For fans of Press Here, this new interactive picture book invites readers to touch and move and "play" with the book. To start our show we need a band--maybe you can lend a hand! There are lots of ways little hands can make music. Each page of this interactive book invites readers to strum the guitar, slide the trombone, crash the cymbals, and more--no instruments required! With a delightful rhyming text and engaging illustrations, this book is full of instruments waiting to share their sounds. The only thing this band needs is YOU! Just use your imagination, turn the pages, and Play This Book! Pair with Pet This Book, another title by author Jessica Young and illustrator Daniel Wiseman that comes printed on heavy-duty card stock pages to stand up to all kinds of play!
I hated to play her...But she left me no choice with her betrayal.Star-crossed lovers doesn't even begin to describe what happened seventeen years ago when I fell for the one girl I shouldn't have.The forbidden. Our Rival. My enemy.Piper Collins.She was perfect, despite her family name. Too good to be true... too bad she was a snitch.Planted to infiltrate our club. I guess ripping my heart out was just a bonus.And when the truth was discovered, her and her family were dealt with in the only was my father knew.I buried my feelings, knowing I'd never see her again.But as I try to set my daughter on a new path, I walk straight into my past, and find myself face to face with Piper.And when I did, it all came roaring back. The love, the hate.She played me, and it was time for my pay back.Because now, I have a game and she's the perfect pawn. Dear reader, Play You is the fourth and final book in the Rebel Ink series. Are you ready for one last journey with my dirty-talking, inked-up, British bad boys?
How filling life with play-whether soccer or lawn mowing, counting sheep or tossing Angry Birds -- forges a new path for creativity and joy in our impatient age Life is boring: filled with meetings and traffic, errands and emails. Nothing we'd ever call fun. But what if we've gotten fun wrong? In Play Anything, visionary game designer and philosopher Ian Bogost shows how we can overcome our daily anxiety; transforming the boring, ordinary world around us into one of endless, playful possibilities. The key to this playful mindset lies in discovering the secret truth of fun and games. Play Anything, reveals that games appeal to us not because they are fun, but because they set limitations. Soccer wouldn't be soccer if it wasn't composed of two teams of eleven players using only their feet, heads, and torsos to get a ball into a goal; Tetris wouldn't be Tetris without falling pieces in characteristic shapes. Such rules seem needless, arbitrary, and difficult. Yet it is the limitations that make games enjoyable, just like it's the hard things in life that give it meaning. Play is what happens when we accept these limitations, narrow our focus, and, consequently, have fun. Which is also how to live a good life. Manipulating a soccer ball into a goal is no different than treating ordinary circumstances- like grocery shopping, lawn mowing, and making PowerPoints-as sources for meaning and joy. We can "play anything" by filling our days with attention and discipline, devotion and love for the world as it really is, beyond our desires and fears. Ranging from Internet culture to moral philosophy, ancient poetry to modern consumerism, Bogost shows us how today's chaotic world can only be tamed-and enjoyed-when we first impose boundaries on ourselves.
"Bam and Jam are big dogs with even bigger hearts. All they want in life is to make friends and be happy, but life isn't always easy... Join Bam and Jam on their adventures as they face the many daily struggles of being a little bit different." There are a great many activities and social settings or requirements that are inaccessible to some, either through their own fears or factors out of their control. Now though, we're living in a moment where kindness, empathy and inclusion are being talked about more than ever before; but it's important that these conversations lead to change. Even if that's just within our own home or school environments at first. While on the surface "The Adventures of Bam and Jam" may only appear to deliver a simple lesson, there's a message in each story that runs deeper and is widely transferrable to many aspects of our lives. I try to shed light on situations great and small that we will all be faced with - or have faced previously - as seen in "You Can't Play With Us!" Something as seemingly straightforward as making friends is often quite the opposite, emphasising the importance of understanding inclusion from an early age. Books can be an excellent tool for teaching and building a basic understanding of larger issues. However more than that, children - and parents - often find comfort within their pages. I hope these stories (most based on genuine experience) will serve as both entertaining and educational. Not just for children but dog owners too!
