The first calculus comic book, this unique primer requires only a familiarity with high school algebra and a sense of humor. "Highly recommended." — The Times (London) Educational Supplement. 1989 edition.
Highly recommended." — The Times (London) Educational Supplement "It will delight both young and old." — The American Mathematical Monthly "A truly lively and unusual, not to mention precise, textbook." — New York Public Library "The calculus book looks great. There has never been anything like it." — Martin Gardner, longtime author of the "Mathematical Games" column for Scientific American Filled with humorous illustrations as well as lively and absorbing mathematical learning, this calculus comic book requires only a familiarity with high school algebra and a sense of humor. Prof. E. McSquared introduces each concept in differential calculus in the form of a memorable character and helps readers develop their intuitive powers. A lifesaver for struggling students and a treat for the mathematically minded, the book includes helpful exercises and complete solutions.
Graphic novels are an excellent medium to motivate today’s youth to become independent learners and thinkers. This practical guide shows secondary school teachers how to incorporate graphic novels into content area instruction as a tool for meeting the needs of diverse learners and achieving the goals of the Common Core State Standards. The authors provide instructional guidelines with classroom examples that demonstrate how graphic novels can be used to expand content knowledge and literacy in science, social studies, math, and English/language arts. Teachers will appreciate the book’s specific suggestions for selecting graphic novels and for employing responsive practices that will build students’ reading, writing, speaking, listening, and media competencies. “The range and complexity of graphic novels being published right now is simply amazing to me. . . . They are part of what should be a balanced array of texts that all can read, enjoy, and learn from. In this volume, the authors point to this proliferation, as well as the educative potential of graphic novels. After reading its pages, I feel others will agree with me that they have done an excellent job pointing out how graphic novel creators such as Jim Ottaviani and Larry Gonick communicate much about history, science, and mathematics while also making connections to comprehension and thinking skills that accompany both literacy and content-specific learning.” —From the Foreword by Stergios Botzakis, assistant professor of adolescent literacy in the Theory and Practice in Teacher Education Department at The University of Tennessee, Knoxville “The authors have set forth on a task I feel long is overdu—connecting the literacy potential of graphic novels to the content areas. This book is a wonderful contribution to the field of content area literacy studies.” —Michael D. Boatright, assistant professor, Department of English, Western Carolina University Book Features: Advice for selecting and evaluating graphic novels. Teaching strategies for each of the four major content domains. Guidance for aligning instruction with the Common Core State Standards. A list of educational graphic novels organized by content area. Study group questions.And more! William G. Brozo is a professor of literacy in the Graduate School of Education at George Mason University in Fairfax, Virginia, and author of RTI and the Adolescent Reader. Gary Moorman is professor emeritus at Appalachian State University in Boone, North Carolina. Carla K. Meyer is an assistant professor in the Reading Education and Special Education Department at Appalachian State University.
Conceived by the author as an introduction to "why the calculus works," this volume offers a 4-part treatment: an overview; a detailed examination of the infinite processes arising in the realm of numbers; an exploration of the extent to which familiar geometric notions depend on infinite processes; and the evolution of the concept of functions. 1982 edition.