After the Singularity, everyone and everything is sentient and telepathic. Aliens notice and invade Earth. In Rucker’s last novel, Postsingular, the Singularity happened and life on Earth was transformed by the awakening of all matter into consciousness and into telepathic communication. The most intimate moments of your life can be experienced by anyone who cares to pay attention, or by hundreds of thousands of anyones if you are one of the Founders who helped create the Singularity. The small bunch of Founders, including young newlyweds Thuy, a hypertext novelist, and Jayjay, a gamer and brain-enhancement addict, are living a popular, live-action media life. But now alien races that have already gone through this transformation notice Earth for the first time, and begin to arrive to exploit both the new environment and any available humans. Some of them are real estate developers, some are slavers, and some just want to help. But how to tell the difference? Someone has to save humanity from the alien invasions, and it might as well be reality media stars Thuy and Jayjay.
This groundbreaking volume is the first to mount a sustained and wide-ranging critical treatment of Singularity (the irrevocable transformation of the nature of human existence by technological advancement) as a subject for theory and cultural studies.
From the two defining personalities of post-cyberpunk SF, a brilliant collaboration to rival 1987's The Difference Engine by William Gibson and Bruce Sterling
In the year 3003, nothing in the world is the same, except maybe that adolescents are still embarrassed by their parents. Society and the biosphere alike have been transformed by biotechnology, and the natural world is almost gone. Frek Huggins is a boy from a broken family, unusual becaise he was conceived without technological help or genetic modifications. His dad, Carb, is a malcontent who left behind Frek's mom and the Earth itself several years ago. Everything changes when Frek finds the Anvil, a small flying saucer, under his bed, and it tells him he is destined to save the world. The repressive forces of Gov, the mysterious absolute ruler of Earth, descend on Frek, take away the Anvil, and interrogate him forcefully enough to damage his memory. Frek flees with Wow, his talking dog, to seek out Carb and some answers. But the untrustworthy alien in the saucer has other plans, including claiming exclusive rights to market humanity to the galaxy at large, and making Frek a hero. Frek and the Elixir is a profound, playful SF epic by the wild and ambitious Rudy Rucker.
Peter Bruegel's paintings---a peasant wedding in a barn, hunters in the snow, a rollicking street festival, and many others---have long defined our idea of everyday life in sixteenth century Europe. They are classic icons of a time and place in much the same way as Norman Rockwell's depictions of twentieth-century America. We know relatively little about Bruegel, but after years of research, novelist Rudy Rucker has built upon what is known and has created for us the life and world of a true master who never got old. In sixteen chapters, each headed by a reproduction of one of the famous works, Rucker brings Bruegel's painter's progress and his colorful world to vibrant life, doing for Bruegel what the best-selling Girl with a Pearl Earring did for Vermeer. We follow the artist from the winding streets of Antwerp and Brussels to the glowing skies and decaying monuments of Rome and back. He and his friends, the cartographer Ortelius and Williblad Cheroo, an American Indian, are as vivid on the page as the multifarious denizens of Bruegel's unforgettable canvases. Here is a world of conflict, change, and discovery, a world where Carnival battles Lent every day, preserved for us in paint by the engaging genius you will meet in the pages of As Above, So Below. At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.
Joe Cube is a Silicon Valley hotshot--well, a would-be hotshot anyway--hoping that the 3-D TV project he's managing will lead to the big money IPO he's always dreamed of. On New Year's Eve, hoping to impress his wife, he sneaks home the prototype. It brings no new warmth to their cooling relationship, but it does attract someone else's attention. When Joe sees a set of lips talking to him (floating in midair) and feels the poke of a disembodied finger (inside him), it's not because of the champagne he's drunk. He has just met Momo, a woman from the All, a world of four spatial dimensions for whom our narrow world, which she calls Spaceland, is something like a rug, but one filled with motion and life. Momo has a business proposition for Joe, an offer she won't let him refuse. The upside potential becomes much clearer to him once she helps him grow a new eye (on a stalk) that can see in the fourth-dimensional directions, and he agrees. After that it's a wild ride through a million-dollar night in Las Vegas, a budding addiction to tasty purple 4-D food, a failing marriage, eye-popping excursions into the All, and encounters with Momo's foes, rubbery red critters who steal money, offer sage advice and sometimes messily explode. Joe is having the time of his life, until Momo's scheme turns out to have angles he couldn't have imagined. Suddenly the fate of all life here in Spaceland is at stake. Rudy Rucker is a past master at turning mathematical concepts into rollicking science fiction adventure, from Spacetime Donuts and White Light to The Hacker and the Ants. In the tradition of Edwin A. Abbott's classic novel, Flatland, Rucker gives us a tour of higher mathematics and visionary realities. Spaceland is Flatland on hyperdrive! At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.
In recent years, ideas of post- and transhumanism have been popularized by novels, TV series, and Hollywood movies. According to this radical perspective, humankind and all biological life have become obsolete. Traditional forms of life are inefficient at processing information and inept at crossing the high frontier: outer space. While humankind can expect to be replaced by their own artificial progeny, posthumanists assume that they will become an immortal part of a transcendent superintelligence. Krüger's award-winning study examines the historical and philosophical context of these futuristic promises by Ray Kurzweil, Nick Bostrom, Frank Tipler, and other posthumanist thinkers.
This work studies three twenty-first century novels by Richard Powers, Dave Eggers and Don DeLillo as representative of a new trend of US fiction concerned with the topic of the technological augmentation of the human condition. The different chapters provide, from the double perspective of the optimistic transhumanist philosophy and the more balanced approach of critical posthumanism, an overview of the narrative strategies used by the writers to explore the possibilities that biotechnology, digital technologies and cryonics open up to transcend our human limitations, while also warning their readers of their most nefarious consequences. Ultimately, the book puts forward the claim that even if the writers approach the subject from a variety of perspectives and using different narrative styles and techniques, they all share a critical posthumanist fear that an unrestrained and unquestioned use of technology for enhancement purposes may bring about disembodiment and dehumanization.