A #2 NEW YORK TIMES BESTSELLER From a massively successful stand-up comedian and co-host of chart-topping podcasts “2 Bears 1 Cave” and “Your Mom’s House,” hilarious real-life stories of parenting, celebrity encounters, youthful mistakes, misanthropy, and so much more. Tom Segura is known for his twisted takes and irreverent comedic voice. But after a few years of crazy tours and churning out podcasts weekly, all while parenting two young children, he desperately needs a second to himself. It’s not that he hates his friends and family — he’s not a monster — he’s just beat, which is why his son’s (ruthless) first full sentence, “I’d like to play alone, please,” has since become his mantra. In this collection of stories, Tom combines his signature curmudgeonly humor with a revealing look at some of the ridiculous situations that shaped him and the ludicrous characters who always seem to seek him out. The stories feature hilarious anecdotes about Tom's time on the road, including some surreal encounters with celebrities at airports; his unfiltered South American family; the trials and tribulations of parenting young children with bizarrely morbid interests; and, perhaps most memorably, experiences with his dad who, like any good Baby Boomer father, loves to talk about his bowel movements and share graphic Vietnam stories at inappropriate moments. All of this is enough to make anyone want some peace and quiet. I’D LIKE TO PLAY ALONE, PLEASE will have readers laughing out loud and nodding in agreement with Segura's message: in a world where everyone is increasingly insane, sometimes you just need to be alone.
A lively and lyrical picture book jaunt from actor and author John Lithgow! Oh, children! Remember! Whatever you may do, Never play music right next to the zoo. They’ll burst from their cages, each beast and each bird, Desperate to play all the music they’ve heard. A concert gets out of hand when the animals at the neighboring zoo storm the stage and play the instruments themselves in this hilarious picture book based on one of John Lithgow’s best-loved tunes.
Forget the 10,000 hour rule— what if it’s possible to learn the basics of any new skill in 20 hours or less? Take a moment to consider how many things you want to learn to do. What’s on your list? What’s holding you back from getting started? Are you worried about the time and effort it takes to acquire new skills—time you don’t have and effort you can’t spare? Research suggests it takes 10,000 hours to develop a new skill. In this nonstop world when will you ever find that much time and energy? To make matters worse, the early hours of practicing something new are always the most frustrating. That’s why it’s difficult to learn how to speak a new language, play an instrument, hit a golf ball, or shoot great photos. It’s so much easier to watch TV or surf the web . . . In The First 20 Hours, Josh Kaufman offers a systematic approach to rapid skill acquisition— how to learn any new skill as quickly as possible. His method shows you how to deconstruct complex skills, maximize productive practice, and remove common learning barriers. By completing just 20 hours of focused, deliberate practice you’ll go from knowing absolutely nothing to performing noticeably well. Kaufman personally field-tested the methods in this book. You’ll have a front row seat as he develops a personal yoga practice, writes his own web-based computer programs, teaches himself to touch type on a nonstandard keyboard, explores the oldest and most complex board game in history, picks up the ukulele, and learns how to windsurf. Here are a few of the simple techniques he teaches: Define your target performance level: Figure out what your desired level of skill looks like, what you’re trying to achieve, and what you’ll be able to do when you’re done. The more specific, the better. Deconstruct the skill: Most of the things we think of as skills are actually bundles of smaller subskills. If you break down the subcomponents, it’s easier to figure out which ones are most important and practice those first. Eliminate barriers to practice: Removing common distractions and unnecessary effort makes it much easier to sit down and focus on deliberate practice. Create fast feedback loops: Getting accurate, real-time information about how well you’re performing during practice makes it much easier to improve. Whether you want to paint a portrait, launch a start-up, fly an airplane, or juggle flaming chainsaws, The First 20 Hours will help you pick up the basics of any skill in record time . . . and have more fun along the way.
