Proceedings of ACM SIGCOMM Workshops on NetGames
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Published: 2002
Total Pages:
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DOWNLOAD EBOOKRead and Download eBook Full
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Published: 2002
Total Pages:
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DOWNLOAD EBOOKAuthor: Kevin Fall
Publisher:
Published: 2004
Total Pages:
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DOWNLOAD EBOOKAuthor: Mark Claypool
Publisher:
Published: 2008
Total Pages: 108
ISBN-13: 9781605581323
DOWNLOAD EBOOKAuthor: Workshop on Network and System Support for Games
Publisher:
Published: 2005
Total Pages: 164
ISBN-13: 9781595931566
DOWNLOAD EBOOKAuthor: Grenville Armitage
Publisher:
Published: 2007
Total Pages: 138
ISBN-13: 9780980446005
DOWNLOAD EBOOKAuthor: Marios C. Angelides
Publisher: John Wiley & Sons
Published: 2014-02-19
Total Pages: 611
ISBN-13: 1118796276
DOWNLOAD EBOOKThis book covers the state-of-the-art in digital games research and development for anyone working with or studying digital games and those who are considering entering into this rapidly growing industry. Many books have been published that sufficiently describe popular topics in digital games; however, until now there has not been a comprehensive book that draws the traditional and emerging facets of gaming together across multiple disciplines within a single volume.
Author: Kevin Fall
Publisher:
Published: 2004
Total Pages:
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DOWNLOAD EBOOKAuthor: Adrian David Cheok
Publisher:
Published: 2007
Total Pages: 350
ISBN-13: 9781595935892
DOWNLOAD EBOOKAuthor: Borko Furht
Publisher: Springer Science & Business Media
Published: 2010-03-10
Total Pages: 764
ISBN-13: 0387890246
DOWNLOAD EBOOKThe advances in computer entertainment, multi-player and online games, technology-enabled art, culture and performance have created a new form of entertainment and art. The success of this new field has influenced the development of the digital entertainment industry and related products/services, which has impacted every aspect of our lives. Handbook of Multimedia for Digital Entertainment and Arts is an edited volume contributed by worldwide experts in the field of the new digital and interactive media, and their applications in entertainment and arts. This handbook covers leading edge media technologies, and the latest research applied to digital entertainment and arts. The main focus of Handbook of Multimedia for Digital Entertainment and Arts targets interactive and online games, edutainment, e-performance, personal broadcasting, innovative technologies for digital arts, digital visual and auditory media, augmented reality, moving media, and other advanced topics. The final chapters of this book present future trends and developments within this explosive field. Handbook of Multimedia for Digital Entertainment and Arts serves as a primary reference for advanced-level students, researchers and professors studying computer science and electrical engineering. With the dramatic growth of interactive digital entertainment and art applications, this handbook is also suitable as a reference for practitioners, programmers, and engineers working in this field.
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Published: 2007-07-05
Total Pages: 162
ISBN-13: 9781604230758
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