Performative Experience Design

Performative Experience Design

Author: Jocelyn Spence

Publisher: Springer

Published: 2016-02-25

Total Pages: 228

ISBN-13: 3319283952

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This book presents a novel framework for understanding and designing performative experiences with digital technologies. It introduces readers to performance theory and practice in the context of HCI and gives a practical and holistic approach for understanding complex interactions with digital technologies at the far end of third-wave HCI. The author presents a step-by-step explanation of the Performative Experience Design methodology, along with a detailed case study of the design process as it was applied to co-located digital photo sharing. Finally, the text offers guidelines for design and a vision of how PED can contribute to an ethical, critical, exploratory, and humane understanding of the ways that we engage meaningfully with digital technology. Researchers, students and practitioners working in this important and evolving field will find this state-of-the-art book a valuable addition to their reading.


Multidisciplinary Aspects of Design

Multidisciplinary Aspects of Design

Author: Francesca Zanella

Publisher: Springer Nature

Published: 2023-12-30

Total Pages: 784

ISBN-13: 3031498119

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This open access book gathers the contributions from the Design! OPEN International Conference, held in Parma, Italy in May 2022. The conference explored the multidisciplinary aspects of design starting from its dimensions: objects (design as focused on the object, on its functional and symbolic dimension, and at the same time on the object as a tool for representing cultures), processes (the designer’s self-reflective moment which is focused on the analysis and on the definition of processes in various contexts, spanning innovation, social engagement, reflection on emergencies or forecasting), experiences (design as a theoretical and practical strategy aimed at facilitating experiential interactions among people, people and objects or environments), and narratives (making history, representing through different media, archiving, narrating, and exhibiting design). The contributions, which were selected by means of a rigorous international peer-review process, highlight numerous exciting ideas that will spur novel research directions and foster multidisciplinary collaboration among different specialists.


The Routledge Companion to Paradigms of Performativity in Design and Architecture

The Routledge Companion to Paradigms of Performativity in Design and Architecture

Author: Mitra Kanaani

Publisher: Routledge

Published: 2019-12-06

Total Pages: 702

ISBN-13: 0429664389

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The Routledge Companion to Paradigms of Performativity in Design and Architecture focuses on a non-linear, multilateral, ethical way of design thinking, positioning the design process as a journey. It expands on the multiple facets and paradigms of performative design thinking as an emerging trend in design methodology. This edited collection explores the meaning of performativity by examining its relevance in conjunction with three fundamental principles: firmness, commodity and delight. The scope and broader meaning of performativity, performative architecture and performance-based building design are discussed in terms of how they influence today’s design thinking. With contributions from 44 expert practitioners, educators and researchers, this volume engages theory, history, technology and the human aspects of performative design thinking and its implications for the future of design.


The Practitioner's Guide to User Experience Design

The Practitioner's Guide to User Experience Design

Author: General Assembly

Publisher: Grand Central Publishing

Published: 2015-01-06

Total Pages: 206

ISBN-13: 1455548596

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The Practitioner's Guide to User Experience Design breaks down the essence of what it takes to meet a customer's needs -- and shows you how to apply these principles while working in tech. Sell a hamburger. Run an airline. Build a website. No matter how simple or complicated your business is, there's one thing that determines if it's a success or not: the customer. From finding your inspiration to creating prototypes, this book pulls from case studies, research, and personal experience to give you the tools and tactics you need to survive in the fast-paced world of UX design.


Performative Urbanism

Performative Urbanism

Author: Sophie Wolfrum

Publisher: Jovis Verlag

Published: 2015

Total Pages: 0

ISBN-13: 9783868593044

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The concept of relational space in urbanism'understanding the space of the city as produced by society'is connected with an understanding of architecture unfolding in situations. Urban space is induced by architecture, space is produced while experiencing architecture within a situation. There is a dialectical interplay between architectonic material (intra-architectonic reality) and usage and action (urban reality). Thus, an architectonic situation can be interpreted as performative in the sense of performativity as it has emerged in the discourse over the last decade. The everyday urban life of the city, with all its potential and conflicts, is taken into consideration. Analyzing the urban is not enough. This discourse is about Urban Design. Is architectural design one part, and the actualization of architecture in a performative incident another? Does Urban Design need different practices?


HCI in Games: Experience Design and Game Mechanics

HCI in Games: Experience Design and Game Mechanics

Author: Xiaowen Fang

Publisher: Springer Nature

Published: 2021-07-03

Total Pages: 423

ISBN-13: 3030772772

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This two-volume set LNCS 12789 and 12790 constitutes the refereed proceedings of the Third International Conference on HCI in Games, HCI-Games 2021, held as part of the 23rd International Conference, HCI International 2021, which took place in July 2021. Due to COVID-19 pandemic the conference was held virtually. The total of 1276 papers and 241 posters included in the 39 HCII 2021 proceedings volumes was carefully reviewed and selected from 5222 submissions. The papers of HCI-Games 2021, Part I, are organized in topical sections named: Experience Design in Games; User Engagement and Game Impact; Game Mechanics.


