Quick, short stories, about 1 to 2 minutes each. Great for telling around the campfire, or on Halloween night! Content is mild but chillingly true. Suitable for youth to adult. High-quality trade paperback. Easy to read 14 pt type.
A collection of unexplained encounters submitted by regular people who felt compelled to contact me about their encounter. I truly understand their dilemma...they want answers. But can they comprehend the truth? I have also included transcriptions and vintage news reports that detail unknown beasts and bizarre events. Black-eyed people, humanoids, entities, Bigfoot and hairy hominids, flying monsters and winged anomalies, upright canines, Dogman, Pennsylvania's lycans and more cryptids.
PHANTOM FELINES and Other Ghostly Animals Humans aren’t the only creatures whose disembodied spirits can remain earthbound after death. For centuries, ghostly animal apparitions have returned from beyond the grave to warn of danger, comfort a bereaved owner—even to seek revenge against those who have mistreated them. Phantom Felines and Other Ghostly Animals features the best true stories from all over the world, presenting a faithful picture of the many animal spirits that still walk among the living. Featuring cats, dogs, horses, birds, and a menagerie of wild animals, the authentic tales in this unusual book will give you a glimpse into a world that is much closer than you ever realized.
With almost 5 million copies sold 60 years after its original publication, generations of readers have now journeyed with Milo to the Lands Beyond in this beloved classic. Enriched by Jules Feiffer’s splendid illustrations, the wit, wisdom, and wordplay of Norton Juster’s offbeat fantasy are as beguiling as ever. “Comes up bright and new every time I read it . . . it will continue to charm and delight for a very long time yet. And teach us some wisdom, too.” --Phillip Pullman For Milo, everything’s a bore. When a tollbooth mysteriously appears in his room, he drives through only because he’s got nothing better to do. But on the other side, things seem different. Milo visits the Island of Conclusions (you get there by jumping), learns about time from a ticking watchdog named Tock, and even embarks on a quest to rescue Rhyme and Reason. Somewhere along the way, Milo realizes something astonishing. Life is far from dull. In fact, it’s exciting beyond his wildest dreams!
A collection of mysterious accounts submitted by regular people who felt compelled to contact me about their encounter. There are a variety of phenomena described...alien encounters, cryptids, skinwalkers, bi-pedal canines, unexplained events, strange flying craft, etc. I truly understand their dilemma...they want answers. But will they be able comprehend an explanation...or the reality of what they saw?
Explores curious wonders from California to Maine, from Canada to Mexico, and includes a list of every haunted or spooky location in every state and province in North America
Japanese Role-playing Games: Genre, Representation, and Liminality in the JRPG examines the origins, boundaries, and transnational effects of the genre, addressing significant formal elements as well as narrative themes, character construction, and player involvement. Contributors from Japan, Europe, North America, and Australia employ a variety of theoretical approaches to analyze popular game series and individual titles, introducing an English-speaking audience to Japanese video game scholarship while also extending postcolonial and philosophical readings to the Japanese game text. In a three-pronged approach, the collection uses these analyses to look at genre, representation, and liminality, engaging with a multitude of concepts including stereotypes, intersectionality, and the political and social effects of JRPGs on players and industry conventions. Broadly, this collection considers JRPGs as networked systems, including evolved iterations of MMORPGs and card collecting “social games” for mobile devices. Scholars of media studies, game studies, Asian studies, and Japanese culture will find this book particularly useful.
The belief in the reality of demons and the restless dead formed a central facet of the medieval worldview. Whether a pestilent-spreading corpse mobilised by the devil, a purgatorial spirit returning to earth to ask for suffrage, or a shape-shifting demon intent on crushing its victims as they slept, encounters with supernatural entities were often met with consternation and fear. Chroniclers, hagiographers, sermon writers, satirists, poets, and even medical practitioners utilised the cultural ‘text’ of the supernatural encounter in many different ways, showcasing the multiplicity of contemporary attitudes to death, disease, and the afterlife. In this volume, Stephen Gordon explores the ways in which conflicting ideas about the intention and agency of supernatural entities were understood and articulated in different social and literary contexts. Focusing primarily on material from medieval England, c.1050–1450, Gordon discusses how writers such as William of Malmesbury, William of Newburgh, Walter Map, John Mirk, and Geoffrey Chaucer utilised the belief in demons, nightmares, and walking corpses for pointed critical effect. Ultimately, this monograph provides new insights into the ways in which the broad ontological category of the ‘revenant’ was conceptualised in the medieval world.