Learning to Play, Playing to Learn

Learning to Play, Playing to Learn

Author: Spencer Gorin

Publisher:

Published: 2023-09

Total Pages: 0

ISBN-13: 9781589853249

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The innovative and creative games in Learning to Play, Playing to Learn foster social skills to help young people deal with conflict without resorting to violence. It guides parents and educators in helping children identify their own set of values and feelings while playing with others. It also discusses several ways to modify popular games to encourage fairness and trust in children and encourages the use of healthy play techniques to increase self-esteem, cooperation, personal responsibility, and emotional and physical health.


Playing to Learn

Playing to Learn

Author: Sandra Smidt

Publisher: Routledge

Published: 2010-09-13

Total Pages: 303

ISBN-13: 1136973389

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Sandra Smidt sets out to explain what play is and why it is so important as one of the key ways of learning, particularly - but not solely - for young children. She argues that all play is purposeful, and can only truly considered to be play when the child has chosen what to do, where and how to do it. Using case studies drawn from all over the world, Smidt challenges some of the prevailing myths relating to play and pays close attention to what it is that early years professionals need to do to interpet the play, understand its purpose for the child and sometimes extend it. Attention is paid to the close links that play has with creativity, and the author also highlights the importance of being able to explain to colleagues, parents and even those in government, why play matters so much in terms of learning and development. This book will be of interest to anyone involved in early years’ education.


Learning by Playing

Learning by Playing

Author: Fran Blumberg

Publisher: Oxford University Press, USA

Published: 2014

Total Pages: 386

ISBN-13: 019989664X

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There is a growing recognition in the learning sciences that video games can no longer be seen as impediments to education, but rather, they can be developed to enhance learning. Educational and developmental psychologists, education researchers, media psychologists, and cognitive psychologists are now joining game designers and developers in seeking out new ways to use video game play in the classroom. In Learning by Playing, a diverse group of contributors provide perspectives on the most current thinking concerning the ramifications of leisure video game play for academic classroom learning. The first section of the text provides foundational understanding of the cognitive skills and content knowledge that children and adolescents acquire and refine during video game play. The second section explores game features that captivate and promote skills development among game players. The subsequent sections discuss children and adolescents' learning in the context of different types of games and the factors that contribute to transfer of learning from video game play to the classroom. These chapters then form the basis for the concluding section of the text: a specification of the most appropriate research agenda to investigate the academic potential of video game play, particularly using those games that child and adolescent players find most compelling. Contributors include researchers in education, learning sciences, and cognitive and developmental psychology, as well as instructional design researchers.


Reading, Writing, Playing, Learning

Reading, Writing, Playing, Learning

Author: Lori Jamison Rog

Publisher: Pembroke Publishers Limited

Published: 2017-01-12

Total Pages: 106

ISBN-13: 1551389223

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This practical handbook shows teachers how to nurture a kindergarten learning environment in which children feel safe, comfortable, and able to take risks. It offers innovative ways to encourage children to explore, experiment, discover, solve problems, and freely interact with one another. Based on extensive classroom practice, it demonstrates when teachers need to provide support, ask questions, and provoke thinking, and when they should step back and give children room to explore on their own. This remarkable book offers concrete suggestions for creating play-based learning in a culture of inquiry. It is committed to creating classrooms where children can learn and grow while they play.


Baby Play And Learn

Baby Play And Learn

Author: Penny Warner

Publisher: Da Capo Press

Published: 2010-08-17

Total Pages: 353

ISBN-13: 145161599X

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The Most Complete Book of Games and Learning Activities for Babies and Toddlers A baby's most rapid period of growth and development takes place during the first three years. That's why child development expert Penny Warner offers 160 age-appropriate ideas for games and activities that will provide hours of developmental learning opportunities and rewards for babies. For each game and activity, Baby Play & Learn includes: A bulleted list of skills the baby learns through play, such as thinking, language, motor control, problem solving, and imagination; Step-by-step instructions; Clearly marked recommended ages; A detailed list of easy-to-find materials; Variations for added fun and enhanced learning; Safety tips to make sure the baby doesn't get hurt while playing; Illustrations demonstrating how to play. Baby Play & Learn is designed to help children reach their full potential and have a good time along the way.


Play. Learn. Innovate

Play. Learn. Innovate

Author: Henrik Sproedt

Publisher: BoD – Books on Demand

Published: 2012

Total Pages: 274

ISBN-13: 3848224313

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"The chosen approach allows HS to move into truly original themes and conclusions. In an argument for the importance of social dynamics as key for innovation he elegantly moves beyond the established norms in innovation literature. HS skillfully manages to avoid a dogmatic critique of existing literature, and instead points to the need for diverse and complementary approaches and the need to combine them through more comprehensive and multi-faceted frameworks. In the work the author demonstrates a comprehensive insight into theories of play and games, and also contributes to knowledge by proposing a linking of different discourses that each in their way deal with social dynamics, e.g. institutional theory, social capital theory and the theory of complex responsive processes of relating." The Assessment Committee.