The Exhibition and Experience Design Handbook

The Exhibition and Experience Design Handbook

Author: Timothy J. McNeil

Publisher: Rowman & Littlefield

Published: 2023-04-04

Total Pages: 292

ISBN-13: 1538157993

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Today’s multi-modal, participatory exhibitions and attractions are bound by a desire to convey information, excite the viewer and create social and narrative experiences. Without design at the helm and employed effectively, these experiential moments would not become lasting memories that inform and inspire an increasingly sophisticated audience. This full-color illustrated handbook, based on the author’s research and expertise as an exhibition designer, educator, and critic, is the first title to simultaneously explain how to design exhibitions and attractions successfully; contextualize contemporary exhibition design practice through its historical and theoretical underpinnings; elevate understanding of one of the most rapidly evolving and trans-disciplinary creative disciplines; illuminate exhibition design’s contributions to the expanding global market for civic, cultural, commercial and entertainment experiences; and reframe the exhibition design process using a set of recurring tropes and the methods they employ, making this book distinct from other practice-based, museological or commercially-driven titles. This full-color book with over 250 photographs and drawings uses real-world examples, museum and exhibition design studio profiles, historical and contemporary voices, and draw on the author’s own creative practice and exhibition making experience, as well as contributions from his extensive network of international museum, attraction, and design professionals. The author introduces a new methodology for understanding exhibition and experience design. One that elevates understanding of one of the most rapidly evolving and trans-disciplinary creative disciplines. Twelve easy-to-follow illustrated chapters introduce a set of reoccurring exhibition design conventions or “tropes” that are omnipresent in exhibition making and can be used to chart a new methodology for understanding exhibition design and its process.


Risk, Participation, and Performance Practice

Risk, Participation, and Performance Practice

Author: Alice O'Grady

Publisher: Springer

Published: 2017-11-17

Total Pages: 277

ISBN-13: 3319632426

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This book explores a range of contemporary performance practices that engage spectators physically and emotionally through active engagement and critical involvement. It considers how risk has been re-configured, re-presented and re-packaged for new audiences with a thirst for performances that promote, encourage and embrace risky encounters in a variety of forms. The collection brings together established voices on performance and risk research and draws them into conversation with next generation academic-practitioners in a dynamic reappraisal of what it means to risk oneself through the act of making and participating in performance practice. It takes into account the work of other performance scholars for whom risk and precarity are central concerns, but seeks to move the debate forwards in response to a rapidly changing world where risk is higher on the political, economic and cultural agenda than ever before.


Exhibition Design

Exhibition Design

Author: David Dernie

Publisher: Laurence King Publishing

Published: 2006

Total Pages: 204

ISBN-13: 1856694305

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The way in which the contemporary exhibition is designed is fast changing - previously aloof cultural institutions are making use of technologies and techniques more commonly associated with film and retail. Exhibition Design features a wide variety of examples from around the world, from major trade and commerce fairs, to well-known fine art institutions, to small-scale artist-designed displays. An introduction gives a historical perspective on the development of exhibitions and museums. The first part of the book covers the conceptual themes of narrative space, performative space and simulated experience and the second the practical concerns of display, lighting, colour, sound and graphics. Throughout are photographs, drawings and diagrams of exhibitions, including the work of such internationally renowned architects and designers as Ralph Appelbaum Associates, Atelier Bruckner, Casson Mann, Frank Gehry, Zaha Hadid, Imagination, METStudio and Jean Nouvel.


Theatricality and Performativity

Theatricality and Performativity

Author: Teemu Paavolainen

Publisher: Springer

Published: 2018-04-06

Total Pages: 293

ISBN-13: 3319732269

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This book defines theatricality and performativity through metaphors of texture and weaving, drawn mainly from anthropologist Tim Ingold and philosopher Stephen C. Pepper. Tracing the two concepts’ various relations to practices of seeing and doing, but also to conflicting values of novelty and normativity, the study proceeds in a series of intertwining threads, from the theatrical to the performative: Antitheatrical (Plato, the Baroque, Michael Fried); Pro-theatrical (directors Wagner, Fuchs, Meyerhold, Brecht, and Brook); Dramatic (weaving memory in Shaffer’s Amadeus and Beckett’s Footfalls); Efficient (from modernist “machines for living in” to the “smart home”); Activist (knit graffiti, clown patrols, and the Anthropo(s)cene). An approach is developed in which ‘performativity’ names the way we tacitly weave worlds and identities, variously concealed or clarified by the step-aside tactics of ‘theatricality’.