Textbooks are symbols of centuries-old education. They're often outdated as soon as they hit students' desks. Acting "by the textbook" implies compliance and a lack of creativity. It's time to ditch those textbooks--and those textbook assumptions about learning In Ditch That Textbook, teacher and blogger Matt Miller encourages educators to throw out meaningless, pedestrian teaching and learning practices. He empowers them to evolve and improve on old, standard, teaching methods. Ditch That Textbook is a support system, toolbox, and manifesto to help educators free their teaching and revolutionize their classrooms.
Ahoy, Matey! The pirate ship you're on is set adrift and most of the crew is missing. You must search all areas of the ship to gather clues, solve riddles, and question witnesses in order to solve the mystery. In the end, it's up to you to reconstruct the thread of events, put the ship back on track, and direct it to a safe place to dock. Use the book together with the notebook provided to search for and keep track of your clues. Only you can find the escape!
Pirates may fight and plunder booty. But when they do so, they are polite! "Pirates are unrulyand pirates love to fight,but pirates still say 'please' and 'thanks''cause pirates are polite."Are Pirates Polite?shows pirates' rowdy activitiesandteaches manners lessons. These pirates remember to say "please" and "thank you." If pirates can be polite, surely young readers can, too!Fun, rhyming text by Corinne Demas and Artemis Roehrig pairs pirates' questionable activities with their lead-by-example lessons in manners. David Catrow's humorous, zany illustrations depict the swashbuckling nature of the pirates. Follow along as pirates have fun on a pirate ship, divide up their treasure, and teach manners. Aargh!
Pirates of the Caribbean, Treasure Island, and Mutiny on the Bounty rolled into one thrilling adventure with a pair of feisty, independent female characters at the helm! A MURDER. A MAP. A MUTINY. You can't run away from yourself... The year is 1720 and two young women are about to find themselves in more trouble than they could ever have imagined possible. Cat Meadows is a smuggler who's built her reputation on the backs of unsuspecting souls. Lily Exquemelin has been left nothing by her father but his troubles and his treasure map. Forced to make a desperate escape, they each find themselves on a Trans-Atlantic adventure that will pit them against pirates, mutineers, lost treasure, and each other! Can they learn to trust one another and escape the clutches of their would-be captors or will their past's finally catch up to them? Find out in this swashbuckling, romantic adventure!
Solve puzzles and riddles with your favorite pirates in order to escape the book, in the second installment of The Escape Book series! Ahoy matey, you’re trapped! After being abandoned on a mysterious island, you must now find a way to escape. The grumbling volcano in the middle of the island is sure to erupt soon—and take you with it. Will you be able to solve puzzles, find allies, and rise to the challenge? It will take everything you’ve got to make it out in time. But who knows, maybe you’ll find legendary treasure along the way? Bring the excitement of the popular escape room activity with you everywhere you go in this second book, The Mysterious Island. You will have to free yourself, and logic and observation will be your new treasures!
At Seabreezy Library, things were just right. / Booklovers were cozy. The sky was blue-bright / when--Shiver me timbers!--through Seabreezy's door / stormed big Pirate Pete and his parrot, Igor! Argh!! Things are looking--and smelling!!--a little fishy at Seabreezy Library. When the big X on Pirate Pete's treasure map leads him and his parrot-sidekick Igor to believe buried treasure is hidden at the library, the patrons are quaking in their shoes. But never fear! Library Lou, Seabreezy's librarian-extraordinaire, is as cool as a cucumber and knows how to handle an irate pirate or two. She knows exactly where the treasure is buried. But first she needs to help Pirate Pete and Igor get a handle on their hygiene, brush up on library etiquette, and then tackle learning their letters. And that will lead them to the treasure that can always be found at the library.
Meet Hamish X Orphan, Enigma, and Enemy to Pirates Everywhere The mysterious Hamish X is the scourge of the Orphan Disposal Agency—Agents Candy and Sweet can’t seem to find a facility that can hold him. After arriving at the Windcity Orphanage, where the children are forced to earn their keep making stinky blue cheese, Hamish X is soon planning his escape along with new friends Parveen and Mimi. But his plans are put on hold when the factory is suddenly attacked by a fierce gang of pirates, led by the dreaded Cheesebeard of Snow Monkey Island. In order to save the other orphans, Hamish X, Mimi, and Parveen must embark upon an epic adventure across the Arctic and take on the cheese-obsessed pirates by themselves. The inimitable Seán Cullen’s first book in his new series for children is dramatic, action-packed, and, of course, completely hilarious.
Set Sail for Adventure! From the jeweled islands of the tropics to the ice-choked polar seas and everywhere across the bottomless briny blue, the Pirate Campaign Compendium from Legendary Games offers 448 pages of amazing expansions for any nautical campaign using 5th Edition DnD. This beautiful book is perfect for embarking on epic journeys of exploration above or below the waves, voyages to distant shores, or full-on pirate campaigns of plunder and pillage! The Pirate Campaign Compendium brings you an incredible collection of rules for nautical campaigns of every kind, including:- Dozens of archetypes, class features, feats, and more for nautical characters like the privateer, and ship mage, new sorcerer metamagic and wild shape options, and tricks for underwater combat like Eel Strike and Sea Shooter, plus new character backgrounds and expanded firearm rules!Maritime magic with over 60 new magic items and nearly 70 spells drawn from traditional Caribbean pirate lore but also from the distant corners of the fantasy world, from Arabia to the Arctic, to the Far East and South Pacific!- FIVE complete adventures for characters from 4th to 14th level!- Over 40 savage sea monsters ranging from Challenge 1/8 to 23, from coral golems and seaweed leshies to deep ones and the star-spawn of Cthluhu!- Nearly 70 ready-to-use NPCs from common pirates to officers of the line, as well as richly detailed and evocative heroes and villains ideal as recurring characters and playable pirate PCs.- Simple and advanced ship-to-ship combat rules, plus a dynamic and exciting fleet battle system for running major naval engagements and modular rules for shipbuilding and special ship modifications.- Plus tons of bonus material for navigation and storms at sea, fame and infamy, aquatic and underwater terrain, shipwrecks and plunder, shipboard roles, pirate punishment, grog, seasickness, sea shanties, a pirate glossary, and even peg legs and eyepatches!The Pirate Campaign Compendium is your indispensable resource for any 5th Edition campaign that charts a course for adventure on the open sea! It's time to leave the shore behind and Make Your Game Legendary!
When Daniel Collins and the crew of the Betsey set sail for Cuba in 1824, they have no idea of the horrors that lie ahead. This is just one of the stories in a collection of five true tales about pirates and shipwrecks that introduces readers to the perils of the high seas. Pirates and Shipwrecks: True Stories is the first book in the Mystery & Mayhem series for 9–12 year olds, which features true tales that whet kids’ appetites for history by engaging them in genres with proven track records—mystery and adventure. History is made of near misses, unexplained disappearances, unsolved mysteries, and bizarre events that are almost too weird to be true—almost! The Mystery & Mayhem series delves into the past to provide kids with a jumping-off point into a lifelong habit of appreciating history. Each of the true tales in Pirates and Shipwrecks, including stories about pirate Barbarossa and adventurer John Franklin, is paired with interesting facts about the setting, industry, and time period. A glossary and index provide the opportunity to use essential academic tools. These nonfiction narratives use clear, concise language with compelling plots, drawing in both avid and reluctant readers.
A voyage to Guyana in hopes of retrieving a sunken ship's treasure leads to a dangerous pursuit, in a book where the reader determines the path and ending of the story.