SAGE Handbook of Play and Learning in Early Childhood

SAGE Handbook of Play and Learning in Early Childhood

Author: Elizabeth Brooker

Publisher: SAGE

Published: 2014-06-17

Total Pages: 705

ISBN-13: 147391437X

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′This Handbook offers diverse perspectives from scholars across the globe who help us see play in new ways. At the same time the basic nature of play gives a context for us to learn new theoretical frameworks and methods. A real gem!′ - Beth Graue, Department of Curriculum and Instruction, Wisconsin Center for Education Research, USA Play and learning scholarship has developed considerably over the last decade, as has the recognition of its importance to children’s learning and development. Containing chapters from highly respected researchers, whose work has been critical to building knowledge and expertise in the field, this Handbook focuses on examining historical, current and future research issues in play and learning scholarship. Organized into three sections which consider: theoretical and philosophical perspectives on play and learning play in pedagogy, curriculum and assessment play contexts. The Handbook′s breadth, clarity and rigor will make it essential reading for researchers and postgraduate students, as well as professionals with interest in this dynamic and changing field. Liz Brooker is Reader in Early Childhood in the Faculty of Children and Learning at the Institute of Education, University of London. Mindy Blaise is an Associate Professor of Early Childhood Education in the Department of Early Childhood Education at the Hong Kong Institute of Education. Susan Edwards is Associate Professor in Curriculum and Pedagogy at Australian Catholic University. This handbook′s International Advisory Board included: Jo Aliwood, The University of Newcastle, Australia Pat Broadhead, Leeds Metropolitan University, Australia Stig Brostrom, Aarhus University, Denmark Hasina Ebrahim, University of the Free State, South Africa Beth Graue, Wisconsin Center for Education Research, USA Amita Gupta, The City College of New York, CUNY, USA Marjatta Kalliala, University of Helsinki, Finland Rebecca Kantor, University of Colorado Denver, USA Colette Murphy, Trinity College, Dublin, Republic of Ireland Ellen Sandseter, Queen Maud University College of Early Childhood Education, Norway


Handbook of Computer Game Studies

Handbook of Computer Game Studies

Author: Joost Raessens

Publisher: MIT Press

Published: 2011-08-19

Total Pages: 471

ISBN-13: 0262516586

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A broad treatment of computer and video games from a wide range of perspectives, including cognitive science and artificial intelligence, psychology, history, film and theater, cultural studies, and philosophy. New media students, teachers, and professionals have long needed a comprehensive scholarly treatment of digital games that deals with the history, design, reception, and aesthetics of games along with their social and cultural context. The Handbook of Computer Game Studies fills this need with a definitive look at the subject from a broad range of perspectives. Contributors come from cognitive science and artificial intelligence, developmental, social, and clinical psychology, history, film, theater, and literary studies, cultural studies, and philosophy as well as game design and development. The text includes both scholarly articles and journalism from such well-known voices as Douglas Rushkoff, Sherry Turkle, Henry Jenkins, Katie Salen, Eric Zimmerman, and others. Part I considers the "prehistory" of computer games (including slot machines and pinball machines), the development of computer games themselves, and the future of mobile gaming. The chapters in part II describe game development from the designer's point of view, including the design of play elements, an analysis of screenwriting, and game-based learning. Part III reviews empirical research on the psychological effects of computer games, and includes a discussion of the use of computer games in clinical and educational settings. Part IV considers the aesthetics of games in comparison to film and literature, and part V discusses the effect of computer games on cultural identity, including gender and ethnicity. Finally, part VI looks at the relation of computer games to social behavior, considering, among other matters, the inadequacy of laboratory experiments linking games and aggression and the different modes of participation in computer game culture.


Play - Learn - Grow! (Using Invitations To Play, Learn and Build New Skills)

Play - Learn - Grow! (Using Invitations To Play, Learn and Build New Skills)

Author: Theresa Czajkowski

Publisher: Lulu.com

Published: 2016-12-19

Total Pages: 114

ISBN-13: 1365621898

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If You Need Tips, Tools and Activities Gathered For You...... If You are craving a Community To Support you made of other Parents and Educators as you learn and grow through play......... If You often say "which activity will help my child and I play and learn" with the least amount of struggle... If You need Help Creating Hands On Open Ended Learning opportunities at home... If You crave More Creativity and Engagement... If You wish for Goal Oriented activities put together for you to play and learn with no stress.... THEN THIS BOOK IS FOR YOU! Each week of the year has it's own focus and set of activities for practicing the skill for that week.