This playful rhyming Little Golden Book asks, "How do penguins play?" Children will delight in watching bear cubs, seals, penguins, monkeys, and other animal friends frolicking joyfully with each other. Adorable pastel illustrations show these animals playing king-of-the-hill, keep away, and other fun and familiar games.
Who of us cannot remember the pain and humiliation of being rejected by our classmates? However thick-skinned or immune to such assaults we may become as adults, the memory of those early exclusions is as palpable to each of us today as it is common to human experience. We remember the uncertainty of separating from our home and entering school as strangers and, more than the relief of making friends, we recall the cruel moments of our own isolation as well as those children we knew were destined to remain strangers. In this book Vivian Paley employs a unique strategy to probe the moral dimensions of the classroom. She departs from her previous work by extending her analysis to children through the fifth grade, all the while weaving remarkable fairy tale into her narrative description. Paley introduces a new rule—“You can’t say you can’t play”—to her kindergarten classroom and solicits the opinions of older children regarding the fairness of such a rule. We hear from those who are rejected as well as those who do the rejecting. One child, objecting to the rule, says, “It will be fairer, but how are we going to have any fun?” Another child defends the principle of classroom bosses as a more benign way of excluding the unwanted. In a brilliant twist, Paley mixes fantasy and reality, and introduces a new voice into the debate: Magpie, a magical bird, who brings lonely people to a place where a full share of the sun is rightfully theirs. Myth and morality begin to proclaim the same message and the schoolhouse will be the crucible in which the new order is tried. A struggle ensues and even the Magpie stories cannot avoid the scrutiny of this merciless pack of social philosophers who will not be easily caught in a morality tale. You Can’t Say You Can’t Play speaks to some of our most deeply held beliefs. Is exclusivity part of human nature? Can we legislate fairness and still nurture creativity and individuality? Can children be freed from the habit of rejection? These are some of the questions. The answers are to be found in the words of Paley’s schoolchildren and in the wisdom of their teacher who respectfully listens to them.
(Faber Piano Adventures ). Written for ages 5 and 6, My First Piano Adventure captures the child's playful spirit. Fun-filled songs, rhythm games and technique activities develop beginning keyboard skills. Three distinguishing features of the Lesson Book A make it unique and effective for the young 5-6 year old beginner. 1. A strong focus on technique embedded in the book through playful technique games, chants, and carefully-composed pieces that gently lead the child into pianistic motions. 2. An outstanding CD for the young student to listen, sing, tap, and play along with at the piano. The orchestrated songs on the CD feature children singing the lyrics, which has great appeal to the 5-6 year old beginner. The CD becomes a ready-made practice partner that guides the student and parent for all the pieces and activities in the books. 3. The fanciful art features five multi-cultural children who are also learning to play. These friends at the piano introduce basic rhythms, white key names, and a variety of white and black-key songs that span classical, folk, and blues. Young students will listen, sing, create, and play more musically with Nancy and Randall Faber s My First Piano Adventure, Lesson Book A. The Lesson Book introduces directional pre-reading, elementary music theory and technique with engaging songs, games, and creative discovery at the keyboard. Young students will enjoy the multi-cultural "friends at the piano" who introduce white-key names, basic rhythms, and a variety of songs which span classical, folk, and blues. Ear-training and eye-training are also part of the curriculum. The Fabers' instructional theory "ACE" - Analysis, Creativity, and Expression, guides the pedagogy of My First Piano Adventure. Analysis leads to understanding, creativity leads to self-discovery, and expression develops personal artistry. The CD for this book offers a unique listening experience with outstanding orchestrations and vocals. The recordings demonstrate a key principle of the course: when children listen, sing, tap, and move to their piano music, they play more musically. View Helpful Introductory Videos Here