Silent Sky

Silent Sky

Author: Lauren Gunderson

Publisher: Dramatists Play Service, Inc.

Published: 2015-01-01

Total Pages: 65

ISBN-13: 0822233800

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THE STORY: When Henrietta Leavitt begins work at the Harvard Observatory in the early 1900s, she isn’t allowed to touch a telescope or express an original idea. Instead, she joins a group of women “computers,” charting the stars for a renowned astronomer who calculates projects in “girl hours” and has no time for the women’s probing theories. As Henrietta, in her free time, attempts to measure the light and distance of stars, she must also take measure of her life on Earth, trying to balance her dedication to science with family obligations and the possibility of love. The true story of 19th-century astronomer Henrietta Leavitt explores a woman’s place in society during a time of immense scientific discoveries, when women’s ideas were dismissed until men claimed credit for them. Social progress, like scientific progress, can be hard to see when one is trapped among earthly complications; Henrietta Leavitt and her female peers believe in both, and their dedication changed the way we understand both the heavens and Earth.


Play Practice

Play Practice

Author: Alan Launder

Publisher: Human Kinetics

Published: 2013-03-01

Total Pages: 258

ISBN-13: 1492581461

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Play Practice: Engaging and Developing Skilled Players, Second Edition, provides an alternative to traditional sport instruction. This innovative and authentic approach to teaching sports combines contemporary theory with the experience of practical and reflective work in real sport environments. Coauthors Alan Launder and Wendy Piltz, both with wide-ranging experience as players, teachers, and coaches, expand and update the play practice approach they presented in the first edition and show how it can be used to help improve sport skills for players of all ages and abilities. This flexible model of sport pedagogy can be applied as a whole or one element at a time. It covers a wide range of team and individual sports, including archery, table tennis, flag football, snow skiing, cricket, and track and field. Plus, you’ll find a wealth of field-tested ideas for working with diverse learners in schools and communities. The second edition highlights the significance of key terms such as games sense, technique, resilience, and fair play. It also provides new information relating to the complexity of learning and addresses the difficulties beginners face in the learning process. The second edition of Play Practice integrates a thorough analysis of skilled performance with an understanding of the conditions under which people best learn. It also shows how the strategies of simplifying, shaping, focusing, and enhancing can help you create situations to maximize learning and positively influence the attitudes of learners. Over 130 illustrations and photos demonstrate specific approaches, ideas that can work for multiple sports, and ways to apply the approach with beginners through elite players. Summary sections in each chapter help you quickly identify and review key topics. And two bonus chapters about the origins, evolution, and theoretical bases for Play Practice are available free for download at www.HumanKinetics.com/PlayPractice. Play Practice is based on the idea that an individual’s commitment to achieving mastery is a powerful motivator for learning. Learn to harness these motivators and create enjoyable practice situations in which learners young and old, whether resistant beginners or highly motivated professionals, are encouraged to strive for excellence.


The Book of Will

The Book of Will

Author: Lauren Gunderson

Publisher: Dramatists Play Service, Inc.

Published: 2018-06-18

Total Pages: 95

ISBN-13: 0822237725

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Without William Shakespeare, we wouldn’t have literary masterpieces like Romeo and Juliet. But without Henry Condell and John Heminges, we would have lost half of Shakespeare’s plays forever! After the death of their friend and mentor, the two actors are determined to compile the First Folio and preserve the words that shaped their lives. They’ll just have to borrow, beg, and band together to get it done. Amidst the noise and color of Elizabethan London, THE BOOK OF WILL finds an unforgettable true story of love, loss, and laughter, and sheds new light on a man you may think you know.


