This is the first serious book wholly devoted to games based on maps. The authors are experts in their respective fields: board games, playing cards and dissected puzzles. They bring an informed historical approach to the development and diffusion of these games up to about the beginning of the twentieth century, including games from Western Europe and America in all their intriguing variety. This book is an essential reference source for those wishing to research this neglected area, while those new to the field will be pleasantly surprised at the interesting and unusual maps that these games exploit.
For better or worse, America lives in the age of “worlded” literature. Not the world literature of nations and nationalities considered from most powerful and wealthy to the least. And not the world literature found with a map. Rather, the worlded literature of individuals crossing borders, mixing stories, and speaking in dialect. Where translation struggles to be effective and background is itself another story. The “worlded” literature of the multinational corporate publishing industry where the global market is all. The essays in this collection, from some of the most distinguished figures in American studies and literature, explore what it means to consider American literature as world literature.
Mapping Minor/Small and World Literatures: Periphery and Center makes a declarative intervention in debates about world literature, redefining the boundaries between the center and periphery to rejuvenate long-established assumptions about significance and insignificance. In this book, African American literature (emerging from the often overlooked pink periphery, a cramped space of minor literature), works from the Faroe Islands, Basque literature, First Nation Canadian literature, Western narratives about peripheral China, Kurdish literature, the ultraminor literary space of Antigua, the 'favela' of Brazilian literature, as well as the hyperlocal narratives of Australian and New Zealand literature are all studied for their meaningful role within the world literary system. Additionally, working-class writing and the literary contributions of individuals on the margins of their own societies are given a voice, ensuring that the world literary space does not merely represent the perspectives of dominant elites. Unlike other descriptions of world literature, which have frequently allowed the grandeur and breadth of the global to overshadow the imperative for authentic literary biodiversity, this anthology, featuring contributions from diverse scholars representing various countries and backgrounds, actively deconstructs the structures of power and domination inherent in Western-European-centered world literature, minor literature, and small literature.
This companion features original essays on the complexity of globalization and its diverse and sometimes conflicting effects. Written by top scholars in the field, it offers a nuanced and detailed examination of globalization that includes both positive and critical evaluations. Introduces the major players, theories, and methodologies Explores the major areas of impact, including the environment, cities, outsourcing, consumerism, global media, politics, religion, and public health Addresses the foremost concerns of global inequality, corruption, international terrorism, war, and the future of globalization Wide-ranging and comprehensive, an excellent text for undergraduate and graduate students in a range of disciplines
Drawing on a thousand years of European travel writing and mapmaking, Dym suggests that after centuries of text-based itineraries and on-the spot directions guiding travelers and constituting their reports, maps in the fifteenth century emerged as tools for Europeans to support and report the results of land and sea travel. With each succeeding generation, these linear journey maps have become increasingly common and complex, responding to changes in forms of transportation, such as air and motor car ‘flight’ and print technology, especially the advent of multi-color printing. This is their story.
Introducing readers to a wide range of maps from different time periods and a variety of cultures, this book confirms the vital roles of maps throughout history in commerce, art, literature, and national identity.
This book starts with the proposition that digital media invite play and indeed need to be played by their everyday users. Play is probably one of the most visible and powerful ways to appropriate the digital world. The diverse, emerging practices of digital media appear to be essentially playful: Users are involved and active, produce form and content, spread, exchange and consume it, take risks, are conscious of their own goals and the possibilities of achieving them, are skilled and know how to acquire more skills. They share a perspective of can-do, a curiosity of what happens next? Play can be observed in social, economic, political, artistic, educational and criminal contexts and endeavours. It is employed as a (counter) strategy, for tacit or open resistance, as a method and productive practice, and something people do for fun. The book aims to define a particular contemporary attitude, a playful approach to media. It identifies some common ground and key principles in this novel terrain. Instead of looking at play and how it branches into different disciplines like business and education, the phenomenon of play in digital media is approached unconstrained by disciplinary boundaries. The contributions in this book provide a glimpse of a playful technological revolution that is a joyful celebration of possibilities that new media afford. This book is not a practical guide on how to hack a system or to pirate music, but provides critical insights into the unintended, artistic, fun, subversive, and sometimes dodgy applications of digital media. Contributions from Chris Crawford, Mathias Fuchs, Rilla Khaled, Sybille Lammes, Eva and Franco Mattes, Florian 'Floyd' Mueller, Michael Nitsche, Julian Oliver, and others cover and address topics such as reflective game design, identity and people's engagement in online media, conflicts and challenging opportunities for play, playing with cartographical interfaces, player-emergent production practices, the re-purposing of data, game creation as an educational approach, the ludification of society, the creation of meaning within and without play, the internalisation and subversion of roles through play, and the boundaries of play.
Since its launch in 1987, the History of Cartography series has garnered critical acclaim and sparked a new generation of interdisciplinary scholarship. Cartography in the European Enlightenment, the highly anticipated fourth volume, offers a comprehensive overview of the cartographic practices of Europeans, Russians, and the Ottomans, both at home and in overseas territories, from 1650 to 1800. The social and intellectual changes that swept Enlightenment Europe also transformed many of its mapmaking practices. A new emphasis on geometric principles gave rise to improved tools for measuring and mapping the world, even as large-scale cartographic projects became possible under the aegis of powerful states. Yet older mapping practices persisted: Enlightenment cartography encompassed a wide variety of processes for making, circulating, and using maps of different types. The volume’s more than four hundred encyclopedic articles explore the era’s mapping, covering topics both detailed—such as geodetic surveying, thematic mapping, and map collecting—and broad, such as women and cartography, cartography and the economy, and the art and design of maps. Copious bibliographical references and nearly one thousand full-color illustrations complement the detailed entries.