Secret Stories

Secret Stories

Author: Katherine Garner

Publisher:

Published: 2016-07-01

Total Pages:

ISBN-13: 9780692745366

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An educational toolkit for teaching phonics, consisting of a book, posters and musical CD, all of which provides for multiple options and inputs for learning, including: visual-icons, auditory and kinesthetic motor skill manipulations, as well as a variety of dramatic and emotive cuing-systems designed to target the affective learning domain. This "backdoor-approach" to phonemic skill acquisition is based on current neural research on Learning & the Brain--specifically how our brains actually learn best!The Secret Stories® primary purpose is to equip beginning (or struggling, upper grade) readers and writers, as well as their instructors, with the tools necessary to easily and effectively crack the secret reading and writing codes that lie beyond the alphabet, and effectively out of reach for so many learners! It is not a phonics program! Rather, it simply provides the missing pieces learners need to solve the complex reading puzzle--one that some might never solve otherwise! The Secrets(tm) are sure to become one of the most valuable, well-used, and constantly relied-upon teaching tools in your instructional repertoire!


What Video Games Have to Teach Us About Learning and Literacy. Second Edition

What Video Games Have to Teach Us About Learning and Literacy. Second Edition

Author: James Paul Gee

Publisher: Macmillan

Published: 2014-12-02

Total Pages: 233

ISBN-13: 1466886420

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Cognitive Development in a Digital Age James Paul Gee begins his classic book with "I want to talk about video games–yes, even violent video games–and say some positive things about them." With this simple but explosive statement, one of America's most well-respected educators looks seriously at the good that can come from playing video games. This revised edition expands beyond mere gaming, introducing readers to fresh perspectives based on games like World of Warcraft and Half-Life 2. It delves deeper into cognitive development, discussing how video games can shape our understanding of the world. An undisputed must-read for those interested in the intersection of education, technology, and pop culture, What Video Games Have to Teach Us About Learning and Literacy challenges traditional norms, examines the educational potential of video games, and opens up a discussion on the far-reaching impacts of this ubiquitous aspect of modern life.


Ebony Jr!

Ebony Jr!

Author: Laretta Henderson

Publisher: Scarecrow Press

Published: 2008

Total Pages: 244

ISBN-13: 9780810861343

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In 1945, John H. Johnson published the first issue of Ebony magazine, a monthly periodical aimed at African American readers. In 1973, the Johnson Publishing Company expanded its readership to include children by producing Ebony Jr!. Targeting Black children in the five to eleven age-range, the magazine featured stories, comics, puzzles, and cartoons. Its contents combined elements of Black culture, Black history, and elementary school curriculum. The publication remained in print until 1985 and was resurrected online in 2007.


Sight Word Games

Sight Word Games

Author: Speedy Publishing Llc

Publisher:

Published: 2015-09-04

Total Pages: 50

ISBN-13: 9781681458489

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Filled with word search puzzles, this is a book that will enrich your child's vocabulary and will give you the opportunity to spend some quality time together. Teach your child the power of words by helping him complete all stages of the puzzles. Searching for words and ticking them off the list elicits positive emotions. This is a book that will challenge your child every time.