Devastated by the collapse of her marriage, Helen Bradshaw flees London for Achill Island on the West Coast of Ireland hoping that her new job researching painter, Grace Henry, will offer her an escape. Achill is wild and beautiful, but island life poses many challenges, she feels isolated, lonely.
Designed for the introductory calculus-based physics course, Physics for Engineers and Scientists is distinguished by its lucid exposition and accessible coverage of fundamental physical concepts.
• This book has covered the latest Swift 5.3. • Use this book as a quick reference guide (like a cheat sheet) for Swift programming language. Access any topic inside a chapter in just one tap. • For beginners and for dummies, this book is a step-by-step guide to understanding object-oriented programming with Swift. • If you are an experienced developer who knows at least one modern programming language well, then this book is designed to teach you how to think and program in Swift Programming language. • Each topic is covered with clear and concise examples for Swift programming language using Playground. I hope you find this book to be a useful and worthy addition to your library. I've had a great time writing it. Hopefully you'll have a great time reading and learning the latest version of Swift 5.3. I will keep updating this book to make it much simpler and more productive. Thank you for purchasing a copy! -Amit Chaudhary, 10th January 2021 • Chapters Covered in this book: 1. Basics 2. Constants 3. Variables 4. Data Types 5. Operators 6. String and Characters 7. Control Flow 8. Collection Types (Arrays, Sets, and Dictionaries) 9. Functions 10. Closures 11. Enumerators 12. Structures 13. Classes 14. Properties 15. Subscripts 16. Methods 17. Inheritance 18. Initializers 19. De-Initializers/ Deallocation 20. Protocols 21. Extensions/ Categories 22. Automatic Reference Count 23. Type Casting/ Type Checking 24. Generics 25. Optional Chaining 26. Nested Types 27. Error Handling
The first book in this rapidly expanding area, Computer Vision Technology for Food Quality Evaluation thoroughly discusses the latest advances in image processing and analysis. Computer vision has attracted much research and development attention in recent years and, as a result, significant scientific and technological advances have been made in quality inspection, classification and evaluation of a wide range of food and agricultural products. This unique work provides engineers and technologists working in research, development, and operations in the food industry with critical, comprehensive and readily accessible information on the art and science of computer vision technology. Undergraduate and postgraduate students and researchers in universities and research institutions will also find this an essential reference source.· Discusses novel technology for recognizing objects and extracting quantitative information from digital images in order to provide objective, rapid, non-contact and non-destructive quality evaluation. · International authors with both academic and professional credentials address in detail one aspect of the relevant technology per chapter making this ideal for textbook use· Divided into three parts, it begins with an outline of the fundamentals of the technology, followed by full coverage of the application in the most researched areas of meats and other foods, fruits, vegetables and grains.
This book constitutes the refereed proceedings of the 28th International Colloquium on Automata, Languages and Programming, ICALP 2001, held in Crete, Greece in July 2001. The 80 revised papers presented together with two keynote contributions and four invited papers were carefully reviewed and selected from a total of 208 submissions. The papers are organized in topical sections on algebraic and circuit complexity, algorithm analysis, approximation and optimization, complexity, concurrency, efficient data structures, graph algorithms, language theory, codes and automata, model checking and protocol analysis, networks and routing, reasoning and verification, scheduling, secure computation, specification and deduction, and structural complexity.
Haskell is an advanced general purpose programming language. This tutorial covers all aspects of Haskell development from foundations to compiler development.MonadsMonad TransformersLanguage ExtensionsType ClassesLazinessPreludeStringsApplicativesError HandlingAdvanced MonadsQuantificationGeneralized Algebraic DatatypesInterpretersTestingType FamiliesPromotionGenericsMathematicsData StructuresForeign Function InterfaceConcurrency and ParallelismGraphicsParsersStream ProcessingCryptographyDate and TimeData Formats and SerialisationNetwork and Web ProgrammingDatabasesGHC CompilerProfilingCompiler DevelopmentTemplate HaskellCategory Theory
Functional Design and Architecture is a comprehensive guide to software engineering using functional programming. Inside, you'll find cutting-edge functional design principles and practices for every stage of application development. There's no abstract theory--you'll learn by building exciting sample applications, including an application for controlling a spaceship and a full-fledged backend framework. You'll explore functional design by looking at object-oriented principles you might already know, and learn how they can be reapplied to a functional environment. By the time you're done, you'll be ready to apply the brilliant innovations of the functional world to serious software projects
This book constitutes the refereed proceedings of the First International Conference on Digital Human Modeling, DHM 2007, held in Beijing, China in July 2007. The papers thoroughly cover the thematic area of digital human modeling, addressing the following major topics: shape and movement modeling and anthropometry, building and applying virtual humans, medical and rehabilitation applications, as well as industrial and ergonomic applications.
Ergonomics often seems to be involved too late in commercial project development processes to have substantive impact on design and usability. However, in the automotive industry, and specifically in relation to In-Vehicle Information Systems (IVIS), a lack of attention to usability can not only lead to poor customer satisfaction, it can also prese