Provides step-by-step demonstrations that integrate Adobe Photoshop, AutoCAD, Google Sketchup, freehand drawings and Adobe InDesign to create visual presentations.
This book is designed for the interior designer wanting to use hand sketching techniques, Google SketchUp, and Adobe Photoshop together to create beautiful designs and presentations. This book will teach you how to come up with fresh new design ideas and how to save time by using these powerful tools and techniques. This book presumes no previous experience with any of these tools and is divided into three sections. In the first section you will learn to use SketchUp and Photoshop starting with navigating the interface and than learning their features. In the next section you will learn hand sketching techniques and how to combine these with digital tools. In the last section of the book you will complete an interior design project leveraging the tools and techniques you learned in previous chapters while learning a few new techniques along the way. The first two chapters cover computer basics, including managing files and knowing your way around the operating system. The next three chapters introduce the reader to SketchUp, an easy to use 3D modeling program geared specifically towards architecture. Chapters six and seven present the basic tools found in Photoshop, which is the industry standard raster image editing software. Once you have worked through all the technology related introduction chapters, you will explore four chapters on various aspects of hand sketching. These chapters mainly focus on interior drawing concepts. The final four chapters work through the concept design process for an interior fit out project. The intent is that the reader would recreate these drawings as they appear in the book. The goal is to focus on understanding the process and developing the required techniques rather than getting bogged down in design right away.
This new book is aimed at the visual Web design student who is accustomed to working in Photoshop. Adobe Photoshop CC contains many new features that help streamline the process of converting a static page design to a set of components for a responsive web page. It balances coverage of conceptual issues (how to fit tools like Photoshop to the design workflow rather than fitting a workflow to the tools) with practical design exercises tailored to help communicate the overall design direction of the page while respecting the needs of the fluid Web. In addition, the author introduces methods for taking HTML back into Photoshop for further refinement. Dan Rose is one of the best-known advocates of this new way of working in Photoshop. He's observed that only a few people are talking about Photoshop for RWD constructively, yet a majority (63% as of his last informal poll) of web designers are using Photoshop for more than simple asset creation. This transition is a pain point for many designers.
This series is ideal for any course that includes desktop publishing and/or web design software applications as well as web scripting languages. Courses can be found in Computer Information Systems, Computer Science, and Fine Arts Departments, as well as Continuing Education, and Journalism. The Essentials series by Prentice Hall is based on a learning-by-doing approach that encourages students to grasp application related concepts as they expand their skills through hands-on tutorials. Now a part of the Essentials series, Prentice Hall's Essentials Graphic Design titles offer a clean, easy-to-follow, full color layout with two different levels available. Instructor Resource CD-ROMs include assessments, PowerPoint presentation materials, and additional projects.
A step-by-step guide to two essential tools for textile and fashion designers. Designer and educator Robert Hume guides you from novice to expert through 20 carefully crafted projects. You'll start by mastering layers and custom brushes, learning about stripes and weaves, scanning and manipulation before moving on to repeats, colorways, and simple geometry. Next, transformations, filters and effects become tools for your personal creativity and you'll explore varied approaches to drawing garments. Finally, you'll learn about key layout and presentation techniques in both programs. There's also advice on sharing, communication and output, and help with diagnosing and correcting common problems. Files for many of the projects are available from: www.bloomsburyonlineresources.com/fashion-and-textile-design-with-photoshop-and-illustrator-2e Seven case studies showcase the work and creative thinking of innovative professional designers. These designers offer insight and inspiration to help you develop your own successful and inventive designs. This new edition incorporates updates to Photoshop and Illustrator CC and a new extended introduction outlines the layout of each program and good practice in working with their tools and windows. There are also two new projects, the first will help you draw a pair of jeans using closed path ways, incorporating distressing and treatments such as stone-washing and whiskering. The second new project shows how to create a paisley design using Illustrator brushes to add complexity in design work.
This updated revision of the best-selling resource for interior designers offers comprehensive coverage of all of the visual design and presentation skills that interior designers need to know, from initial sketches and drawings to final rendering and presentation models. It devotes discrete chapters to the topics of manual, freehand, and digital drawing and features updated content throughout, including the latest information on digital presentation software like Photoshop, SketchUp, Revit, and AutoCAD. High-quality, color images throughout offer additional guidance, helping to make this book a perfect comprehensive learning tool for students.
This series is ideal for any course that includes desktop publishing and/or web design software applications as well as web scripting languages. Courses can be found in Computer Information Systems, Computer Science, and Fine Arts Departments, as well as Continuing Education, and Journalism. Written by educators, for educators, the Essentials for Design series is the complete solution for desktop publishing and/or web design courses. The hands-on, skills-based texts are packaged with resource CD-ROMs that contain all the files needed to create the step-by-step exercises in the text. Instructor Resource CD-ROMs include assessments, PowerPoint presentation materials, and additional projects.
Fancy designing your own classic and contemporary movie posters, books and magazine covers? Feel like turning your photographs into works by Turner, Matisse and Magritte? Want to create illustrations in the styles of The Simpsons, steampunk and Victorian engravings? Then you need Art and Design in Photoshop. In this unique book, acclaimed master of photomontage and visual trickery Steve Caplin shows you how to stretch your creative boundaries. Taking the same tried-and-tested practical approach as his best selling How to Cheat in Photoshop titles, Steve's step-by-step instructions recreate a dazzling and diverse array of fabulous design effects. You'll learn how to design everything from wine labels to sushi cartons, from certificates to iPod advertising, from textbooks to pulp fiction. Written by a working pro, the clear guidelines pinpoint exactly what you need to know: how to get slick-looking results with minimum fuss, with a 16-page Photoshop Reference chapter that provides an at-a-glance guide to Photoshop tools and techniques for less experienced users. Steve explains both typography and the design process in a clear, informative and entertaining way. All the images, textures and fonts used in the book are supplied on the downloadable resources. Imaginative, inspirational and fun to use, this book is a must-have for every creative Photoshop user, both amateur and professional.
Most game artists use Photoshop to work out idea as much as to create a final product that can be used in a game. There are many ways to work efficiently in the program that can be tapped for a workflow that keeps artists productive and sane. This book takes an approach to creating assets in Photoshop that both beginners and intermediates will find refreshing. Where other books focus on Photoshop lessons or on the basics of drawing, Photoshop for Games gives you many hands-on lessons for developing artwork that can be adapted for many purposes. Full of inspiring projects, readers will find examples from comic, realistic, graphic styles, and more. Downloadable project files and videos accompany some of the tutorials so that readers can dive deeper on topics. Whether they are developing games for consoles, mobile devices, or the Web, game artists from all backgrounds will learn the best practices to game art creation in Photoshop.
Adobe's new Photoshop 6 is powerful, pixel-based image-editing software. This new book covers the basics and gets readers up and running with Photoshop 6 fast. The authors explain the theory behind the Web--such as color and graphic formats--to help the reader make the best choices. The book is also accompanied by a free Web site with downloadable code and images.