Lancelot, Elaine, Percivale, Gawain, Modred--created people, cloned to suit the purposes of their opulent owner aboard the Maid, a fantasy of a spaceship. They live in a kind of dream--until they face a crisis they were never designed to master.
Port Eternity Their names were Lancelot, Elaine, Percivale, Gawain, Mordred, Lynette and Vivien, and they were made people, clone servants who worked aboard The Maid, an anachronistic fantasy of a spaceship. They had no idea of their origins, from those old storytapes of romance, chivalry, heroism and betrayal, until a ripple in the space-time continuum sucked The Maid and her crew into a no-man’s land from which there could be no return, and they were left alone to face a crisis which their ancient prototypes were never designed to master… Wave Without a Shore Freedom was an isolated planet, off the main spaceways and rarely visited by commercial spacers. It wasn’t that Freedom was inhospitable, the problem was that outsiders—tourists and traders—claimed that the streets were crowded with mysterious blue-robed aliens. Native-born humans, however, denied that these aliens existed—until a planetary crisis forced a confrontation between the question of reality and the reality of the question… Voyager in the Night Rafe Murray, his sister Jillian, and Jillian’s husband Paul Gaines, like many other out-of-luck spacers, had come to newly built Endeavor Station to find their future. Their tiny ship, Lindy, had been salvaged from the junk heap, and fitted to mine ore from the mineral-rich rings which circled Endeavor. But their future proved to be far stranger than any of them imagined, when a “collision” with a huge alien vessel provided them with the oddest first contact experience possible!
Scholars of popular culture turn their attention to various expressions of the Arthurian legend, most from the 20th century, with a more balanced consideration of women (writers, characters, and critics) than has traditionally been the case. Among the topics are the image of Morgan Le Fay, postmodern Arthur, Mark Twain, Joseph Campbell, and several recent movies. No index. Paper edition (unseen), $19.95. Annotation copyright by Book News, Inc., Portland, OR
This study constitutes the first to analyse the remarkable surge in popularity of Arthurian literature and art in the modern period from a broad range of instances of cultural production. More novels with Arthurian themes have been published since the war than in any previous period, and Silk and Potatoes provides detailed readings of some of the most famous, including works by Marion Zimmer Bradley, Anthony Burgess, C.J. Cherryh, Guy Gavriel Kay, Mary Stewart, Jack Vance and T.H. White. In addition to examining Arthurian fiction (with chapters on the general novel, Historical fiction and Science Fiction), this study examines the key cinematic examples of Arthuriana (Boorman’s Excalibur, Bresson’s Lancelot du Lac, Rohmer’s Perceval Le Gallois and Monthy Python and the Holy Grail). A further chapter goes on to look at the myriad other forms of cultural production based on Arthurian themes; from Bugs Bunny to Pop Music, from the Camelot of JFK to the British National Lottery. This is a study that touches on many aspects of Arthuriana whilst developing two connected arguments about (on the one hand) the necessary anachronism of any modern Arthurian Literature, and (on the other) the aesthetic-political implications of this literature’s success. The whole, whilst rooted in the scholarly debates on the enduring appeal of King Arthur, is written in an accessible and entertaining style. It will be of interest to students and teachers of Arthurian literature, film and popular culture.
Since the War of a Thousand Suns, Kyber pirates prey on ships that venture too far off into the interstellar Flux. The pirates use a legendary ship as bait, though the Centrist Worlds' authorities deny her existence. Renwald Legroeder escapes the pirates and tells of sighting the ship--but the government wants no one to see it. Framed for treason, Renwald flees and returns to the pirates to find the truth behind the ship.
The Hugo Award-winning classic sci-fi novel about interstellar war. The Beyond started with the Stations orbiting the stars nearest Earth. The Great Circle the interstellar freighters traveled was long, but not unmanageable, and the early Stations were emotionally and politically dependent on Mother Earth. The Earth Company which ran this immense operation reaped incalculable profits and influenced the affairs of nations. Then came Pell, the first station centered around a newly discovered living planet. The discovery of Pell's World forever altered the power balance of the Beyond. Earth was no longer the anchor which kept this vast empire from coming adrift, the one living mote in a sterile universe. But Pell was just the first living planet. Then came Cyteen, and later others, and a new and frighteningly different society grew in the farther reaches of space. The importance of Earth faded and the Company reaped ever smaller profits as the economic focus of space turned outward. But the powerful Earth Fleet was sitll a presence in the Beyond, and Pell Station was to become the last stronghold in a titanic struggle between the vast, dynamic forces of the rebel Union and those who defended Earth's last, desperate grasp for the stars.
With the Assassins' Guild functioning again after a year of upheaval and rebellion, Bren Cameron takes a position on the court to champion a trade agreement, but tranquility in the atevi world is transient.
The sequel to the critically acclaimed and ambitious literary space opera debut The Promise of the Child. It is the 147th century. The mighty era of Homo Sapiens is at an end. In the Westerly Provinces of the Old World, the hunt is on for the young queen Arabis, and the vile creature that holds her captive. In the brutal hominid Investiture, revolution has come. The warlord Cunctus, having seized the Vulgar worlds, invites every Prism to pick a side. In the Firmament, once the kingdom of the Immortal Amaranthine, all ships converge on the foundry of Gliese. The grandest battle in the history of mammalian kind has begun. Perception, ancient machine spirit, must take back its mortal remains in a contest for the Firmament itself. Ghaldezuel, now the Grand Marshal of Cunctus’ new empire, must travel to the deepest lagoon in the Investiture, a place where monsters dwell. Captain Maril, lost amongst the Hedron Stars, finds himself caught between colossal powers the likes of which he'd never dreamt. But for Aaron the Long-Life, he who has waited so very, very long for his revenge, things are only getting started . . .
The final volume of the Chanur saga, set in the Alliance-Union universe, featuring the alien spaceship captain Hiffy Chanur. Hiffy Chanur, once a member of her aunt's crew on The Pride of Chanur, is now captain of her own vessel, Chanur's Legacy. It should have been the ideal existence for Hiffy, her fondest dream fulfilled, but instead the young captain's increasingly hard-pressed to take care of her ship's business. So when Meetpoint's stationmaster offers her a million credits to transport a small, mysterious, "religious" object, it seems like a golden opportunity—perhaps even too good an opportunity.... Yet despite her misgivings, Hiffy feels it's a comission she can't turn down. But soon she and the Legacy are caught in an ever-tightening web of intrigue. And only time will tell whether the young captain can determine who is her ally and who is her enemy in this deadly game of interstellar politics....
Science Fiction is a fascinating and comprehensive introduction to one of the most popular areas of modern culture. This second edition reflects how the field is rapidly changing in both its practice and its critical reception. With an entirely new conclusion and all other chapters fully reworked and updated, this volume includes: a concise history of science fiction and the ways in which the genre has been used and defined explanations of key concepts in Science Fiction criticism and theory through chapters such as Gender, Race, Technology and Metaphor examines the interactions between Science Fiction and Science Fact anchors each chapter with a case study drawn from short story, book or film, from Frank Herbert’s Dune to Star Wars, from The Left Hand of Darkness to Neuromancer. Introducing the reader to nineteenth-century, Pulp, Golden Age, New Wave, Feminist and Cyberpunk science fictions, this is the essential contemporary guide to a major cultural movement.