language (HLSL) and introductory artificial intelligence concepts Build three complete, exciting games using 2D, 3D, and multiplayer techniques Develop for and deploy your games to the Xbox 360 and Windows Phone 7


Microsoft XNA Game Studio 4.0

Microsoft XNA Game Studio 4.0

Author: Rob S. Miles

Publisher:

Published: 2011

Total Pages: 0

ISBN-13: 9780735651579

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Programmers for Windows Phone 7, Xbox 360, Zune devices, and more can use this hands-on guide to dive straight into their first project--adding new tools and tricks to their arsenal as they go.


Microsoft XNA Game Studio Creator's Guide, Second Edition

Microsoft XNA Game Studio Creator's Guide, Second Edition

Author: Stephen Cawood

Publisher: McGraw Hill Professional

Published: 2009-02-14

Total Pages: 561

ISBN-13: 0071614079

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Bring your PC, Zune, and Xbox gaming visions to life with Microsoft XNA Game Studio Develop complete 2D and 3D games with step-by-step hands-on instruction, advice, and tips from two industry professionals. Fully revised to cover the latest features, Microsoft XNA Game Studio Creator's Guide, Second Edition lays out the essentials of game programming alongside exciting examples and C# code samples. Learn how to create 3D models, virtual worlds, and add stunning animation. You'll also discover how to incorporate 3D audio into your projects and handle PC and game controller input devices. Create, draw, and update XNA game windows and 3D objects Add dazzling animation and fluid character motion Render photorealistic terrains, landscapes, skies, and horizons Program custom lighting and shading effects using HLSL Integrate sound effects, game dashboards, and stat tracking Work with game cameras, keyframes, sprites, and loaders Design natural collision detection, ballistics, and particle effects Develop, import, and control Quake II models using MilkShape