Proceedings of the Future Technologies Conference (FTC) 2023, Volume 1

Proceedings of the Future Technologies Conference (FTC) 2023, Volume 1

Author: Kohei Arai

Publisher: Springer Nature

Published: 2023-11-01

Total Pages: 638

ISBN-13: 3031474546

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This book is a collection of thoroughly well-researched studies presented at the Eighth Future Technologies Conference. This annual conference aims to seek submissions from the wide arena of studies like Computing, Communication, Machine Vision, Artificial Intelligence, Ambient Intelligence, Security, and e-Learning. With an impressive 490 paper submissions, FTC emerged as a hybrid event of unparalleled success, where visionary minds explored groundbreaking solutions to the most pressing challenges across diverse fields. These groundbreaking findings open a window for vital conversation on information technologies in our community especially to foster future collaboration with one another. We hope that the readers find this book interesting and inspiring and render their enthusiastic support toward it.


Toy Theory

Toy Theory

Author: Seth Giddings

Publisher: MIT Press

Published: 2024-11-05

Total Pages: 287

ISBN-13: 0262548216

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A novel interpretation of the history and theory of technology from the perspective of toys, play, and play objects. Toy Theory addresses the relationships between toys and technology in two distinct but overlapping ways: first, as underexamined cultural artifacts and behaviors with significant technical attributes and, second, as playful and toylike dimensions of technology at large. Seth Giddings sets out a “toy theory” of technology that emphasizes the speculative, experimental, and noninstrumental in technological paradigms and argues that children’s playthings, rather than being the most ephemeral and inconsequential of technical devices, instead offer analytical and anthropological resources for understanding the materiality and imaginaries of technology over time. After defining toy theory in general and conceptual terms, Giddings examines different types of toys to explore shifting relationships between the microcosmic symbolic or mimetic content, material and technical constitution, and modes of play of toys and toy-related artifacts, on the one hand, and prevailing, macrocosmic, technological paradigms and imaginaries, on the other. Taking a broad historical and genealogical view, Giddings traces contemporary postdigital toy and play culture to precedents from the neolithic through to the Enlightenment to consumer culture from the early nineteenth century to the present day.


Participatory Practice in Space, Place, and Service Design

Participatory Practice in Space, Place, and Service Design

Author: Kelly L. Anderson

Publisher: Vernon Press

Published: 2022-10-18

Total Pages: 343

ISBN-13: 1648895379

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'Participatory Practice in Space, Place, and Service Design' is premised on a belief in the importance of participatory practices in finding creative solutions to the plethora of problems we face today. It argues that engaging professions with the public in mutual exploration, analysis, and creative thinking is essential. It not only ensures better quality products, places, services, and a greater sense of civic agency but also facilitates fuller access to them and the life opportunities they can unleash. This book offers a uniquely varied perspective of the myriad ways in which participatory practices operate across disciplines and how they impact the worlds and communities we create and inhabit. This book suggests that participatory practices are multi-disciplinary and relevant in fields as diverse as design, architecture, education, health care, sustainability, and community activism, to name a few of those discussed here. How do designed objects and environments affect wellness, creativity, learning, and a sense of belonging? How do products and services affect everyday experience and attitudes towards issues such as sustainability? How does giving people a creative voice in their own education, services, and built environments open up their potential and strengthen identity and civic agency? Addressing these questions requires a rethinking of relations between people, objects, and environments; it demands attention to space, place, and services.


Childhoods & Leisure

Childhoods & Leisure

Author: Utsa Mukherjee

Publisher: Springer Nature

Published: 2023-10-14

Total Pages: 270

ISBN-13: 3031337891

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This edited volume brings together interdisciplinary scholarship on children’s everyday leisure from across the globe, addressing key questions around children’s agency, rights, child-adult relations, and social change. It is positioned to inaugurate a new frontier of research within leisure studies. Leisure theory has historically been adult-centric and based in the global north, and consequently, children’s lived experiences of leisure have remained marginal to theory-building exercises within leisure studies since its inception. As the call for decolonizing leisure studies grows, this book champions a cross-cultural and social justice agenda that does not privilege global north childhoods but acknowledges the multiplicity of lived childhoods across the globe and their inter-connections. By drawing attention to children’s leisure – across multiple genres such as organized leisure, sports, play, and digital leisure among others, this edited volume drives a new wave of research that speaks simultaneously to leisure studies and childhood studies and thereby advances the intellectual remit of global leisure studies.


Multimodality Studies in International Contexts

Multimodality Studies in International Contexts

Author: Liliana Vásquez Rocca

Publisher: Taylor & Francis

Published: 2023-12-28

Total Pages: 285

ISBN-13: 100382532X

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This collection responds to the need for theoretically informed and methodologically grounded empirical research on the global transformations in multimodal human communication and social practices in light of recent widespread change. The volume highlights the need to expand on the established approaches--Social Semiotics, Multimodal Discourse Analysis, and Multimodal (Inter)action Analysis--by complementing them with other analytical frameworks to better understand the impact of unprecedented global challenges, such as Covid-19, on the way humans communicate and make use of meaning-making resources. Bringing together established and emergent scholars from a variety of geographical, cultural, and linguistic contexts, the collection presents studies from both the Global North and Global South, including South Africa, Latin America, Brazil, and the Caribbean, to showcase new perspectives in multimodality research. This innovative book will be of interest to students and scholars in multimodality, social semiotics, and discourse analysis.


