Pokémon Designer

Pokémon Designer

Author: Paige V. Polinsky

Publisher: Checkerboard Library

Published: 2017

Total Pages: 0

ISBN-13: 9781532110979

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Introduces the life and career of "the designer of Pokâemon, Satoshi Tajiri. [Follows] the story of Tajiri as he founds Game Freakmagazine which turned into Game Freak video-game development company and the creation of the Pokâemon video games, trading cards, television series, and Pokâemon Go!"--Publisher's website.


Satoshi Tajiri

Satoshi Tajiri

Author: Lori Mortensen

Publisher: Greenhaven Publishing LLC

Published: 2010-10-15

Total Pages: 50

ISBN-13: 0737754850

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This biography examines the life of electronic game designer, Satoshi Tajiri, who created Pokémon, one of the most popular computer games ever produced. This talent is the founder of the video game developer Game Freak.


The World of Pokémon

The World of Pokémon

Author: Buffy Silverman

Publisher: Lerner Publications

Published: 2018

Total Pages: 36

ISBN-13: 1512483109

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The biggest video games reach far beyond the screens upon which they're played. Find out about the history, pop culture influence, and future of one of the world's most popular gaming franchises: Pokmon.


The Game Designer's Playbook

The Game Designer's Playbook

Author:

Publisher: Oxford University Press

Published: 2022-07-22

Total Pages: 401

ISBN-13: 019884591X

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Video games have captivated us for over 50 years, giving us entire worlds to explore, new ways to connect with friends, thought-provoking stories, or just a fun way to pass the time. Creating games is a dream for many, but making great games is challenging. The Game Designer's Playbook is about meeting that challenge. More specifically, it's a book about game interaction design; in other words, shaping what players can do and how they do it to make a game satisfying and memorable. Our time with a game is built on interaction, from basic things like pushing buttons on a controller, to making complicated strategic decisions and engaging with the narrative. If you've ever felt the adrenaline rush from beating a perfectly tuned boss fight or been delighted by the fanfare of picking up that last collectible, you've experienced good interaction design firsthand. The Game Designer's Playbook is about learning what makes for great (or terrible!) interaction design in games, exploring things like controls, feedback, story, and tutorial design by analyzing existing games. It also looks at how newer and still-developing tech like VR and streaming are changing the ways we play, and how you can bring great interaction design to your own games.


Pokemon

Pokemon

Author: Paige V. Polinsky

Publisher: ABDO

Published: 2019-12-15

Total Pages: 35

ISBN-13: 1532178425

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It's game on, Pokémon fans! This title explores the inception and evolution of Pokémon, highlighting the game's key creators, super players, and the cultural crazes inspired by the game. Special features include side-by-side comparisons of the game over time and a behind-the-screen look into the franchise. Other features include a table of contents, fun facts, a timeline and an index.Full-color photos and action-packed screenshots will transport readers to the heart the Pokémon empire and have everyone excited to learn more! Aligned to Common Core Standards and correlated to state standards. Checkerboard Library is an imprint of Abdo Publishing, a division of ABDO.


Mega Man Megamix

Mega Man Megamix

Author: Hitoshi Ariga

Publisher: Mega Man Megamix

Published: 2010

Total Pages: 0

ISBN-13: 9781897376690

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"Robot Master Skullman is out of control and only Mega Man can take him down! Plus, Mega Man faces off against one of his most powerful foes ever - Bass, and his robot wolf Treble!"--p. [1] of cover.


Pokémon Adventures 20th Anniversary Illustration Book: The Art of Pokémon Adventures

Pokémon Adventures 20th Anniversary Illustration Book: The Art of Pokémon Adventures

Author: Hidenori Kusaka

Publisher: VIZ Media LLC

Published: 2017-08-08

Total Pages: 0

ISBN-13: 9781421594514

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Artwork, sketches and a brand-new manga short story from the artist of the Pokémon Adventures series inspired by the best-selling Pokémon video games! A collection of beautiful full-color art from the artist of the Pokémon Adventures graphic novel series! In addition to illustrations of your favorite Pokémon, this vibrant volume includes exclusive sketches and storyboards, four pull-out posters, and a brand-new manga side story published in English for the first time!


Pokémon

Pokémon

Author: Elizabeth Hollinger

Publisher: Random House Digital, Inc.

Published: 2003

Total Pages: 154

ISBN-13: 0761542566

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Includes a complete walkthrough of the vast new Pokémon world as well as tips and strategies to help you win the contests.


Game Design

Game Design

Author: Jim Thompson

Publisher: John Wiley & Sons

Published: 2007-03-09

Total Pages: 193

ISBN-13: 0471968943

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Practical, complete coverage of game design basics from design process to production This full-color, structured coursebook offers complete coverage of game design basics, focusing on design rather than computer programming. Packed with exercises, assignments, and step-by-step instructions, it starts with an overview of design theory, then progresses to design processes, and concludes with coverage of design production. Jim Thompson, Barnaby Berbank-Green, and Nic Cusworth (London, UK) are computer game designers and lecturers in animation and computer game design.


Video Games Around the World

Video Games Around the World

Author: Mark J. P. Wolf

Publisher: MIT Press

Published: 2015-05-22

Total Pages: 715

ISBN-13: 0262328496

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Thirty-nine essays explore the vast diversity of video game history and culture across all the world's continents. Video games have become a global industry, and their history spans dozens of national industries where foreign imports compete with domestic productions, legitimate industry contends with piracy, and national identity faces the global marketplace. This volume describes video game history and culture across every continent, with essays covering areas as disparate and far-flung as Argentina and Thailand, Hungary and Indonesia, Iran and Ireland. Most of the essays are written by natives of the countries they discuss, many of them game designers and founders of game companies, offering distinctively firsthand perspectives. Some of these national histories appear for the first time in English, and some for the first time in any language. Readers will learn, for example, about the rapid growth of mobile games in Africa; how a meat-packing company held the rights to import the Atari VCS 2600 into Mexico; and how the Indonesian MMORPG Nusantara Online reflects that country's cultural history and folklore. Every country or region's unique conditions provide the context that shapes its national industry; for example, the long history of computer science in the United Kingdom and Scandinavia, the problems of piracy in China, the PC Bangs of South Korea, or the Dutch industry's emphasis on serious games. As these essays demonstrate, local innovation and diversification thrive alongside productions and corporations with global aspirations. Africa • Arab World • Argentina • Australia • Austria • Brazil • Canada • China • Colombia • Czech Republic • Finland • France • Germany • Hong Kong • Hungary • India • Indonesia • Iran • Ireland • Italy • Japan • Mexico • The Netherlands • New Zealand • Peru • Poland • Portugal • Russia • Scandinavia • Singapore • South Korea • Spain • Switzerland • Thailand • Turkey • United Kingdom • United States of America • Uruguay • Venezuela