Proceedings of the National Simulation Council
Author:
Publisher:
Published: 1957
Total Pages: 342
ISBN-13:
DOWNLOAD EBOOKRead and Download eBook Full
Author:
Publisher:
Published: 1957
Total Pages: 342
ISBN-13:
DOWNLOAD EBOOKAuthor: Lucy M. Kramer
Publisher:
Published: 1970
Total Pages: 144
ISBN-13:
DOWNLOAD EBOOKAuthor: Lucy M. Kramer
Publisher:
Published: 1970
Total Pages: 376
ISBN-13:
DOWNLOAD EBOOKAuthor: National Gaming Council
Publisher:
Published: 1974
Total Pages: 464
ISBN-13:
DOWNLOAD EBOOKAuthor: Marion Bogo
Publisher:
Published: 2014
Total Pages: 0
ISBN-13: 9780872931718
DOWNLOAD EBOOKThis detailed book by the most experienced authors in the field describes how to develop and implement the objective structured clinical examination (OSCE) for social work education. In addition to a wealth of practical material in the appendices, two videos produced especially for this book (accessible online) show the OSCE process step-by-step. Assessment of student competency is an essential part of social work education. Going beyond the traditional domains for assessing students -- the classroom and field practicums -- the authors offer a new approach that approximates authentic practice tasks: the objective structured clinical examination (OSCE) adapted for social work. Based on the work of two research teams and the extensive experience of the authors, this book provides all the resources necessary for programs to develop and implement the OSCE. In addition to a wealth of practical material in the appendices, two videos produced especially for this book (accessible online) show the OSCE process step-by-step.
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Publisher:
Published: 2001
Total Pages: 434
ISBN-13:
DOWNLOAD EBOOKAuthor: Abu-Taieh, Evon M. O.
Publisher: IGI Global
Published: 2009-10-31
Total Pages: 609
ISBN-13: 1605667757
DOWNLOAD EBOOK"This book provides a comprehensive overview of theory and practice in simulation systems focusing on major breakthroughs within the technological arena, with particular concentration on the accelerating principles, concepts and applications"--Provided by publisher.
Author: National Research Council
Publisher: National Academies Press
Published: 2008-07-04
Total Pages: 423
ISBN-13: 030911862X
DOWNLOAD EBOOKToday's military missions have shifted away from fighting nation states using conventional weapons toward combating insurgents and terrorist networks in a battlespace in which the attitudes and behaviors of civilian noncombatants may be the primary effects of military actions. To support these new missions, the military services are increasingly interested in using models of the behavior of humans, as individuals and in groups of various kinds and sizes. Behavioral Modeling and Simulation reviews relevant individual, organizational, and societal (IOS) modeling research programs, evaluates the strengths and weaknesses of the programs and their methodologies, determines which have the greatest potential for military use, and provides guidance for the design of a research program to effectively foster the development of IOS models useful to the military. This book will be of interest to model developers, operational military users of the models and their managers, and government personnel making funding decisions regarding model development.
Author: National Research Council
Publisher: National Academies Press
Published: 2011-04-12
Total Pages: 174
ISBN-13: 0309212669
DOWNLOAD EBOOKAt a time when scientific and technological competence is vital to the nation's future, the weak performance of U.S. students in science reflects the uneven quality of current science education. Although young children come to school with innate curiosity and intuitive ideas about the world around them, science classes rarely tap this potential. Many experts have called for a new approach to science education, based on recent and ongoing research on teaching and learning. In this approach, simulations and games could play a significant role by addressing many goals and mechanisms for learning science: the motivation to learn science, conceptual understanding, science process skills, understanding of the nature of science, scientific discourse and argumentation, and identification with science and science learning. To explore this potential, Learning Science: Computer Games, Simulations, and Education, reviews the available research on learning science through interaction with digital simulations and games. It considers the potential of digital games and simulations to contribute to learning science in schools, in informal out-of-school settings, and everyday life. The book also identifies the areas in which more research and research-based development is needed to fully capitalize on this potential. Learning Science will guide academic researchers; developers, publishers, and entrepreneurs from the digital simulation and gaming community; and education practitioners and policy makers toward the formation of research and development partnerships that will facilitate rich intellectual collaboration. Industry, government agencies and foundations will play a significant role through start-up and ongoing support to ensure that digital games and simulations will not only excite and entertain, but also motivate and educate.