Toys and Sustainability

Toys and Sustainability

Author: Subramanian Senthilkannan Muthu

Publisher: Springer Nature

Published: 2022-02-17

Total Pages: 100

ISBN-13: 981169673X

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This book presents five interesting chapters dealing with the sustainability of toys. The concept of sustainability has reached all industrial sectors these days and being practiced in almost all the sectors. One of the main sectors where sustainability has to be embedded to the core is the toy sector. Needless to enumerate the importance of sustainability in this sector especially when it comes to usage of chemicals and so on. There are various elements associated with the sustainability of toys and there is a dearth of published literature on this subject.


Play in a Covid Frame

Play in a Covid Frame

Author: Anna Beresin

Publisher: Open Book Publishers

Published: 2023-06-01

Total Pages: 320

ISBN-13: 1800648944

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During the international coronavirus lockdowns of 2020–2021, millions of children, youth, and adults found their usual play areas out of bounds and their friends out of reach. How did the pandemic restrict everyday play and how did the pandemic offer new spaces and new content? This unique collection of essays documents the ways in which communities around the world harnessed play within the limiting frame of Covid-19. Folklorists Anna Beresin and Julia Bishop adopt a multidisciplinary approach to this phenomenon, bringing together the insights of a geographically and demographically diverse range of scholars, practitioners, and community activists. The book begins with a focus on social and physical landscapes before moving onto more intimate portraits of play among the old and young, including coronavirus-themed games and novel toy inventions. Finally, the co-authors explore the creative shifts observed in frames of play, ranging from Zoom screens to street walls. This singular chronicle of coronavirus play will be of interest to researchers and students of developmental psychology, childhood studies, education, playwork, sociology, anthropology and folklore, as well as to toy, museum, and landscape designers. This book will also be of help to parents, professional organizations, educators, and urban planners, with a postscript of concrete suggestions advocating for the essential role of play in a post-pandemic world.


Fandom, Second Edition

Fandom, Second Edition

Author: Jonathan Gray

Publisher: NYU Press

Published: 2017-08-28

Total Pages: 445

ISBN-13: 1479812765

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Introduction: why still study fans? / Cornel Sandvoss, Jonathan Gray, and C. Lee Harrington -- Fan texts and objects -- The death of the reader? : literary theory and the study of texts in popular culture / Cornel Sandvoss -- Intimate intertextuality and performative fragments in media fanfiction / Kristina Busse -- Media academics as media audiences : aesthetic judgments in media and cultural studies / Matt Hills -- Copyright law, fan practices, and the rights of the author (2017) / Rebecca Tushnet -- Toy fandom, adulthood, and the ludic age : creative material culture as play / Katriina Heljakka -- Spaces of fandom -- Loving music : listeners, entertainments, and the origins of music fandom in nineteenth-century America / Daniel Cavicchi -- Resisting technology in music fandom : nostalgia, authenticity, and Kate Bush's "Before the dawn" / Lucy Bennett -- I scream therefore I fan? : music audiences and affective citizenship / Mark Duffett -- A sort of homecoming: fan viewing and symbolic pilgrimage / Will Brooker -- Reimagining the imagined community : online media fandoms in the age of global convergence / Lori Hitchcock Morimoto and Bertha Chin -- Temporalities of fandom -- Do all "good things" come to an end? : revisiting Martha Stewart fans after imclone / Melissa A. Click -- The lives of fandoms / Denise D. Bielby and C. Lee Harrington -- "What are you collecting now?" seth, comics, and meaning management / Henry Jenkins -- Sex, utopia, and the queer temporalities of fannish love / Alexis Lothian -- The fan citizen: fan politics and activism -- The news : you gotta love it / Jonathan Gray -- Memory, archive, and history in political fan fiction / Abigail De Kosnik -- Between rowdies and rasikas : rethinking fan activity in Indian film culture / Aswin Punathambekar -- Black twitter and the politics of viewing scandal / Dayna Chatman -- Deploying oppositional fandoms : activists' use of sports fandom in the Redskins controversy / Lori Kido Lopez and Jason Kido Lopez -- Fan labor and fan-producer interactions -- Ethics of fansubbing in Anime's hybrid public culture / Mizuko Ito -- Live from hall H : fan/producer symbiosis at San Diego comic-con / Anne Gilbert -- Fantagonism: factions, institutions, and constitutive hegemonies of fandom -- Derek johnson -- The powers that squee : Orlando Jones and intersectional fan studies / Suzanne Scott -- Measuring fandom : social tv analytics and the integration of fandom into television audience measurement / Philip M. Napoli and Allie Kosterich -- About the contributors -- Index


Intermedia Games—Games Inter Media

Intermedia Games—Games Inter Media

Author: Michael Fuchs

Publisher: Bloomsbury Publishing USA

Published: 2019-02-21

Total Pages: 251

ISBN-13: 1501330500

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This book is available as open access through the Bloomsbury Open Access programme and is available on www.bloomsburycollections.com While all media are part of intermedial networks, video games are often at the nexus of that network. They not only employ cinematics, embedded books, and in-world television screens for various purposes, but, in our convergence culture, video games also play a vital role in allowing players to explore transmedia storyworlds. At the same time, video games are frequently thematized and remediated in film, television, and literature. Indeed, the central role video games assume in intermedial networks provides testament to their significance in the contemporary media environment. In this volume, an international group of contributors discuss not only intermedial phenomena in video games, but also the intermedial networks surrounding them. Intermedia Games-Games Inter Media will deepen readers' understanding of the convergence culture of the early twenty-first century and video games' role in it.