Proceedings of International Conference on Image, Vision and Intelligent Systems 2023 (ICIVIS 2023)
Author: Peng You
Publisher: Springer Nature
Published:
Total Pages: 779
ISBN-13: 9819708559
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Author: Peng You
Publisher: Springer Nature
Published:
Total Pages: 779
ISBN-13: 9819708559
DOWNLOAD EBOOKAuthor: Peng You
Publisher: Springer Nature
Published: 2023-03-28
Total Pages: 1066
ISBN-13: 9819909236
DOWNLOAD EBOOKThis book is a collection of the papers accepted by the ICIVIS 2022—The International Conference on Image, Vision and Intelligent Systems, held on August 15–17, 2022, in Jinan, China. The topics focus but are not limited to image, vision and intelligent systems. Each part can be used as an excellent reference by industry practitioners, university faculties, research fellows and undergraduates as well as graduate students who need to build a knowledge base of the most current advances and state of practice in the topics covered by this conference proceedings.
Author: Lazaros Iliadis
Publisher: Springer Nature
Published: 2023-09-22
Total Pages: 552
ISBN-13: 3031442016
DOWNLOAD EBOOKThe 10-volume set LNCS 14254-14263 constitutes the proceedings of the 32nd International Conference on Artificial Neural Networks and Machine Learning, ICANN 2023, which took place in Heraklion, Crete, Greece, during September 26–29, 2023. The 426 full papers and 9 short papers included in these proceedings were carefully reviewed and selected from 947 submissions. ICANN is a dual-track conference, featuring tracks in brain inspired computing on the one hand, and machine learning on the other, with strong cross-disciplinary interactions and applications.
Author: Jian Yao
Publisher: Springer Nature
Published: 2022-03-03
Total Pages: 1174
ISBN-13: 9811669635
DOWNLOAD EBOOKThis book is a collection of the papers accepted by the ICIVIS 2021—The International Conference on Image, Vision and Intelligent Systems held on June 15–17, 2021, in Changsha, China. The topics focus but are not limited to image, vision and intelligent systems. Each part can be used as an excellent reference by industry practitioners, university faculties, research fellows and undergraduates as well as graduate students who need to build a knowledge base of the most current advances and state-of-practice in the topics covered by this conference proceedings.
Author: Pixel
Publisher: libreriauniversitaria.it Edizioni
Published: 2018
Total Pages: 690
ISBN-13: 8833590208
DOWNLOAD EBOOKAuthor: Hector L. MacQueen
Publisher: Oxford University Press, USA
Published: 2007
Total Pages: 1024
ISBN-13: 0199263396
DOWNLOAD EBOOKThe book is accompanied by a web site where students and lecturers alike can access updates on major developments in the law as well as pointers to the exercises contained in the text.
Author: Rosemary Luckin
Publisher: Routledge
Published: 2010-04-12
Total Pages: 416
ISBN-13: 1136992774
DOWNLOAD EBOOKWhat do we mean by the word ‘context’ in education and how does our context influence the way that we learn? What role can technology play in enhancing learning and what is the future of technology within learning? Re-Designing Learning Contexts seeks to re-dress the lack of attention that has traditionally been paid to a learner’s wider context and proposes a model to help educators and technologists develop more productive learning contexts. It defines context as the interactions between the learner and a set of inter-related resource elements that are not tied to a physical or virtual location. Context is something that belongs to an individual and that is created through their interactions in the world. Based on original, empirical research, the book considers the intersection between learning, context and technology, and explores: the meaning of the concept of context and it’s relationship to learning the ways in which different types of technology can scaffold learning in context the Learner-Centric ‘Ecology of Resources’ model of context as a framework for designing technology-rich learning environments the importance of matching available resources to each learner’s particular needs the ways in which the learner’s environment and the technologies available might change over the coming years the potential impact of recent technological developments within computer science and artificial intelligence. This interdisciplinary study draws on a range of disciplines, including geography, anthropology, psychology, education and computing, to investigate the dynamics and potential of teacher-learner interaction within a learning continuum, and across a variety of locations. It will be of interest to those teaching, researching and thinking about the use of technology in learning and pedagogy, as well as those involved in developing technology for education and those who use it in their own teaching. For practical examples of the way the Ecology of Resources framework has been used visit: http://eorframework.pbworks.com.
Author: L. Maximilian Buja
Publisher: Saunders
Published: 2013-10-22
Total Pages: 0
ISBN-13: 9780323220897
DOWNLOAD EBOOKProvides clear representations of common human diseases and concentrates on pathologic anatomy. Each chapter relates the anatomical changes to the functional and clinical manifestations of over 150 diseases and their underlying causes and mechanisms.
Author: Clark Aldrich
Publisher: CRC Press
Published: 2020-02-26
Total Pages: 284
ISBN-13: 1000036359
DOWNLOAD EBOOKShort Sims: A Game Changer explores the design concepts, dialogue, and formatting of interactive simulations. Interactivity is the key to effective educational media in schools, corporations, the military, and government. However, challenges like ineffective linear content or expenses can derail the product. This book provides a proven methodology to guide anyone through the steps of quickly creating highly engaging and responsive content. The process combines decades of research and implementations with leading organizations (Bill & Melinda Gates Foundation, Harvard Business School Publishing, Visa, State Department) with new tools that have just emerged. Key Features This book provides numerous code examples to illustrate how to put the techniques into practice. It includes expanded introductions to mathematics fundamental to computer graphics and game development. Graphics and physics are covered in introductory overviews. Author Bio Clark Aldrich is an education technology thought leader—the author of six books and developer of patent and award-winning projects. He currently builds custom Short Sims for organizations using a revolutionary methodology he has pioneered, or helps them build their own, through www.shortsims.com. He is also the host of an audio series called Education X Media (www.edbymedia.com) about evolving pedagogy in academics, corporations, and the military. He has been called a "guru" by Fortune Magazine and a "maverick" by CNN. Aldrich and his work have been featured in hundreds of other sources, including CBS, ABC, The New York Times, USA Today, the Associated Press, Wall Street Journal, NPR, CNET, Business 2.0, BusinessWeek, and U.S. News and World Report. He has written monthly columns for Training Magazine and Online Learning Magazine. Previously, he was the founder and former director of research for Gartner’s e-learning coverage. Earlier in his career, he worked on special projects for Xerox' executive team. He also served for many years as the Governor's representative on the education task force Joint Committee on Educational Technology, volunteered on several non-profit organizations aimed at child advocacy, and has served on numerous boards. He earned from Brown University a degree in cognitive science (during which he also taught at a leading environmental education foundation). He grew up in Concord, Massachusetts, and is the ninth great-grandson of Governors John Winthrop and Thomas Dudley, first and second governors of the Massachusetts Bay Colony, and Captain Walter Neale, the first colonial governor of lower New Hampshire.
Author: United States. Congress. Pepper Commission
Publisher:
Published: 1990
Total Pages: 30
ISBN-13:
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