When researchers discover a fossil of the Mythical Pokémon Mew, they bring upon themselves a creation that goes against the very laws of nature: Mewtwo, a Legendary Pokémon intended for use as a tool of destruction. But as Mewtwo becomes aware of its existence, it begins to resent its human creators and seeks revenge—and Ash, Pikachu and their friends find themselves at the center of its rampage! With the future of the Pokémon world at stake, will our heroes be able to overcome Mewtwo’s challenge...and will Mewtwo be able to find a new meaning for its life? -- VIZ Media
Awesome Pokémon adventures inspired by the best-selling Pokémon movies! As the twentieth film in the series, Pokemon: I Choose You! returns to origins of the Pokemon series when Ash first met Pikachu! When Ash Ketchum oversleeps on his 10th birthday, he ends up with a stubborn Pikachu instead of the first partner Pokémon he wanted! But after a rocky start, Ash and Pikachu become close friends and true partners—and when they catch a rare glimpse of the Legendary Pokémon Ho-Oh in flight, they make plans to seek it out together. Trainers Verity and Sorrel join Ash on his journey, and along the way, they meet the mysterious Mythical Pokémon Marshadow. When they near their goal, an arrogant Trainer named Cross stands in their way. Can Ash and Pikachu defeat him and reach Ho-Oh as they promised, or will their journey end here?
Hidden deep in a secret jungle, far from any humans, there is a Pokémon paradise—beautiful and peaceful, but governed by strict rules. Ten years ago, the Mythical Pokémon Zarude found the abandoned baby Koko and decided to break the rules, raising him as its own child. Since then, Koko has been isolated from other humans...until now. -- VIZ Media
Already a box-office smash in Japan, Pokemon: The Third Movie will be released in the United States in April 2001. This time the story focuses on Ash's journey to Greenfield Island and the Crystal Tower, built by a girl's imagination, The Art of Pokemon: The Third Movie celebrates the new release with gorgeous color images from the 45mm film, Information and color images from the Pokemon special that accompanies the film are also included in the book.
In a desert city by the sea, Ash, Pikachu and their friends meet the Mythical Pokémon Hoopa, who can summon all sorts of things—including people and Pokémon—through its magic rings. The little Mischief Pokémon likes to use this talent to play harmless tricks on people...but when its true power is released, it loses control and becomes the towering and terrifying Hoopa Unbound! Long ago, a brave hero stopped its rampage by confining its power in a special bottle. Now that the bottle has been rediscovered, Hoopa must confront its greatest fear! Can Ash help his new friend overcome the darkness within—or will this dangerous struggle erupt into a clash of legends? -- VIZ Media
Initially developed in Japan by Nintendo as a computer game, Pokémon swept the globe in the late 1990s. Based on a narrative in which a group of children capture, train, and do battle with over a hundred imaginary creatures, Pokémon quickly diversified into an array of popular products including comic books, a TV show, movies, trading cards, stickers, toys, and clothing. Pokémon eventually became the top grossing children's product of all time. Yet the phenomenon fizzled as quickly as it had ignited. By 2002, the Pokémon craze was mostly over. Pikachu’s Global Adventure describes the spectacular, complex, and unpredictable rise and fall of Pokémon in countries around the world. In analyzing the popularity of Pokémon, this innovative volume addresses core debates about the globalization of popular culture and about children’s consumption of mass-produced culture. Topics explored include the origins of Pokémon in Japan’s valorization of cuteness and traditions of insect collecting and anime; the efforts of Japanese producers and American marketers to localize it for foreign markets by muting its sex, violence, moral ambiguity, and general feeling of Japaneseness; debates about children’s vulnerability versus agency as consumers; and the contentious question of Pokémon’s educational value and place in school. The contributors include teachers as well as scholars from the fields of anthropology, media studies, sociology, and education. Tracking the reception of Pokémon in Japan, the United States, Great Britain, France, and Israel, they emphasize its significance as the first Japanese cultural product to enjoy substantial worldwide success and challenge western dominance in the global production and circulation of cultural goods. Contributors. Anne Allison, Linda-Renée Bloch, Helen Bromley, Gilles Brougere, David Buckingham, Koichi Iwabuchi, Hirofumi Katsuno, Dafna Lemish, Jeffrey Maret, Julian Sefton-Green, Joseph Tobin, Samuel Tobin, Rebekah Willet, Christine Yano
Awesome Pokémon adventures inspired by the best-selling Pokémon movies! Long ago, the mighty Pokémon Arceus was betrayed by a human it trusted. Now Arceus is back for revenge! Dialga, Palkia and Giratina must join forces to help Ash, Dawn and their new friends Kevin and Sheena stop Arceus from destroying humankind. But it may already be too late!