Locally Played

Locally Played

Author: Benjamin Stokes

Publisher: MIT Press

Published: 2020-04-07

Total Pages: 287

ISBN-13: 0262356937

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How games can make a real-world difference in communities when city leaders tap into the power of play for local impact. In 2016, city officials were surprised when Pokémon GO brought millions of players out into the public space, blending digital participation with the physical. Yet for local control and empowerment, a new framework is needed to guide the power of mixed reality and pervasive play. In Locally Played, Benjamin Stokes describes the rise of games that can connect strangers across zip codes, support the “buy local” economy, and build cohesion in the fight for equity. With a mix of high- and low-tech games, Stokes shows, cities can tap into the power of play for the good of the group, including healthier neighborhoods and stronger communities. Stokes shows how impact is greatest when games “fit” to the local community—not just in terms of culture, but at the level of group identity and network structure. By pairing design principles with a range of empirical methods, Stokes investigates the impact of several games, including Macon Money, where an alternative currency encouraged people to cross lines of socioeconomic segregation in Macon, Georgia; Reality Ends Here, where teams in Los Angeles competed to tell multimedia stories around local mythology; and Pokémon GO, appropriated by several cities to serve local needs through local libraries and open street festivals. Locally Played provides game designers with a model to strengthen existing networks tied to place and gives city leaders tools to look past technology trends in order to make a difference in the real world.


Plays, Players, and Playing

Plays, Players, and Playing

Author: Judith A. Hackbarth

Publisher:

Published: 1994

Total Pages: 214

ISBN-13:

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Tells how to teach children movement, pantomime, and improvisation, and discusses casting, rehearsals, set design, costumes, advertising, insurance, and bookkeeping.


Plays and Players

Plays and Players

Author: Laurence Hutton

Publisher: BoD – Books on Demand

Published: 2023-12-13

Total Pages: 286

ISBN-13: 3382827301

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Reprint of the original, first published in 1875. The publishing house Anatiposi publishes historical books as reprints. Due to their age, these books may have missing pages or inferior quality. Our aim is to preserve these books and make them available to the public so that they do not get lost.


Slide Guitar

Slide Guitar

Author: Pete Madsen

Publisher: Hal Leonard Corporation

Published: 2005-08-01

Total Pages: 213

ISBN-13: 1476853223

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(Book). Another entry in the Fretmaster series, this book teaches you both the history and technique of slide guitar's masters, such as Brian Jones, Lowell George, Bonnie Raitt, and Robert Johnson. While exploring their musical lives and legacy, Slide Guitar provides lessons that give you the skills and encouragement you need to emulate these musical heroes.


Play Practice

Play Practice

Author: Alan G. Launder

Publisher: Human Kinetics

Published: 2001

Total Pages: 204

ISBN-13: 9780736030052

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This new edition covers a broader variety of disciplines including exercise science, kinesiology, movement studies, physical education, sport science and sport studies.


Families at Play

Families at Play

Author: Sinem Siyahhan

Publisher: MIT Press

Published: 2018-02-02

Total Pages: 213

ISBN-13: 0262344580

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How family video game play promotes intergenerational communication, connection, and learning. Video games have a bad reputation in the mainstream media. They are blamed for encouraging social isolation, promoting violence, and creating tensions between parents and children. In this book, Sinem Siyahhan and Elisabeth Gee offer another view. They show that video games can be a tool for connection, not isolation, creating opportunities for families to communicate and learn together. Like smartphones, Skype, and social media, games help families stay connected. Siyahhan and Gee offer examples: One family treats video game playing as a regular and valued activity, and bonds over Halo. A father tries to pass on his enthusiasm for Star Wars by playing Lego Star Wars with his young son. Families express their feelings and share their experiences and understanding of the world through playing video games like The Sims, Civilization, and Minecraft. Some video games are designed specifically to support family conversations around such real-world issues and sensitive topics as bullying and peer pressure. Siyahhan and Gee draw on a decade of research to look at how learning and teaching take place when families play video games together. With video games, they argue, the parents are not necessarily the teachers and experts; all family members can be both teachers and learners. They suggest video games can help families form, develop, and sustain their learning culture as well as develop skills that are valued in the twenty-first century workplace. Educators and game designers should take note.